Stellaris

Stellaris

Zeon flag, race, and portraits
83 条留言
Castile 2017 年 4 月 10 日 下午 8:43 
Now if someone would make a Mecha cross over mod where you pit Macross, Gundam, Space battleship Yamato (not mecha i know), and maybe even Voltron universes against each other
Not Paladin  [作者] 2016 年 7 月 24 日 下午 5:46 
@Sperglord Firecock - We've been working on it for a while now. We have all of the basic ships done. Just click my icon and go to my workshop content, or search for Mobile Suit Gundam: Zeon Mod.
Antifa Supersoldier 2016 年 7 月 24 日 下午 5:15 
Any update on the people working on the new and improved version?
Lupin-\test\  [作者] 2016 年 7 月 5 日 下午 3:30 
@djwynne88
I didn't upload that, someone else did.
Echosaurus 2016 年 7 月 4 日 下午 4:20 
can you please update the download you uploaded here: http://stellaris.smods.ru/archives/1230
Lupin-\test\  [作者] 2016 年 6 月 28 日 下午 10:48 
@delta23

I've stopped working on the mod. There's a couple people working on a new and improved version though so you might want to keep an eye out for that.

Either way the mod should work fine even if the launcher says it's outdated.
delta23 2016 年 6 月 28 日 下午 8:04 
I don't know,but I unsubscribe other mod,now game is version updated
Lupin-\test\  [作者] 2016 年 6 月 28 日 下午 2:24 
@delta23

Do you have "Beautiful battles" or any other ship ai mods? Those aren't compatible with this mod unfortunately.
delta23 2016 年 6 月 27 日 上午 4:10 
MS is a not attack
Not Paladin  [作者] 2016 年 6 月 26 日 下午 8:37 
@Syn It could probably be done, but it would be a way different mod than this one.
💎 Anywhere ~ Lux 2016 年 6 月 26 日 下午 4:09 
Great mod, I've always been thinking about gundam for stellaris. I just didn't think it could work out due to warp travel. Since normally Gundam is just in 1 solar system... I wonder if it's possible to really blow up a galaxy relational to just earth's solar system. A lot of bases and colonies I guess...
Not Paladin  [作者] 2016 年 6 月 24 日 下午 8:49 
Enh, close enough.
300PING 2016 年 6 月 24 日 上午 8:48 
Zick Zeon!
ZEON_Xiao 2016 年 6 月 24 日 上午 12:16 
ZICK ZEON
Not Paladin  [作者] 2016 年 6 月 19 日 上午 11:30 
Hiya, I'd like to help make the mod, or if you'd let me, take it over. I've got experience from modding Vicky and Darkest Hour. I think I can handle at least expanding this mod a bit. Let me know if I can help out.
ПΛПО Dragoon 2016 年 6 月 18 日 上午 2:19 
Im sorry to hear that you don't wish to be a modder (currently), I respect your choice and want to say thank you for bringing gundam into stellaris. :roar:
Виктор 2016 年 6 月 15 日 下午 3:36 
Okay...It's a really good mod.Hope some one can keep it
Lupin-\test\  [作者] 2016 年 6 月 15 日 下午 3:10 
@FischEi

Oh, I guess I forgot to add those.

On a side note I'm still looking for someone to take over the mod, I just don't feel like working on it anymore.
Виктор 2016 年 6 月 14 日 下午 3:06 
Not the models but the icon
Lupin-\test\  [作者] 2016 年 6 月 14 日 下午 2:48 
@FischEi

The models are the same.
Виктор 2016 年 6 月 13 日 上午 1:46 
When i put the better beam cannons into my ship, It shows still as a old one
Lupin-\test\  [作者] 2016 年 6 月 12 日 下午 6:24 
@Hornet

The initial level of Zeon tech unlocks the custom ships, weapons, mobile suits, and infantry attachments.

The researchable levels of Zeon technology just give upgraded weapons right now (post-0079 beam cannons, etc).
エッジ団長 2016 年 6 月 11 日 下午 8:28 
ジークジオン!!!使わせてもらいます。 GJ!
Hornett 2016 年 6 月 11 日 下午 7:11 
When exaclty does all of the zeon technology unlock? I'm pretty far into a game as the zeon race, and I don't see anything different technology wise.
Виктор 2016 年 6 月 9 日 上午 6:51 
Is there are some mod about EFSF?
Ruby Omega 2016 年 6 月 7 日 下午 1:05 
Ah...yeah, that's what it is! My bad!
Lupin-\test\  [作者] 2016 年 6 月 6 日 下午 1:29 
@ACEOMEGA

Do you have Beautiful battles, or some other ship combat rebalancing mod? That's probably what's causing it. Normally the MS get to point blank range.
Ruby Omega 2016 年 6 月 6 日 下午 12:52 
Incredible mod! Though I am having a little trouble with the mobile suits not getting close enough to attack. Not sure if it's a limitation of the combat AI or what.
ReveriE:3 2016 年 6 月 6 日 上午 4:03 
ZICK ZEON!
Spawn of Azathoth 2016 年 6 月 4 日 下午 6:39 
Awesome mod! I always wanted something like this for a space RTS! I'd love to see some Mobile Armors added, and of course the Feddies need to make an appearance eventually!
NowiJ 2016 年 6 月 2 日 下午 8:43 
Oh my god I simply LOVE the amount of work and love you're putting into this! Thank you SO much for this mod!
Sipher Mashai 2016 年 6 月 2 日 下午 2:12 
Yeah if you need to take a break from it do so. so far i think it's probably one of the better fleshed out race mods out there. And from what i can now see it balances out really well within the base game now. plus it's super satisfying to now have a fleet of musai with zaku II and Dom's going against the enemy fleets.
hauptmannfrost 2016 年 6 月 2 日 上午 10:57 
More Zeon suits WHEN?! I want my Geara Dogas and Geara Zulus now!

