Team Fortress 2

Team Fortress 2

Nakum [KOTH] (Updated)
88 条留言
Serge Ivanov 2 月 17 日 下午 4:30 
Looks interesting enough, is still broken though.
Wax 2022 年 9 月 13 日 下午 3:01 
If this version doesn't work on your server due to the invalid character in the filename that the author won't fix, use this working version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=755938458
hckrew 2021 年 3 月 15 日 下午 5:55 
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SloppySausage 2021 年 3 月 13 日 下午 3:05 
11/10
SloppySausage 2021 年 3 月 13 日 下午 3:05 
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mxd_ 2020 年 3 月 7 日 上午 3:40 
I know it's been a long time since mayan release stuff but is there still a way to get the borneo and mayan/aztec assets?
LOL DUDE 2019 年 4 月 1 日 上午 11:05 
Hey, when I tried to sync this to my dedicated server, it didn't download, and returned the following errors:
[TF Workshop] Invalid character N in map name
[TF Workshop] Invalid workshop map name 672488532 [ koth_Nakum.bsp ]
My guess that it's because the N is capitalized. That's dumb that it won't recognize it like that, but do you think you could rename the map file with a lowercase n to fix this issue?
Reliantlers 2017 年 11 月 2 日 下午 2:36 
map crashes upon loading
Rane 2017 年 7 月 20 日 下午 12:17 
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Rotom Wash 2017 年 3 月 7 日 下午 12:40 
This map seems to have aspects of Lakeside
guadian king 2017 年 1 月 20 日 下午 1:59 
THIS GOOD
Vimiks 2016 年 12 月 8 日 下午 4:34 
Hey guys! I recently used your map from the Mayann pack and another cosmetic in a video I would love for you and the other creators to check out the video! https://www.youtube.com/watch?v=C2xfGxG26lQ
TyrakatheDragonFan 2016 年 9 月 17 日 下午 1:51 
Is there a manual download link for this map (for someone who wants to use it in Garry's Mod/SFM)?
PJX  [作者] 2016 年 7 月 29 日 上午 1:11 
Alright, I'm fixing this - thank you, I didn't knew about this before
ICS ❱❱❱ 2016 年 7 月 29 日 上午 12:38 
The map seems to be broken. Can't get it to load on my pc or dedicated server either. On dedicated server it spews out into console "Unknown NavArea sub-version number" which tells me that you may have packed this up with pakrat? When it asks if you want to update nav at the end, don't do it. It will cause map being broken. I've encoutered this myself in the past.
leah 2016 年 6 月 11 日 上午 7:34 
Very good design! And the control point looks amazing.
Security Pigeon 2016 年 5 月 8 日 下午 12:42 
how o you make that ammo that flashy
PJX  [作者] 2016 年 5 月 6 日 上午 7:22 
Sure thing, I'll look into that, thanks for letting me know :3
Werewolf™ 2016 年 5 月 6 日 上午 6:00 
When I checked the maps file name in "workshop\content\440\672488532" it was already all lower-case. I copied the map as is to my tf/download/maps folder it ran fine.

I would guess that you saved the map name in hammer as koth_Nakum, or in the map properties in hammer? Its probably worth checking those 2 things, recomiling and reuploading.
PJX  [作者] 2016 年 5 月 6 日 上午 5:43 
Try to Rename the File with a lower case 'n' instead of the 'N' and try launching it again, if it works, I'l update the File :)
Barack O'Drama 2016 年 5 月 6 日 上午 2:15 
Same as below. Would love to explore and run it on my server, but can't.
Werewolf™ 2016 年 5 月 5 日 下午 3:57 
I keep getting this in my console when I load TF2:
[TF Workshop] Invalid character N in map name
[TF Workshop] Invalid workshop map name 672488532 [ koth_Nakum.bsp ]
[TF Workshop] Failed to make filename for tracked map, map will not be usuable [ baseName: koth_Nakum.bsp ]
le derp 2016 年 5 月 1 日 下午 8:25 
To reiterate what others have said, sniper sightline looks really op. Would be cool to see a type of fight for the top of the pyramid
Jekyllson 2016 年 5 月 1 日 上午 1:04 
You really need to remove the incredibly long sightline on the Sniper balcony. Even with the trees you put in to block various sight lines, Sniper is good enough on this map as it is without a dedicated spot.

