武装突袭3

武装突袭3

MGI Tactical Pack V3
211 条留言
PierreMGI  [作者] 6 月 29 日 下午 5:45 
@KhanTheMad No problem. You can work on this mod. The custom is to mention somewhere the author of the initial work.
KhanTheMad 6 月 29 日 上午 8:32 
would you mind if i made a custom version of your HUD system for a server i am working on?
Sillor 2024 年 7 月 14 日 上午 3:00 
Very good mod, have a lot of fun with it, big thanks!
Oatis 2024 年 1 月 19 日 上午 11:39 
That code saved me so much time!
Dude I am serious, I feel like I need to donate to you. You have made this soO0000o much FUN!
PierreMGI  [作者] 2024 年 1 月 18 日 下午 11:27 
@Oatis thanks for your comment and your support. It's my pleasure scripting and helping on Arma, so virtual award or thumb up is what makes me happy here. You can use both mods because I wrote some lines of code about redundencies. You can also check that by ticking or not some options. If I remember the "arresting" option is similar in both mods but the module one allows escort, and jail areas. Same for HALO jump, more recent in modules.
So, if you build a scenario, modules are always better than tactical pack (but you can use this last one in official SP missions).
Oatis 2024 年 1 月 18 日 上午 10:48 
Wow, you really go above and beyond. Thank you so much.
I stand corrected, this is in my opinion the Best Mod on the Workshop.
I have much to say however, I realize this should be in the comments on your other mod that I am using and will comment there.
But, first and foremost I want to know how I can buy you a cup of coffee or a beer.
Do you have a Patreon or anything?
OK, so question about this mod. Can I use both or is it redundant to do so?
PierreMGI  [作者] 2024 年 1 月 17 日 下午 8:13 
I gave a look at Project Opfor. You need to prepare, on module, your "trigger tool" for EAST (or else) and in the corresponding activation script (here activation script E for EAST area) the code should look like:
0 = [thistrigger,["LOP_BH"],["infantry","motorized","SpecOps"]] spawn MGI_fnc_spwnUnits

I found "LOP_BH" in config viewer for cfgGroups (always refer to it, as mentioned in pdf documentation). As you can see in config viewer, only 3 sub-classes are active: "infantry","motorized","SpecOps". You can write what you want but at least one of these 3 options must be active. (no error if you write or let null class as "mechanized"). Then the groups are spawning among the possibilities for groups...
PierreMGI  [作者] 2024 年 1 月 17 日 下午 8:12 
As mentioned in doc, you can also choose specific groups like LOP_BH_ArmedOffroadGroup if you don't need all "motorized" classes. The code can be:
0 = [thistrigger,["LOP_BH","LOP_BH_ArmedOffroadGroup"],["infantry"]] spawn MGI_fnc_spwnUnits
Here "LOP_BH_ArmedOffroadGroup" comes from : configfile >> "CfgGroups" >> "East" >> "LOP_BH" >> "Motorized" >> "LOP_BH_ArmedOffroadGroup". The option filter "motorized" or else doesn't apply, but I let generic "faction" LOP_BH for infantry only, for all possible groups of infantry.

Don't forget to modify each opfor trigger you need, or rub the existing area by squarred trigger and re-create your areas. Check for correct lines (west, east or indep) in the module.
Have fun.
Oatis 2024 年 1 月 17 日 上午 11:46 
Got it, mod conflict I guess. Actually I found that I much prefer your other mod.
The one that you place the modules in the editor and has the switch lights in it.
(sorry, I'm on my phone atm so I can't check the name)
That's a Great feature, as well as the hidden gem of det core alt Grenade launcher! And the Taxi system is the best ever! Hell it's all Phenomenal!
I have to say one of best 3 mods of all time!
I am having noob problems with the opfor module synced to trigger. Works great, however I can't get the class names right for Project Opfor Boko HARAM class. Would be great if it had a drop down faction selection like the Civilians module has. Which also BTW is outstanding. I smile every time I see that bus from Cup mods full of civilians.

I have read the manual inside the mod but still can't get those classes right.
I don't I would even want to play Arma without this mod pack.
9.8 * 11, if it had that faction selection!
Thank You for your amazing Mod! 😋
PierreMGI  [作者] 2024 年 1 月 13 日 上午 1:55 
@Oatis Are you sure you don't have another mod enabled or a script for some extra displays?
I can't reproduce your lack of menu. Did you test with CTRL + ALT + V (alternate)?
Pdf documentation is inside the mod folder (in your steam \ stemapps \arma3 \!workshop \@MGI Tactical pack V3)
When you are at the board interface (CTRL ALT U or V), you can enable (actions) menu (when scrolling, like addAction command if you script), by clicking on the "Menu" button located in yellow title band, at left of the X (cnl/close board) button. I hope this help.
Oatis 2024 年 1 月 13 日 上午 12:01 
Ok, so I used this mod and nothing else, still no HUD. Anyone got any suggestions?
Oatis 2024 年 1 月 12 日 上午 11:53 
At first use, you will open the addon board interface where you can decide all options you want.
For next uses, you can call this board, stiking CTRL + ALT + U on your keyboard.
Or enable this board in action menu, clicking on the button at left of cnl one.

