武装突袭3

武装突袭3

[HZ] Dynamic AI Spawner
76 条留言
Twom 2024 年 7 月 16 日 下午 5:50 
Doesn't Spawn Hostiles. Errors constantly on screen. No update in 7 years, no suprise.
Twom 2024 年 7 月 16 日 下午 5:16 
Error everytime, constant AImovement error. Only mod running. Doesn't spawn hostiles.
The omega crazytails 2024 年 1 月 6 日 上午 9:46 
I'm guessing this does not work with custom factions from mods
ilias 2023 年 7 月 28 日 上午 2:41 
does this work as a module in Zeus ?
Soviet Onion 2023 年 7 月 27 日 上午 9:26 
Nevermind, I didn't have it loaded...
Soviet Onion 2023 年 7 月 27 日 上午 8:37 
I may be stupid, but I can't find it in Eden or Zeus.
ItsJustRyan2701 2023 年 6 月 2 日 上午 4:47 
Does this work with custom factions?
KriggyPlays_TV 2023 年 2 月 23 日 上午 8:37 
great mod, saving me hours and hours and tons of FPS for my mission building, but i have one question, under the "wave(ai left)" section do those values force respawn of the AI? because im trying to setup a mission at the moment where i need them to not respawn after defeat
NightJay 2022 年 2 月 12 日 下午 5:59 
how do you give them waypoints?
HoodleCV 2022 年 2 月 3 日 上午 5:04 
Is it possible to set somewhere what types of units he should spawn? for example, units from mods and not the predetermined ones? Thank you
Benni 2021 年 8 月 1 日 上午 11:20 
Is it possible to set somewhere what types of units he should spawn? for example, units from mods and not the predetermined ones? Thank you
kevinlee4400 2021 年 3 月 29 日 下午 1:24 
can you make cup and rhs work with this
Tumble Trash᠌ ⁧⁧ Official 2021 年 1 月 29 日 下午 7:13 
is it possible to give custom faction, such as a Wehrmacht or Soviet?
Rook 2020 年 12 月 22 日 下午 8:55 
How do you set it to where you only spawn AI squadmates ?
Warlocc 2020 年 8 月 27 日 下午 1:17 
Great mod, just as soon as it can support custom factions.
shirinmak 2020 年 5 月 21 日 下午 3:14 
Will the AI automatically start patrolling the map? I want to make scenarios like a game of Attrition from Titanfall 2 or a game of Ravenfield.
AM 2020 年 5 月 1 日 上午 5:54 
@thewizardofmayhem how did you get them rhs factions
Twom 2020 年 4 月 30 日 下午 10:03 
You might be the only one working on this type of spawn module that currently actually works.
- a way to limit how many units spawn
- a way to set custom factions CUP & RHS hint hint :)
- some way to read a waypoint marker
Nice mod, just hard to pace with a nice group spawn script with custom units, advanced waypoints, loadout, and rank & skill level. Something like this that can facilitate what a script will do, is always going to be used.
Hortzy  [作者] 2020 年 4 月 12 日 下午 2:24 
@FriendlyCanadian
An update is in the works.
Custom Factions and new scripts
FriendlyCanadian 2020 年 3 月 14 日 下午 11:37 
This looks like a really nice mod but is it still being worked on?
Bernard151 2019 年 10 月 29 日 下午 10:16 
Is it possible to make the mod work even if you start the game in the gunner's seat of a vehicle such a helicopter?
clayton 2019 年 7 月 18 日 下午 1:12 
add a mechanic where you can add a waypoint for the spawned AI to move into, so you dont have to bunch them to about 100 meters close
SkinnyOTB 2019 年 4 月 24 日 下午 6:18 
Please update to add custom factions! Thanks
XpeditionXD8 2019 年 4 月 20 日 下午 5:25 
How exactly can I use this properly? I tried joining a server with this mod loaded (was allowed on the server) but couldn't fig out how to use it while playing in the game. Is it an eden editor thing only or can I use it while in game as a player? Scripts? Need halp lol.
diveyez 2019 年 3 月 19 日 下午 10:06 
MASSIVE BUGS
justokin 2018 年 10 月 2 日 下午 4:21 
GREAT MOD, would like to be able to add rhs or custom factions in
realthing_RT 2018 年 9 月 24 日 下午 3:40 
Hello, Hortzy!
Please, tell me, is it possible to spawn AI from mods, for example RHS or another one? It would be amazing! Vanilla soldiers are too boring...
Tyl3r99 2018 年 6 月 17 日 下午 2:52 
right this needs a module to make the AI actually move somewhere...
its all good for them to just spawn but.. just patrol? makes this mod pretty limited.

