安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






No, don't update it.
But I'm looking forward to hearing from you about new mods
Or the 1.1. game version made your mod unnecessary?
I'm a president of Federation... And can't declare a war - there are too little points. Only 100 for all members of Fed. They didn't agree to go to war without good-for-them conditions.
Do this mod help me? Or it IS who broke a game?
It very well might. I'll get in touch with the author of that mod and see what I can do, because I do think these two mods might work well together. Meanwhile I'll put up a warning.
I'm actually in the middle of figuring that out. V2 has a straight "conquest" goal that just let you swallow up nations in certain cases. It was mostly predicated on the nation's size, I believe.The best way might be to check the relative sizes of the two countries and then somehow try and make it so that "conquest" would only be accepted in case of surrender, rather than a negotiated peace. Since hate seems to be generated on a per-pop basis, the conquest of a large enough empire would necessarily generate insane amounts of hate.
But, yes, this is why I made this mod, because I agree with you. I'm in the end-game myself and it's just a grinding succession of limited wars with total war-style methods. It seems odd that I can occupy all a nation's worlds but only be able to take a few border planets. I used to have problems with the warscoring of EU4 and the rest, but Stellaris becomes 'In The Grim Dark Future, There Is Nothing But War Simulator 2016" after a point.
That's certainly another way to do it, and I'll look into it. I'd have to figure out how precisely to represent a nation's total strength that way, though, with a mind to try and minimize anomalies - otherwise, FEs would have ungodly high per-planet values since their military and economic ratings are through the roof. Meanwhile the game seems to want them to be fairly easy to swallow up once you break through their fleets, since their worlds get a big reduction from the base warscore. It's something I have to think about, but you're right, that could be another format.