I don't have any menu of any kind. I have used most all the modules. Ctrl + Alt + U doesn't do anything. The last line makes no sense... "clicking on the button of CNL ONE????

But, this pack is OUTSTANDING....I WILL ALWAYS INCLUDE THIS FROM NOW ON!
PierreMGI  [作者] 2023 年 5 月 22 日 上午 10:50 
@Aya Not sure what happens with S.O.G. I'll have a look.
Aya 2023 年 5 月 21 日 上午 6:28 
Does it support S.O.G?, I got infinite loading with this enable.
Only enable:
CBA_A3
MGI TACTICAL
LargerSolid0 2022 年 10 月 26 日 下午 5:32 
i did some further testing today in singleplayer and in the server and it seems that based on what you said the easy setting for antistasi is the same as regular from arma so it prevents you from setting the mod to recruit for the tactical icons limiting them to 300 meters or disabling fatigue even tho her game is set to recruit so it seems to be antistasi overwriting the mods settings limiting the mods settings like you said so thanks for the response it helped
PierreMGI  [作者] 2022 年 10 月 26 日 上午 4:34 
@largerSolid0 Hi, this mod doesn't change anything on server or player settings. But it's referring to these settings for some behaviors like ability for arresting AIs (making them prisoners), as example. Antistasi and some other mods may have their own behavior for difficlty settings.
If I can help, I will, but I need precise reproducible facts. On your hand, you can test simple missions with some separate mods : Antistasi, then,...
LargerSolid0 2022 年 10 月 25 日 下午 6:04 
hi my girlfriend and i have been playing arma lately and shes new so i suggested this mod to help her get into the habit of spotting people but so far every time we play the mod for some reason keeps defaulting its settings to veteran from recruit idk if its the gamemode or the type of server we play in i local host antistasi plus so if anyone could maybe help with this issue or know the cause or anything i do have a few mods like rhs and some others which shouldnt interfere with this mod but any help would be appreciated thanks
PierreMGI  [作者] 2022 年 3 月 11 日 上午 4:41 
Corrected.
Gopan 2022 年 3 月 10 日 下午 3:52 
Stick charges doesn`t work anymore for me. I tried to switch on and off switchr in menu. Tried to unload this mod and load again. I don`t know why. Do you have any idea? I played with sticking charges many years...
SonicJohnBH 2022 年 3 月 9 日 下午 4:36 
I created one and tagged you, thanks!
PierreMGI  [作者] 2022 年 3 月 9 日 上午 1:13 
@sonicJohnBH you guess I can't show you and discuss complex codes here. You could ask that on BI forum : https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/ You can mention me @pierremgi or warn me to make sure I'll read your post. Have fun.
SonicJohnBH 2022 年 3 月 9 日 上午 12:38 
Do you have any guides or recommendations for how to create a custom display like you have throughout your mods?
I'm attempting to learn the coding skills necessary to make my own version of your scope shown here: https://www.youtube.com/watch?v=OEIhAKD0w6U&t=1s

We're creating an XM157 Fire Control optic for the Next Generation Armory mod we recently launched, and the stuff you've accomplished with your mods is honestly baffling, keep up the great work and keep inspiring dopes like me to learn more!
PierreMGI  [作者] 2022 年 2 月 24 日 下午 8:45 
Yep! I had no time for Arma this week but I'll release that. This red marker will be available for full HUD only. I guess it's not often used. If you are on dedicated server with key signature, please check for the new key in package, to be granted in your server config.

