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报告翻译问题






im a really big fan of this mod and i litteraly dont use any other player models
could you make the playermodel colorable and a version with the wings folded ?
Would really appreciate it :D
playermodels are chosen through the playermodel menu
weeeeee
Are you trying to open it with the physgun?
The mouth is a jigglebone and thus can only be moved with special tools like the avanced bone tool, linked in the description.
sorry no it would be a retardigrade
Yes, the playermodel is headshottable in most cases. Sometimes the head sticks too far out of the invisible "hull" bounding box, which causes headshots to not register. In most cases though, it should work properly
Good idea, I might do that since I know how to proportions now
"models_name.mdl"
"this_model.mdl"
"other_model.mdl"
}
then, add something with ply:SetModel(table.Random(prophunt_models))
if you go with the pointshop way then,
[custom_models/lua/pointshop/items/playermodels/model_name.lua]
ITEM.Name = 'Model name'
ITEM.Price = 250
ITEM.Model = 'models/player/model.mdl'
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end
function ITEM:PlayerSetModel(ply)
ply:SetModel(self.Model)
end
It's a static instance of the prop spawned with the animated prop tool, and then posed with the advanced bone tool
I deliberately left that line out because it breaks compatibility with the animated prop tool, which is arguably more useful than having NPCs that work semi-properly (even with that line, civilian NPCs will get stuck in endless reload loops). NPCs main task is to be killed, anyways.