Killing Floor 2

Killing Floor 2

KF1 Manor
194 条留言
Matt Dillon 10 月 9 日 上午 8:50 
Thanks for your help Kill Master. I had forgotten how to do this. :coolstar2022:
Kill Master  [作者] 10 月 2 日 下午 2:02 
To open the map from the console its “open” followed by a space then the exact file name of the map ( minus the file extension ), for example;

open KF-KF1_Manor

This is valid for any map, you can find more details here:
Official TWI Wiki [wiki.killingfloor2.com]
Matt Dillon 10 月 2 日 上午 7:54 
what is the command line to load this map please. thanks
TibiTheta 5 月 30 日 下午 1:30 
There's no trader arrows pointing you to where the traders are
zumlustigenschnitzlwirt|Tv 2022 年 11 月 4 日 上午 12:33 
I also have a nice map on my 2 servers
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen

[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
QIYU 2022 年 4 月 4 日 下午 7:32 
good
Kakadu 2020 年 10 月 5 日 下午 3:37 
i remember this since fav map love it when my idiot temamates welded the front door up
Twitcherooo 2020 年 8 月 8 日 下午 9:19 
almost 1 gb damn!
sebul 2019 年 11 月 19 日 上午 1:47 
too easy to camp inside the cave.
Kranot 2019 年 4 月 11 日 下午 12:26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Tchelows Chelovyuk 2019 年 3 月 14 日 下午 5:24 
Odd. When i try to play, even downloaded the server says that need to download again.
Kill Master  [作者] 2018 年 11 月 26 日 下午 1:01 
@Kenoxon

Yes, my process is the same for all the KF1 ports. The reason things look so different is mostly due to the lighting and post-process.
Out of all the ports I’ve done this map in particular has drastically different lighting which does a lot to change the look and feel of the environment.
At some point I do plan on overhauling the entire map, however I don’t know when that will be.

As for whether or not I’m going to continue doing these KF1 posts, I can assure you that as long as I still enjoy the process I don’t plan on stopping.
With that being said currently my focus is solely directed towards an entry for the current Tripwire Mapping Contest, so don’t expect anything until sometime after the contest wraps up on March 4th, 2019.
Kill Master  [作者] 2018 年 11 月 26 日 下午 12:22 
@Kenoxon

This map is using all the original textures from KF1. When I said “enhanced” what I meant was that instead of just having a basic flat Diffuse texture there are now Normal & Specular maps to go along with the stock KF1 diffuse textures.

Even if I was to only use the Diffuse texture maps from KF1 without any supporting Normal or Specular maps the textures would still look slightly different simply due to how UE3 filters bitmap textures compared to UE2 (Which is what KF1 runs on) .
Noelle 2018 年 6 月 20 日 上午 12:29 
Ah.. The memories :)
Troscar 2018 年 3 月 9 日 下午 6:16 
It looks great but I doesnt have that KF1 feeling...
Strelok 2018 年 2 月 15 日 下午 1:35 
Can u help what I need to put in PCServer to make this map works on my server? It's the only that I couldnt put to work.

[KF-KF1 Manor KFMapSummary]
MapName=KF-KF1_Manor
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
ZioMcCall 2018 年 2 月 14 日 上午 6:24 
Need a lot of optimitation,especialy in the cheateu's indoor.
Atoms 2017 年 12 月 22 日 下午 12:58 
oldmidget 2017 年 11 月 16 日 下午 7:13 
ok, i hadnt played the map in a while so i didnt realize its been around a while.
Kill Master  [作者] 2017 年 11 月 16 日 下午 6:54 
@{Oz.oF} oldmidget
They stopped showing after an update to the game quite some time ago.
( Fun fact they also broke physics volumes around the same time as well )
oldmidget 2017 年 11 月 16 日 下午 6:49 
trader arrows dont show when i played it today. (not that it matters to vets haha.)
iYuzver 2017 年 11 月 14 日 下午 12:59 
When loading this card a game is closed with an error.:steamfacepalm:
PineappleOfDoom 2017 年 10 月 30 日 上午 4:08 
Interesting recreation, but lacks the atmosphere of the original. I agree with Storm_at_Sea.
Billy Bowl 2017 年 10 月 15 日 下午 11:48 
The spawn rate needs increasing for later waves in HoE, just too slow.
Storm_at_Sea 2017 年 8 月 7 日 上午 9:26 
Agree, I liked the darker look of the first one. (just feedback).
Alvah ⛧ 2017 年 7 月 8 日 下午 4:28 
i like the fog there was originally could you atleast make the fog alot more T H I C C
Natsu × Ken 2017 年 7 月 6 日 下午 10:08 
Thanks for the map! :Batcat:
<⬆️➡️⬇️⬇️⬇️> 2017 年 6 月 16 日 上午 6:48 
[KF-Default KFMapSummary] what to put here ?
MapName=KF-KF1Manor < ? is it right
Kill Master  [作者] 2017 年 6 月 3 日 下午 2:30 
@Larry Chupacabra
Hey thanks for the video, I noticed that you’re playing an old build of the map.
With the most current version the trader actually works exactly the same as in KF1, also all the AI pathing has been completely redone.

