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@McNasty, timers are not really reloble no, ag\\fter runtime.update method introduced, as far as i know
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=219757726
ENG:
Replace "WritePublicText" on "WriteText" in script and change display setting on "show text and picture" and it must be work
@everyone, I added basic error handler for such situation, and updated NF support for working mod version
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=748265854
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=748265954
These screenshots taken today from updated version of the game and map.
It's always an ownership problem. Make sure you own all blocks in the circuit.
If you can improve my code, you free to publish it. Just include link to this mod in your description, so people have a choise between these versions.
scad.luncher
Can i change or add features in your code and publish it ?
If you delay to much for answer i will publish and wait for you to keep or delete my publish
Object reference not set to an instance of an object.
I tried name manually, Ctrl-C Ctrl-V, set "X" to "1" and "A", using argument, not using argument, Ctrl-C Ctrl-V directly from code...
Object:reference not set to an instance of an object
(Которое я может быть сделаю... когда-нибуть..)