Stellaris

Stellaris

Species - Cylons
94 条留言
Breksus 2024 年 6 月 27 日 下午 3:29 
update this mod pls
Fyre 2022 年 4 月 3 日 上午 7:34 
Wish we could get the namelist and portrait without forcing them to spawn. :[
✫MATRIARCA✫ 2020 年 6 月 14 日 下午 2:31 
warrickbartley 2020 年 6 月 1 日 下午 1:35 
wow what an incredible mod i dont know how to mod but if someone could update this , i would love it thanks
Ezra Blaise 2019 年 10 月 22 日 下午 5:36 
@loyalgaurd the BSG Shipset Renewal has Cylon ships as well
loyalgaurd 2019 年 2 月 9 日 下午 5:09 
So no ship set : (
Aurelius Abrastos 2019 年 1 月 24 日 上午 12:08 
any chance we could update this mod to work with the latest version of the game? I would love to try it out but it is no longer compatable :(
palehorse 2018 年 10 月 1 日 上午 8:13 
gimme rights to thees mod
Layberneth  [作者] 2018 年 6 月 6 日 上午 6:57 
I am no longer updating or maintaining this mod, but anyone is free to reuse/update/distribute any part of my mod.
Lord Shadow 2018 年 5 月 13 日 下午 12:19 
Pls Update thx
Mattie AH 2018 年 2 月 28 日 下午 2:45 
plz update to 2.o
Kiflin 2017 年 11 月 7 日 下午 5:56 
With the new Battlestar Galactica ship set, updating this would be EXTREMELY HELPFUL :)
Galaxar7 2017 年 10 月 6 日 下午 4:30 
PLEASE!!!PLEASE!!!PLEASE!!! update to 1.8
Galaxar7 2017 年 10 月 1 日 下午 5:21 
please update to 1.8
davidofmiami 2017 年 9 月 23 日 上午 8:11 
Working on a 12 Colonies mod (pre-AoC) so having Cylons to replace the robots would be awesome. A SD version of this mod would be really helpful.
Fire Wraith 2017 年 9 月 21 日 下午 5:46 
Yes, an update to make them a machine race would be awesome. :)
Noldat 2017 年 9 月 21 日 下午 5:14 
Any chance you could update for this patch, the timing seems perfect :)
Vhodnoylogin 2017 年 6 月 11 日 上午 7:58 
Does Watchtower included?
Layberneth  [作者] 2017 年 5 月 14 日 上午 9:10 
Updated for patch 1.6
=Fraggage 2017 年 5 月 3 日 下午 11:54 
Nice, Updooted for awesomeness
im-sofa-king-ray-zest 2017 年 4 月 14 日 上午 9:41 
the 70s cylons were way cooler
Layberneth  [作者] 2017 年 4 月 11 日 上午 4:58 
Updated for patch 1.5 and Utopia expansion
Also changed the name to Species - Cylons to help keep mod lists organized
Malbeefance 2017 年 3 月 6 日 上午 8:09 
Any chance for a compatability update for 1.4.1 for both the Cylons and Predators?
Redrusty66 2016 年 12 月 11 日 上午 11:21 
aww 1.4 please, would love to play the Cylons
deltacommander118 2016 年 11 月 8 日 下午 3:41 
Yep just crashed
gentrash 2016 年 10 月 23 日 下午 4:00 
If you find time. if we could get an update please
Fawkes 2016 年 8 月 10 日 上午 9:56 
lösung für spieler die gemoddete völker im multiplayer spielen und nicht mehr das eigene volk auswählen können:

1:Nach dem erstellen wo alle spielen speichern
2:Spiel verlassen alle mods abschalten
3:Das savegame ohne mods laden
4:wenn alle spieler wieder im spiel sind abspeichern
5:Spiel verlassen mods wieder aktivieren
6:Das neue save laden wieder beitreten und fertig