This updating issue is due to switching from the GUI workshop upload tool to the command line based one. (Which is an issue that TW still hasn’t fixed since the game first launched into Early Access)

The only solution is to delete the map entry in your game (or servers) “cache” folder, this will force the map to be updated properly.
The folder’s ID number is 682290186
Larry 2017 年 6 月 3 日 下午 1:05 
This was good. Felt true to the original but the doorways and other areas seemed like there were just a little bit bigger to accomedate the new game/engine. Very solid. My only issue was that someone items would spawn under furniture. Otherwise good stuff.

Did a preview video of it too.

https://youtu.be/WieuemQeMrg
Yhurgis 2017 年 5 月 23 日 下午 2:32 
Hey my game crashes when I try to load this map :(
Mogabi 2017 年 5 月 22 日 上午 11:46 
@Kill Master Thats great to hear, take your time man!
Kill Master  [作者] 2017 年 5 月 22 日 上午 4:57 
@Alan
Yes, but it takes quite a bit of time to port maps.
Mogabi 2017 年 5 月 21 日 下午 11:24 
@Kill Master Are you still working on porting more classic maps?
Terence Winter 2017 年 5 月 20 日 上午 6:04 
TWI must collect these maps in one classic map pack
Strelok 2017 年 5 月 13 日 上午 11:09 
How can I put this map in my server? Whats the map name to put on PCServer-KFGame or MAP CYCLE???????????????
Kill Master  [作者] 2017 年 5 月 3 日 上午 11:38 
@Heikko the Male
Have you and the server owner tried deleting the cache folders where the maps are located.
Heikko the Male 2017 年 5 月 3 日 上午 8:20 
Is there anyway to resolve the version mismatch for player? cant enter server created by my friend.
Kill Master  [作者] 2017 年 5 月 1 日 下午 10:08 
Map updated to “V5”.
Check Change Notes for details.
Danxdandubs 2017 年 4 月 7 日 下午 11:21 
This is great! You should consider bringing in Steamland too! Cheers!
AIRWEINER 2017 年 3 月 13 日 下午 1:03 
Hey guy, would you consider bringing in Bedlam anytime soon?
LordDeathMan 2017 年 2 月 27 日 下午 1:44 
Another great map from the author. Visually different from a lot of other maps so it's nice to have in the rotation. Admittedly some textures look a little rough but this doesn't affect the awesome playability. Thanks to the author for their work!
eXtonix 2017 年 2 月 13 日 上午 5:43 
Map still suffers from frame drops (probably FLEX related).

Other than that, good work.
Mist Vocational Poplar 2017 年 2 月 2 日 下午 8:20 
Some of the rooms don't look as good as they used to, just based on the screenshots. The dining room and the boiler are really the offenders.
anria 2017 年 1 月 21 日 上午 11:04 
:steamhappy: Hey! Nice map :D

I've made a video of it, look!

https://www.youtube.com/watch?v=n8vvTUopDyg

(Authorship -> description)
ZeroX 2017 年 1 月 1 日 上午 9:07 
I hosted this map on my server with no problems. Workshop works as intended. Kickass map.
®omano 2016 年 12 月 9 日 上午 8:12 
I noticed sometimes a zed can get kinda stuck in his path in this location http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=815028547

Not a major issue because the zed can eventualy find a path and move around the chair. I saw clots and husks blocked here.
CrumbleCat 2016 年 11 月 25 日 上午 8:05 
This looks super faithful to the old map! Really awesome job. I hope to see this map online so I can play it with others. :)
Kill Master  [作者] 2016 年 11 月 24 日 下午 5:07 
Map Updated to "V4"
Change Log
®omano 2016 年 11 月 15 日 下午 12:01 
PS: I may be able to help you for the trader problem where people are not teleported outside of trader.. in that case contact me on Steam I'll have a look on what is possible to do to improve this.