Stellaris

Stellaris

Tim's Mod (defunct)
27 条留言
Redcoat123 2017 年 8 月 11 日 下午 12:50 
So that's where that black hole came from...well played xD
LialahCrowley 2017 年 2 月 5 日 下午 6:13 
Just a suggestion. Wait to update since 1.5 is about to come out
Nickizzy 2017 年 1 月 8 日 上午 11:58 
How does the mining and research stations work? do they have a "Mining" or "Research" module, or is it based on being in orbit, which other stations can't do.

Could you figure out if you could make upgraded mining and research stations, with percent or flat bonuses?

Could be impossible. Could be a number change.:steamhappy:Thanks!
TortoTheConqueror 2017 年 1 月 5 日 上午 6:40 
Does This Work With 1.4.1?
notu  [作者] 2016 年 12 月 23 日 上午 6:48 
No problem, I'll do it this weekend
BlackhoveRazgriz 2016 年 12 月 19 日 下午 4:19 
Is the mod going to be updated to 1.4.1
notu  [作者] 2016 年 11 月 5 日 下午 8:19 
Just split off the auto-corvette station too if anyone wants to add that in (it's still contained in this pack too) http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=794493812
It's compatible with all saves and other mods
notu  [作者] 2016 年 10 月 24 日 上午 8:53 
Update is out - they changed a few things, not all I kept (such as the individual computers for each ship class seemed a bit pointless). It all appears to be working, but let me know if you come across any problems.
Words and Philosophy 2016 年 10 月 24 日 上午 6:21 
thank you so much. this mod is really needed.
notu  [作者] 2016 年 10 月 24 日 上午 4:35 
Yes, I am in the process of updating at the moment
Words and Philosophy 2016 年 10 月 23 日 下午 1:17 
will you be updating this mod?
notu  [作者] 2016 年 10 月 11 日 上午 6:03 
Just put up the combat/ship movement mod for anyone who's interested: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=779015323
notu  [作者] 2016 年 10 月 11 日 上午 5:43 
So you need spaceport tech level 2, and you need to design a corvette station in the ship designer. Then you can build it from your constructor like any other military station
Lord Connir 2016 年 10 月 7 日 上午 3:46 
what open up the option to build it
notu  [作者] 2016 年 10 月 7 日 上午 12:40 
It's a station you build with your construction ship
Lord Connir 2016 年 10 月 2 日 下午 8:31 
cant same to find the auto factory at all no option to build it
notu  [作者] 2016 年 9 月 26 日 下午 9:15 
No problems, I'll put one up this week for you guys to play with - just the combat and ship movement :)
Deadman1331 2016 年 9 月 25 日 下午 2:37 
@Notu, great changes, but I am also more interested in only the combat and ship mass changes, will be looking forward to a standalone release if you do one.
notu  [作者] 2016 年 9 月 24 日 下午 9:21 
I don't, but I can chuck one up
I'll also look in to if they finally updated their modding system so that to update a few stats you don't need to have the entire file in the mod
Thyran 2016 年 9 月 13 日 上午 5:59 
Do you have a version where you have only your combat AI and ship mass changes?

Rest of your mod sounds interesting but those changes clash with other popular mods out there.
notu  [作者] 2016 年 5 月 23 日 上午 3:05 
Confirming that offensive buffs from computers do not work (range, damage, speed)
Changed battle computers around
notu  [作者] 2016 年 5 月 22 日 下午 11:45 
Thanks for the bug report - in my testing I've definitely seen fire rate working for stations, but I'll push it to the extreme on ship computers just to make sure
I'm aware that range_mult doesn't work, so I've just finished re-adjusting spaceport weapons (and since the range is now what I wanted, I've reduced their damage) and removed it from the balanced computers (buffed the other stats instead)

As for renaming the mod, screenshots, and videos, well that may all come in time - it's still a work in progress, and I'm not really advertising it or anything. Thanks for your input though!
OHM 2016 年 5 月 22 日 下午 4:16 
Consider a better name for the mod...just sayin' I'm sure its a decent mod, but better screenshots andor a video won't go amiss to encourage peeps from trying ut over zBeautiful Battles.
Lake 2016 年 5 月 22 日 下午 2:11 
Are you aware of the bug preventing some (RoF, Damage) bonuses of combat computers from being applied? https://www.reddit.com/r/Stellaris/comments/4kiqun/psamajor_bug_the_bonuses_from_the_aggressive/
notu  [作者] 2016 年 5 月 18 日 上午 9:41 
Uploaded a small patch to reduce the engagement range when you don't have any battle computer.. "median" does not properly calculate your weapon firing distance, so I had to make it a fixed value
notu  [作者] 2016 年 5 月 18 日 上午 7:19 
Hope you have some fun with it :)
savingcross2 2016 年 5 月 18 日 上午 7:00 
Very interested to see how this works. Have a few mods that may also touch on a few of the areas you include in your mod. Will let you know what, hopefully no, conflicts seem to appear. I love the thought process here. The combat is too simple vanilla and the tweaks you mention seem very well reasoned. Continued success!