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报告翻译问题
class LAP3_Rescue_Mug_F: IDAP_Mug_F
{
scope = 2;
displayName = "LAP3 Rescue Mug";
author = "Lund";
model = "\lap3_rescue\addons\data\idap_mug_f.p3d";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\lap3_rescue\addons\data\lap3_mug_co.paa"};
hiddenSelectionsMaterials[] = {"\lap3_rescue\addons\data\IDAP_Mug.rvmat"}; // Point to your own copy of .rvmat
};
};
I am a big fan of your MOD, Eden Objects, and have without really paying attention to GCS - and which I have actually only now become fully aware of.
I have tried in every way to adjust your mug, and I have this code in my config on my MOD -
but no matter what I try the IDAP mug doesn't change. I can now retrieve my "LAP3_Rescue mug" in the editor, but it looks like IDAPS - - can you help in any way?
"setObjectTexture" has not worked. I think it would be fantastic to make a mug adjusted to my mod, and you should not doubt that you will be credited - hope you can help in any way :)
best thoughts and greetings
[Flund]
With your permission we would like to add this to our Aux mod with full credits of course and the Aux mod we have is internal use only.
Appreciate the time.
The error message you're receiving however, seems to imply there's an issue with the image itself. Textures in Arma 3 must be (512x512, 1024x1024, 2048x2048 or 512x1024 etc.). And in either .png or .paa format. It's tricky to troubleshoot, as there are a few reasons textures won't load. Good luck and fingers crossed, I hope you have some success
Hello, I have a problem with GCS, I try to use it via script:
_UAV = UCAV;
_GCS = GCS;
_GCS setObjectTexture [0, "#[argb, 512, 512, 1]r2t[uavrtt,1]"];
_UAV lockCameraTo [GCS,[0]];
_camera = "Camera" camCreate [0,0,0];
_camera cameraEffect ["Internal","Back","uavrtt"];
_camera attachTo [UAV,[0,0,0],"PiP0_pos"];
_camera camSetFov 0.1;
addMissionEventHandler ["Draw3D",{
_dir=
[_UAV selectionPosition "PiP0_pos"]
vectorFromTo
[_UAV selectionPosition "PiP0_dir"];
_camera setVectorDirAndUp [
_dir,
_dir vectorCrossProduct [-[_dir select 1],_dir select 0,0]
];
}];
But I have a SetObjectTexture error (cannot load texture), how I can fix it?
if so please tell me! I'd love to use it in my senareos
Also, b) "PIP0_pos" and "PIP0_dir" are correct for the Darter UAV, but judging by your variable, it looks like you want to use this for the Sentinel. These memory points might be different (you should be able to locate them in the config). The PDF predates Jets DLC, so I wasn't able to test it for this asset :P
I suggest troubleshooting with the Darter UAV first - to test to see if it works - and then trying the Sentinal UAV.
Everything else looks legit, though :) Good luck! I'll try to help more if I can
_UAV = sentinel;
_GCS = EYE;
_GCS setObjectTexture [0,"#[argb,1024,1024,1]r2t[uavrtt,1]"];
_UAV lockCameraTo [GCS,[0]];
_camera = "Camera" camCreate [0,0,0];
_camera cameraEffect ["Internal","Back","uavrtt"];
_camera attachTo [UAV,[0,0,0],"PiP0_pos"];
_camera camSetFov 0.1;
addMissionEventHandler ["Draw3D",{
_dir=
[_UAV selectionPosition "PiP0_pos"]
vectorFromTo
[_UAV selectionPosition "PiP0_dir"];
_camera setVectorDirAndUp [
_dir,
_dir vectorCrossProduct [-[_dir select 1],_dir select 0,0]
];
}];