viel Spaß
Cattus 2016 年 8 月 8 日 下午 1:42 
Crashes with the latest update
Layberneth  [作者] 2016 年 8 月 7 日 上午 7:04 
Updated, thanks for the fix Gnarav
Gnarav 2016 年 8 月 7 日 上午 12:38 
To make this mod work without CTD you must upgrade 01_cylon_species_classes.txt file in \common\species_classes\ folder. You must replace "playable = no" with playable = { always = no } in this file. I done it and tested, Stellaris started new game without ctd. So you must upgrade the Predators mod, i'd tested it also - it worked fine. Thank you for a nice mod
zuofcali 2016 年 8 月 5 日 下午 5:54 
Crashes with the latest update
Mr.Infidel 2016 年 8 月 4 日 上午 7:19 
Crashes with the latest update
Dustreaper 2016 年 7 月 10 日 下午 2:03 
Can't wait when you makle custom models for this. Don't know if you do though but still hoping.
CherryLicker Software v7.0 2016 年 7 月 8 日 下午 10:09 
filthy fucking cylons!
EVOLucian 2016 年 7 月 6 日 上午 6:38 
this is awesome, can you keep going with other races and ship types?
blaueswunder 2016 年 7 月 1 日 上午 3:46 
omg. thank you soooo much for this mod <3
Layberneth  [作者] 2016 年 6 月 30 日 上午 7:02 
updated for 1.2
Yestra 2016 年 6 月 9 日 下午 8:58 
Can you also make the ships for it? That would be really kool!
dampftet 2016 年 6 月 9 日 下午 12:20 
A question - you have several of the portraits from the series in there but the Cylon leaders, governors and scientists do not seem to use them. All of them are the standard Cylon Centurion.

Second question - would it be possible to have different subspecies, like Number 5s, 6s etc as pops or is that impossible?

In any case, thank you for your great work.
Layberneth  [作者] 2016 年 6 月 3 日 下午 1:17 
Updated for patch 1.1
Cattus 2016 年 6 月 2 日 下午 1:39 
I used two ImageMagick commands to convert all portraits of my mod to the new format.
I posted it on the thread Ironbuket mentioned, maybe this could help you.
Ironbuket 2016 年 6 月 2 日 上午 7:59 
I think you only have two choices: Either you add space to the left side of all your images so forcing them to appear more to the right, or wait and see if they undo the changes.

I think I may give in and edit my images, but Im keeping the old ones incase they switch it back again :\
Layberneth  [作者] 2016 年 6 月 2 日 上午 5:39 
@Ironbuket

Thanks I tried to fix it, but as you said messing with the sizes in the files made changes on a global level...

If anyone know of a way to fix this apart from redoing the portraits, as I need to make them a very odd size and position to make it fit, please let me know.
Ironbuket 2016 年 6 月 1 日 下午 8:27 
Hi, the 1.1.0 patch has caused all static portrait mod images to shift far to the left.

Many of your leaders now partially disappear off the left in the Empire>Leaders window for example.

Ive reported the portrait realignment in 1.1.0 as a bug in the PDX forums, please support it via the link below.

https://forum.paradoxplaza.com/forum/index.php?threads/v1-1-0-ed47-static-leader-portraits-misaligned.940228/

If PDX leave things as they are it will either force all static modders to edit their images or start changing global values. Probably both will occur producing a big incompatible mess...

If modders wish to realign their static images I think the most compatible way is to actually edit the images. Im not keen on that as a solution, because PDX may change the values again. I have a feeling it's an unintentional change because PDX dont work with static images and so just didn’t noticed they threw statics off-centre.

NB: Animated portraits are not affected by the change.
ru2cruel 2016 年 6 月 1 日 下午 1:28 
please update to 1.1
pAter 2016 年 5 月 30 日 下午 2:48 
When you play with a friend and both play as Cylons, the game will NOT allow you to load a saved game with both players as Cylons again. Me and a friend tried multiple times to load saved games with both of us as the Cylon race and it only allowed one of us to play in our saved game. This is a huge bug that needs to be looked at!
LemonHere 2016 年 5 月 27 日 下午 10:56 
This has been a fun mod. Hope you update to the Clarke patch and also make a 12 colonies mod.
Connor 2016 年 5 月 25 日 下午 1:31 
@Layberneth Okay that sounds pretty cool
Layberneth  [作者] 2016 年 5 月 24 日 下午 11:41 
@Sycoperson

I have looked at the possibilities of this and might do it in the future if it is feasible
Connor 2016 年 5 月 24 日 下午 4:29 
Are you ever going to make Cylon ship models and city models and what not?