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报告翻译问题






besides that an AWESOME map ! <3
Strange, it seems that not all have the problem.
But now we have a standalone version of D.O.I. , It can only get better
I've build cubemaps twice with the updated map, hope the issue is gone now.
i don´t know why ist needed to build cubemaps twice, but i know after the last update all my insurgency maps (vanilla & D.O.I) have the issue with colored reflections, even my small test maps.
After I do so as described below the issue is disappeared.
Strange, In New World Forum i find nothing about the issue.
@ Freddy, since when is it needed to build cubemaps twice? I never done this with my other maps. It's only neccesary when you compile it for LDR and HDR, right?
I guess it's a old bug caused by entities over 2048.
I got Total 1741 entities (0 empty, 1479 edicts) on the map,so the fact is 1741+6*(8p+32bots)=1981<2048,but is still crash.
Could you help me please?
should I use weaponmanager or ragdollmax cvar to fix this?
btw. have you create the cube maps 2 times as described below?
Thanks for the feedback btw ;)
I have tested the map locally and to a server with two clients.
The fault is still present, Hmmm
I believe you that you test your map :) :)
but my maps show after the first compile the same colored reflections
I test it always on 2 different client computers
An indication, check here:
https://developer.valvesoftware.com/wiki/Cubemaps
"Building Cubemaps" "Set mat_specular to 0 before running buildcubemaps or it will result in improper reflections!"
As I said just a hint :)
@ubilada, @Boba Fett, @paper plate:
Open the game console and type "mat_specular 0" (without quotation marks)
See the pictures:
First picture with "mat_specular 1" (default setting)
http://www.free-rebel-squad.de/images/insurgency/doi_resistance0000.jpg
Second picture after typing "mat_specular 0" (without quotation marks)
http://www.free-rebel-squad.de/images/insurgency/doi_resistance0001.jpg
@JakHalz
I don´t now if this is the solution, but after the last update i have the same problem with my maps.
My solution:
After compile the map, i start it lokal, open the console and type these commands:
mat_specular 0
buildcubemaps
After map restarts i open the console again and type these commands:
mat_specular 1
buildcubemaps
Then the issue is resolved and the (my) maps has no colored reflections
Play it here :
164.132.210.159:27015
[FR] [FfF] Frag , Fun et Fairplay : Stock and Custom Map
We also have maps that we have ported over on our server as well.
@MoriSummer: open the console and type
map doi_resistance_a1 checkpoint (or any other supported coop mode)
Running on TH|| TryHardClan | Day of Infamy
74.91.125.144:27015