(Haven't had the chance to fully play with this mod, but I'm looking forward to dropping colonies on the foes of Zeon!)
HourLong 2016 年 6 月 2 日 上午 6:43 
Thank you for your hard work! And if your getting tired just take a break, you already added a lot in the last update
Lupin-\test\  [作者] 2016 年 6 月 1 日 下午 11:02 
I'm getting really burned out with modding. If someone out there can mod and has the motivation and skill to take over this mod, let me know.
Lupin-\test\  [作者] 2016 年 5 月 31 日 下午 3:33 
@Sipher Mashai

"Though i don't know if it's an issue but the Zaku II model dosen' appear when launched from hangers"

No idea. It works fine on my end, and it's not something complicated. Might be some bizarre mod conflict.

"as well as the basic weapons out ranging the beam cannons significantly"

This is weird because I actually made beam cannons have a longer range than most of the base games weapons. Normal lasers have a range of 10. Beam cannons have a range of 20, in exchange for less accuracy and a slightly slower fire rate. Do you have some sort of weapon rebalance mod activated? Either way I'll look into it.

"large mega beam cannon also seems to not do much damage, being outdone by standard beam cannons."

I added higher tiers of it which will be in the next version.
Sipher Mashai 2016 年 5 月 31 日 下午 12:08 
really enjoying the mod for this. Though i don't know if it's an issue but the Zaku II model dosen' appear when launched from hangers. as well as the basic weapons out ranging the beam cannons significantly. The rate of fire helps when close enough but often enough the ships are damaged significantly before they get into range. the large mega beam cannon also seems to not do much damage, being outdone by standard beam cannons.

This could be due to some incompatabilities which can't be helped with some other mods.
I do hope you keep going with this mod though. really is a race that suits being in the game.
Google 2016 年 5 月 31 日 上午 4:28 
Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!Sieg Zeon!
Rhaeven 2016 年 5 月 30 日 下午 4:02 
AWESOME
Messias 2016 年 5 月 27 日 上午 6:02 
This mod is freaking great! Love the musai and zaku, I am having a blast playing as zeon.
♤♧MrJoeCool♧♤ 2016 年 5 月 26 日 上午 4:56 
Any plans for a Earth Federation mod?
HourLong 2016 年 5 月 25 日 下午 6:46 
Musai's are considered cruisers correct? When I began building them fleet power increased but the icon that indicates the number of cruisers within the fleet stayed the same. Either the Musais are not considered cruisers and they don't register when added to the fleet or this is a small bug. Just letting you know
Virtuous 2016 年 5 月 25 日 下午 3:06 
Hey, How do i make the Zakus come out of the Mammlian Hangers? QQ I Really dont like the reptillian ships and want the Zakus to come out of the Mammlian hangers instead.
MistRain 2016 年 5 月 24 日 下午 9:40 
@Lupin-\test\ Thank you for your reply To support you in the future:steamhappy:
Ghnjy 2016 年 5 月 24 日 下午 7:34 
SIEG ZEON! SIEG ZEON! SIEG ZEON!
Rukkileib 2016 年 5 月 24 日 下午 5:02 
Sieg Zeon!

The Newtype trait should probably pop randomly in-empire, similarly to how the Meta- trait pops. Since being a Newtype is about adapting to space, it seems to make more sense that way than for the people who stay at home.
Lupin-\test\  [作者] 2016 年 5 月 24 日 下午 2:08 
@Frederica Bernkastel

I'm pretty sure they're already slightly longer range than vanilla weapons.

@ HourLongPillow
"Is there anyway to implement Newtypes into the game?"

I could try making an even that gives a small percentage of the pops on your homeworld a newtype trait. As far as combat bonuses go, I don't know.
MistRain 2016 年 5 月 24 日 上午 6:15 
I want you to extend the range of unique weapons
HourLong 2016 年 5 月 24 日 上午 5:34 
@Lupin-\test\

Good luck with the models, I look forward to the space colonies and asteroid fortresses. Is there anyway to implement Newtypes into the game? Like through policies and psycommu mobile suit armor attachments? When you implement space colonies is it possible to add a new trait to the pops on the space colony- Newtype?
Lupin-\test\  [作者] 2016 年 5 月 24 日 上午 1:07 
@HourLongPillow

I've been planning on adding models for the important MS, and most of zeons warships. The problem I have right now is that I can't model. I found sketchup files for some ships, but I just cant get textures to work right with them. At this rate I think I might have to just use MMD models and hope nobody gets mad.

Aside from that, I also want to add space colonies and asteroid fortresses.