安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod won't be updated for WotC.
Sorry for the inconvenience...
Looks like I made a mistake in the INI, and I found out that the beam version of the sidearm doesn't work, since it was pointing to the wrong values.
Also, a thought for 'fixing' the animations... would it be possible to put a suppressor model on the barrel and just claim it's one of the fake/gutted ones that only serves as a foregrip? It'd make the gun look a LOT less weird.
Yes, it should be.
https://drive.google.com/open?id=0B-MviV9dytomNndEQmJxYTBpd3M
Ahh ok thanks mate
Oh, that. I think it came with Anarchy's Children. It's one of the hats, I think.
No i meant the whole head covering haha soory
I think it's orange with alien camo.
I wanted some diversity on the weapon that I port. Don't worry though, I will go back to porting that, after I port some LMGs.
It's something I'm gonna do eventually, but the tutorial will cover the graphics aspect of it (Importing, rigging, exporting, making materials, textures, that kinda thing)
I thought that was the L115, not the L96. Anyways, the L96A1 is probably one of the last weapons that I port.