I also made a variable MGI_admins, as first step for updating an array of admin player Id(s) . This variable is supposed to be updated and exists on all PCs. I need some checks on your side to tell me if that works. The second step will be how to force the admin configuration (for this mod) on all clients.
Tau Tau der Benn5001 2022 年 2 月 22 日 上午 5:15 
Hi, is there already a hotfix available for the cross problem? ;)
PierreMGI  [作者] 2022 年 2 月 8 日 下午 9:07 
OK, thanks for that. This red cross is so old, I forgot it! I added that as an help for marking nearest fire. I have to dig into the code for adding a condition about this display.
Tau Tau der Benn5001 2022 年 2 月 8 日 上午 8:15 
Yes i'm using a lot of other mods but the problem comes only when MGI is activated. It's a little bit difficult to describe but when the enemy opens fire there is a little red cross at their position. This red cross can even be seen trough walls. I've uploaded a small video where you can see the issue. https://youtu.be/yC9_Hqjfmmw
PierreMGI  [作者] 2022 年 2 月 7 日 下午 8:09 
@Tau Tau What do you mean by shot markers?. Are you using any other mod than mine?
Tau Tau der Benn5001 2022 年 2 月 7 日 下午 2:43 
Hi, since the new version i got big issues with this mod. Even with all features deactivated all players see shot markers when the enemy opens fire (dedicated server). Would be nice if you could publish a fix for this. Would also be cool if the admin could disable some of the features.
BLKCandy 2021 年 10 月 19 日 上午 8:14 
This was great. I have been looking for future warfare SP run and this fits really well. The features are all awesome, though Layout can be awkward at times. The player info (weapon ammo count) and target id are very intrusive, and I really would prefer to move the camera view, either away from the center line and always on, or right in the middle (replacing the reticle) and toggle by hotkey.
GySgt~SPARTA~ 2021 年 10 月 6 日 下午 11:27 
yes its not MGI doing the napalm its from a mod IDK what mod tho :/ i ran the game w/o ur mod and i was still getting the Napalm effect..
PierreMGI  [作者] 2021 年 5 月 15 日 上午 7:56 
@Aya Works for me. Check you key binding, if any other use. Or check your other addons... You can use also CTRL + ALT + V
Aya 2021 年 5 月 15 日 上午 7:22 
Dont know why the CTRL + ALT + U not working.
GySgt~SPARTA~ 2021 年 3 月 25 日 下午 7:19 
ok thanks im not running Unsung i will dig deeper and post what i come up with
PierreMGI  [作者] 2021 年 3 月 24 日 上午 1:25 
@soundWave Depending on mods. Some aircraft (from Unsung at least), have their own logic for napalm. I didn't remember cases of Napalm effect with vanilla aircraft iif napalm is not enabled on my mod. But I'll investigate deeper. You can try in debug console:
MGI_NAPALMONOFF = 0 That should skip all napalm effects (from my mod, not the other ones).
GySgt~SPARTA~ 2021 年 3 月 24 日 上午 12:52 
I an issue I'm not using napalm and every time i kill a soft target or tank i get crazy fire all over :\
PierreMGI  [作者] 2021 年 2 月 4 日 上午 12:14 
Lanius Corvida 2021 年 2 月 3 日 下午 11:12 
greetings.
we want to make a HUD for our server, but overlay the interface like the Spartans from helo.

I would like to know where I can write to discuss one detail with you?
PierreMGI  [作者] 2020 年 7 月 24 日 下午 7:45 
This mod is issued from the V2 which worked with tactical glasses on /out of eyes. The reason why there is the 3rd person filter. I didn't notice some bugs on enemy icons but you can develop the conditions/settings/used mods . There is no reason for having non reproducible bugs, so any hint could help.
Heart of Stone 2020 年 7 月 24 日 上午 3:59 
:steamhappy:this is a very great mod that i have seen, i have found this kind of mod for a long time.
How can i make it work on the 3rd person?
i have found some bugs that some enemy(or static enemy) can't be marked on the HUD.
i really hope you can fix it.
Perhabs 2020 年 5 月 19 日 上午 7:30 
i have no idea how to do it.
im just a looser who is using mods but cant code
PierreMGI  [作者] 2020 年 5 月 19 日 上午 3:45 
@perhabs If you disable stamina tuning, so you can read that Arma 3 engine applies. You can also check that global variable MGI_Fatigue_Choice is set to -1 (see debug console). So, on my side, there is no script at all applied for stamina in this case. You have to check on the other mod.
Perhabs 2020 年 5 月 18 日 上午 10:12 
you mod get in collision with a other mod.
the other mod removes weapon sway and recoil.
you mod basically overrides it even if the option is turned off
PierreMGI  [作者] 2020 年 4 月 16 日 上午 1:55 
@[CG]Stormzilla Yes It's in doc. CTRL + PgUp/PgDown
Stormzilla 2020 年 4 月 15 日 下午 10:54 
is there a way to change the hud colour?
PierreMGI  [作者] 2020 年 1 月 21 日 下午 6:11 
" I cant get the hud to open."
Some mods or even official mission like "old man" doesn't allow any extra mod.
Some other mods, like ACE are roughly imcompatible with other mods, especially about menus.

Please report all facts or possible bugs in vanilla context only. That said, for evident reason try to describe a reproducible & short vanilla scenario.
Roy 2020 年 1 月 21 日 上午 8:01 
What I mean is it wont allow me to enable the Hud or gps on the right side with the turn switch
Roy 2020 年 1 月 21 日 上午 8:00 
Maybe I'm stupid but I cant get the hud to open. The Control alt U works but I cant get the advanced hud to come up.
Also can you move the zoom in camer to one side?
PierreMGI  [作者] 2019 年 12 月 31 日 下午 9:56 
Happy new year all.
This addon is not supposed to evolve... I'm rather on an improved version of my advanced modules. Right now, I'm scripting for mission maker (modules). I'll add some features like mags repack or breaching charge... All HUDs things, or player's features, stay here (without link with tactical glasses items). I'm looking for some better ideas... but not my priority. So, feel free to submit wishes (not too specific. The addon stays public).
Thanks for feedback.
neman.ekd 2019 年 12 月 31 日 下午 8:46 
Hey Pierre...Thanks for your Great content mate....Is this Tactical Glass still a thing these Days ?
PierreMGI  [作者] 2019 年 6 月 7 日 上午 9:01 
@KMS Prinz Eugen:
- limit addons;
- limit units and use the dynamic simulation in editor + the garbage management especially for MP;
- do not spawn too many objects/units;
- script keeping on mind the code optimization (see BI Arma3 forum) IMPORTANT

As far as this addon is concerned by displays, limit the icons usage and/or complex HUDs.