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Confirmed to be working on 2.6 Federations. I have tried with and without other mods enabled. Events/triggers seem to be working for now as well.
Maybe try unsubscribing and resubscribing.
Sorry folks.
Confusing changes to mod system.
Very simple mod so even if its not updated, it shouldn't have any conflicts with patches."
That's to anyone who's questioning if it still works
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1526656277 “
Ok, I figured it out.
distance between spacing for FE in my modded galaxy file were left at an old value from previous versions of the game.
ideal_sq_dist_between = 15625
It was like 32000
"you can do this modification yourself by going to
steamapps>common>stellaris>map>galaxy
then open Base.txt in something like notepad
then look for:
num_stars_core_perc = 0
change it to say
num_stars_core_perc = 0.1"
Or you could reduce the core radius to plain 0 (don#t forget the files for the other galaxy types in the same folder).
The only disatvantage is that a tiny remnant fo the galaxy center glow remains.
This has the advantage that you don't screw over your fallen empire generation (which i only noticed after a week on a savegame into which i invested some energy...)