Also, the geometry you use makes it REALLY obvious how heavily this is based on Lakeside.
Smogz 2016 年 4 月 30 日 下午 9:52 
FOKIN DANK M8
spirit 2016 年 4 月 30 日 下午 9:13 
Again please add more cover to mid. It's sniper heaven out there (remember old suijinn?)
bruh 2016 年 4 月 30 日 下午 3:00 
Move the point to the temple, that would be sooo cool
Wanderer 2016 年 4 月 30 日 上午 11:07 
Know what would be amazing? If you moved the point onto the giant temple. That would look at least 3 times as awesome.
WildSmiff 2016 年 4 月 30 日 上午 9:28 
Amazing!
1 2016 年 4 月 30 日 上午 6:40 
if the CP was on the tample it was better but nice map
giberr 2016 年 4 月 30 日 上午 12:47 
TF2's Aztec.
Awesomeday 2016 年 4 月 29 日 下午 11:04 
Magnificent...
fadorka 2016 年 4 月 29 日 下午 7:37 
looks good hope it gets in the update!
The Irish Person In Your Attic 2016 年 4 月 29 日 上午 11:46 
nice map even though it reskin
Poke 2016 年 4 月 28 日 下午 1:33 
I haven't played the map, but I'm pretty sure this is just a Lakeside reskin
fellow traveller 2016 年 4 月 28 日 下午 1:17 
@St-9? It is a Lakeside reskin actually
looterlooter 2016 年 4 月 28 日 下午 12:34 
lol really africa... wow do you know any thing about history and the world...
Alien31 2016 年 4 月 28 日 上午 11:40 
Africa Jungle temple exploration lol
Sovereign 2016 年 4 月 28 日 上午 9:16 
looks like yaven 4 on battel front 1 secend map nice looking map ;)
Richael Mosen 2016 年 4 月 28 日 上午 9:10 
Good work man! Keep up the good work and never get brang down.<3<3<3<3<3:steamhappy::steamhappy::steamhappy::steamhappy:
Zakeneeny 2016 年 4 月 28 日 上午 2:25 
this dose look alot like another reskin of lakeside. seeing how they access the mid even the full ammo pack is were it is in this map though im seeing it a bit diffrent becase of mid not having barricades and of the new game mode but ether way this looks like a highlander verson of lakeside( keep the good work up)
Raindrac 2016 年 4 月 27 日 下午 11:19 
Take into consideration the distance at which players will encounter each other and assume that they roll out from spawn at exactly the same time. If they're so far away when they encounter that a rocket will do negligible damage then try to modify the map so that they won't encounter each other from such a large distance. Even if it's balanced damage falloff isn't fun. Minimize it.
Raindrac 2016 年 4 月 27 日 下午 11:15 
The point is way too open. I imagine that damage falloff would make it pretty unenjoyable unless you're playing Sniper. Reducing the size of the mid or adding more cover to prevent people from encountering each other at such a large distance would help drastically.

Lakeside had a fairly large mid but the height elevation prevented opposing players from encountering each other until they're reasonably close together. This mid is completely flat, so opposing players will just be shooting 20 dmg rockets from a distance until they finally close the distance.
ir0n 2016 年 4 月 27 日 下午 10:10 
Oh thx bro :sans:
PJX  [作者] 2016 年 4 月 27 日 下午 9:47 
Take a look at my map "tr_karma", it's in the description how to install Workshop maps manually, I didn't added this Part to the description here yet
ir0n 2016 年 4 月 27 日 下午 9:22 
How do you even use these maps :csgohelmet:?

spirit 2016 年 4 月 27 日 下午 4:33 
Can you add more cover to the mid point? Seems like it would be sniper heaven
Hosomi 2016 年 4 月 27 日 下午 3:38 
Looks good
Spaceman⁰⁵ 2016 年 4 月 27 日 下午 3:04 
It reminds me structurally of lakeside.

Very good though!
gaster 2016 年 4 月 27 日 下午 2:16 
àù

:steamfacepalm: