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IMO it's ok for these "expansionist" civ/mods to allow the player to go tall, skirmish and not have to warmonger early. For America and Brazil it's necessary as their first UUs come late, in order to survive into the Modern era without being too far behind (on higher levels)
In my original playthrough, I was goofing around to see how borders grew, having lots of help from barbs and neighbors donating 12 workers ...founded my first 4 colonies to grab new Lux's, and the other 7 silver . Then I had to thin the herd to stay afloat in cash-flow to tech up, but workable . On my end of the fractile world, I had Indonesia and 1 (one) CS, and am about to find Austria; don't know who else is here, yet .
Armed with Universities, I've cleared out the inland bay/sea, sighted 3 more CSs and BLOCKED OFF the bay, I finally turned cash-flow around, and can now go hunting .
FARMERS TO THE FRONT !!
(Note: your borders will eventually bump up against neighbouring civs and city states)
FYI border expansion bumps up against any desert, snow, tundra, ice, coast, etc. So geography is another limiting factor
Any suggestions? Should I slow down the pace of expansion?
I like it.