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Also fighting is dirty buisness, sometimes we have to limp back home for repairs. But coming back from a close encounter and living to tell the tale is quite a thrill, hmm?!
I would suggest checking out @Yuma for their hard work and a great functioning Repair station!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=692990378
As always I have lots of builds going at any givien moment and it just so happens i have been tossing a few design ideas for the next ZeroG military build, Hicks. Ill keep the wingspan down and concentrate armor in a few key areas! Thank you for the feedback and support!
One minor issue we've come across is the wingspan makes it somewhat difficult to ferry these. Another much loved vessel and taking the time to provide feedback and our experiences with it!
ALSO! im partially colorblind and cant see red shades very well so everything red is now blue ^_^
Includes O2 station, fridge and small constructor making it a mobile outpost.
Requires only Iron, Copper, Cobalt and Silicon to build in 2 hours.
Specifically, the blocks effected are the ones that no longer exist in the Alpha version of the game. This is generally missed with one main block, the old standard and only hull block, which many assume just to be the 'light armor' block now as they are quite similar. You can tell if it is a pre-alpha hull block by hitting the individual block with a texture tool set to blank. The old hull blocks will revert to the default sectional armor look (for reference, the now texture you designed on the black blocks in this build) whilst the new light armor blocks will revert to the blank smooth appearance, or the riveted design for heavy blocks.
For clarity, the texture if applied with the gun is fine as are any bits added whilst in pre-alpha. It is only the base block used that can have such an affect.
Its been a busy week for me but I'll get Ripley in an fix that concern!~
keep it up make more of this models