if you added a way point option it would make this mod the ulitmate for wave defence.
Proteus26 2018 年 3 月 21 日 上午 8:19 
It doesn't work, that's all!!!
MonkeyMan809 2018 年 3 月 12 日 上午 1:20 
dude you say no scripting knowledge is needed, that is such BS. I have been trying to use this mod and it doesnt work. Am i doing something wrong, I think not. Maybe you should show how to actually use the damn mod
Smilee 2018 年 1 月 11 日 下午 10:48 
Is there a set of instructions for this mod? I am attempting to use this on an Exile server. Every time my AI spawn in they gun each other down. Kind of boring when the mission clears itself. I set the Ai spawner in place, set a number of units, and assign them as Opfor. After that it's like the most dysfunctional working environment known to man. If I leave them as Blufor, they do not shoot each other, or anything else.
Commander 2018 年 1 月 6 日 下午 4:47 
Wow! Thanks for this module! Great. But sometimes after a few waves, there are lines like -64 AI WAVE SPAWNING, -66 AI WAVE SPAWNING and never stop... Do I miss some options? Thanks for your answer. Liked.
Glaze_TPF 2017 年 12 月 18 日 上午 2:32 
corrupted?

i cant get the mod to work
DriedMind 2017 年 12 月 14 日 上午 5:56 
Nice work! Custom factions would be great!
Kothen 2017 年 12 月 11 日 下午 8:08 
Does this work with custom factions?
ChewyBullets 2017 年 12 月 4 日 下午 5:57 
Honestly I would not worry about it if they despawn. I have small bug when using module that self placed units of same faction wont engage me in combat. 99% sure its mod conflict.
Hortzy  [作者] 2017 年 12 月 4 日 上午 9:17 
Whenever a player is not in the trigger distance units will despawn, as for the air vehicles I honestly can't remember if I took that into consideration. Been meaning to get back into modding and update some of my mods
ChewyBullets 2017 年 12 月 3 日 下午 10:01 
Do they modules despawn units when player is far away? Also can flying over them activate them? Those two things are important for server performance etc. Just wondering so I know what im working with. Thanks!
Hortzy  [作者] 2017 年 12 月 3 日 下午 6:07 
@Chewdog
Thanks man!
Glad its helped with your scenario creations
ChewyBullets 2017 年 12 月 3 日 上午 4:55 
I nominate this mod for "mod of the year". The amount of time you can save from testing alone is HUGE. You want to throw up something quick and dirty. This is your mod. Very impressed with it. I cant say that enough. Good job!
ChewyBullets 2017 年 12 月 2 日 下午 5:21 
Works on dedi. I just tested it. + rated and fav
ChewyBullets 2017 年 12 月 2 日 上午 4:40 
do these modules work on dedi?
Jakes 2017 年 11 月 6 日 上午 1:17 
any idea on when we can expect a update ? just asking :steammocking:
Hortzy  [作者] 2017 年 10 月 6 日 下午 2:40 
@Jakes
Thanks for the comment.
Thats a great suggestion and I will look into that request for you!
Jakes 2017 年 10 月 5 日 上午 1:17 
@Hortzy, great module thanks for simplifying spawning... Question - is there a way to make it so that the AI dont run around unless there is a threat. Im making a mission where i use this mod to populate town with civ and they keep running around like man men...could it be made so they just walk?
Zacht_180 2017 年 6 月 22 日 下午 2:44 
@Hortzy

I understand completely! Thanks for the response.
Hortzy  [作者] 2017 年 6 月 22 日 下午 2:42 
@tactical handcream
Thanks for the comment.

I am working on a option for that.
Updates on my mods have been very slow due to other obligations/life getting in the way lol
But i will get to it as soon as i can :)
Zacht_180 2017 年 6 月 19 日 下午 4:24 
Loving this! Any way to implement addons and have modded units become spawnable?
Hortzy  [作者] 2017 年 6 月 15 日 下午 2:14 
Units are bound to the module location they're spawned at.
More or less acts as respawnable AI checkpoints/outposts
SnakeEye's 556 2017 年 6 月 12 日 下午 8:34 
like make them take an Objective by fighting to it