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报告翻译问题






Here's the modified version I made XD
When I mentioned Draegast's request, I just thought of it as a way to start the description. It let me work a Futurama reference into my first video, and it might even get me a feature on a popular YouTube channel. The Futurama reference alone was worth it, so I went with it.
The video was meant to be the main focus. I spent hours beating zones over and over to record the fastest, cleanest zone completions I could. I arranged my schedule to record the voice work first thing in the morning, just to make the voice-over sound a little better. I even added a whole separate video, just to go from 22 zones completed to 23. Then there's the photoshop work.
I know none of this is hugely impressive, but I think it shows effort nonetheless. Even if you don't agree, can you see where I'm coming from?
This reminds me of an example of the equivocation fallacy that I saw a long time ago. I still remember it because I liked the sneaky mathematical sleight of hand involved. The person in the example claimed that since they cut your pay by 10%, then increased your pay by 10%, you were back where you started. But that wasn't true, since the percentages applied to different amounts.
If you copy/paste the text below just under the last block in the bsg file, it will add the brace to lower your center of mass. (Sorry I couldn't include the blank spaces in a comment, but the Besiege program will still be able to read the text.) Balancing will still be needed, but this should get you started in the right direction.
<Block id="7" guid="c1e3d23b-e6fd-43ff-b89e-09186091339b">
<Transform>
<Position x="0" y="-0.5" z="0" />
<Rotation x="0.7071068" y="0" z="0" w="0.7071068" />
<Scale x="1" y="1" z="0.001" />
</Transform>
<Data>
<Vector3 key="start-position">
<X>0</X>
<Y>0</Y>
<Z>10</Z>
</Vector3>
<Vector3 key="end-position">
<X>0</X>
<Y>0</Y>
<Z>10</Z>
</Vector3>
</Data>
</Block>
"The cube" i have tried everything. please
how did you came up with this idea.. three blocks is ridiculous
Its a great idea indeed, and thanks to make one easiest to control haha
Next one a 2 blocks machine, one core block and one rocket backwards, in the correct angle, that will be able to push the core block forward to complete levels, with the help of "rotate the machine" default tool...