Space Engineers

Space Engineers

[Discontinued] Star Wars Octuple Barbette Turbolaser Cannon Mod
185 条留言
T.w² kodamant 2024 年 6 月 4 日 下午 7:02 
ngl weaponcore sucks ass, it breaks every single vanilla ship and you need to go redo everything, im glad this is one of the mods i can use without installing that abomination
wotkocze 2023 年 10 月 24 日 下午 1:55 
we need some guy who take this mode and fix it or rework for weaponcore this dude dont wanna update or fix this mode so RIP
Avergel 2023 年 10 月 14 日 上午 10:26 
Someone rework this mod to be compatible with weapon core ?
wotkocze 2023 年 10 月 7 日 上午 11:27 
This is the end of this mode
Ghost 2023 年 6 月 21 日 下午 4:14 
It is only available from Asteroids in space. However, it has to either be one you haven't gone close enough to to spawn, or started a new world with the mod. It can, rarely, drop from meteors.

Note: This was as of the last time I ran this mod. About 2 years ago.
Schreatmaster 2023 年 6 月 21 日 下午 4:10 
hallo,

where can i find the tibanna for ammo?
Ghost 2023 年 6 月 8 日 上午 12:57 
@Barrett, This hasn't been updated for 4 years. idk what would be causing the crash but given the amount of updates and major releases, the list is somewhat long in that department.

First troubleshooting step for mods, load it alone and see if the same issue occurs. If so, there's a problem created by a patch. Otherwise, another mod is conflicting. That's about as much as I can help with the information you have provided.
Barrett 2023 年 6 月 6 日 上午 11:29 
just crashes my game as soon as they shoot
Razortron  [作者] 2022 年 12 月 29 日 下午 10:07 
@B1487E I have had in my mod descriptions: "I am fine with tinkering, updating, & uploading your own version of this mod. In that case, credits & a link back to the original mod would be appreciated."
B1487E 2022 年 12 月 29 日 下午 4:03 
@Razotron, if you decide not to return to modding, would you allow someone to take over these mods to keep them going?
Razortron  [作者] 2022 年 12 月 28 日 下午 8:51 
@B1487E Thank you for offering to fund my mods, however I did some more thinking today and I decided that getting back into modding would be too much additional workload for me to realistically handle. At least for the time being I have removed the funding links. Also, I cannot say if or when I'll be returning to modding.
B1487E 2022 年 12 月 28 日 下午 6:32 
@Razortron thank you for the clarification, I'll see how much I can chip in because I do so enjoy these mods.
Razortron  [作者] 2022 年 12 月 28 日 下午 6:07 
@B1487E Well that isn't the case, I have changed the link since I noticed it required a click on my username in order to see my goal for modding again. The goal shows if I reach $50 or over a month from all patrons in total, I will get back into modding again each month, and incrementally work on my mods, with similar progress as the monthly video updates that are already on there, which was for my past patron. Otherwise, I have no desire to return to modding in a capacity like I used to. I removed the commission tiers including the $1000 one to avoid further confusion. The $1000 tier was meant as maximum possible tier for a one time commission order for a new massive custom mod pack.
B1487E 2022 年 12 月 28 日 下午 4:20 
it would seem that the only way to get the author to fix these mods is to fork out 1000 bucks a month on their patreon.
Bones0013 2022 年 12 月 25 日 上午 11:02 
i wish this was fixed
wotkocze 2022 年 12 月 15 日 下午 1:01 
I believe it will be fixed someday but no one knows when and no one knows how much Razatron would like for admiration or money to fix these mods that make this game the most fun game of the year. I pray that this mod is fixed as soon as possible, no matter what the cost.
Kackdackel 2022 年 12 月 10 日 下午 12:44 
how much would we need to pay you to update this and your other imperial turbolaser weapons packs?
Arrozal 2022 年 6 月 28 日 下午 9:05 
the guns lasers are that slow you can dogde it even if you have a 50km sized ship
B1487E 2022 年 6 月 6 日 上午 7:31 
Im afraid that Razortron has, for all intents and purposes, abandoned this mod, I say that because it literally says in the mod description that they'll only fix this mod if we pay him to do it.
gonnes 2022 年 6 月 5 日 下午 3:28 
pleas update it
Epickillerpie28 2022 年 4 月 22 日 上午 1:51 
@getlost literally just started having the same issue after firning the game up for the first time in a while. very unfortunate indeed, this mod and the other turret mods (XX and DBY) made the game 30X better, it just blows without it now. I was hoping there was a way to edit the projectile speed either in game or file but haven't figured it out if it does exist. If anyone knows a way to do so tho, pls inform us, I miss this mod so damn much.
ATF_Coldblooded Carebear || 2022 年 4 月 20 日 上午 9:39 
And OP AF
Hansenator 2022 年 4 月 20 日 上午 8:37 
The projectiles are very slow for me not freezing bit strange
before it became broken it was a very cool mod tho
FNJotun 2022 年 4 月 3 日 下午 6:31 
the projectile is also freezing for me aswell
Nik Admiral Ind & c. 2022 年 2 月 26 日 上午 7:07 
Hello, there are problems. projectiles freeze immediately after being fired. And this problem also applies to other mods: Star Wars DBY-827 Turbolaser Cannon Mod AND Star Wars Octuple Barbette Turbolaser Cannon Mod.
$yndicate (Repository) 2021 年 11 月 19 日 上午 2:14 
these are really nice weapon mods, I wish it had an audio fix though
Game Addiction 2021 年 6 月 29 日 上午 6:05 
Is there a fix for the audio coming soon? Really like this mod and was wondering if there was any work around? :)
Ghost 2021 年 2 月 21 日 下午 12:22 
Appears to be the 5x5 if I counted the blocks correctly.
SevenofThr4wn 2021 年 2 月 20 日 下午 5:40 
@Razortron: what type of Turbolaser is in picture 9 of the page
GamerEverything 2021 年 2 月 19 日 上午 8:00 
@Razortron Cool, Thanks
Razortron  [作者] 2021 年 2 月 16 日 下午 1:31 
@GamerEverything mod.io version now available thanks to SEmodder4 https://spaceengineers.mod.io/star-wars-octuple-barbette-turbolaser-cannon-mod
GamerEverything 2021 年 1 月 24 日 下午 12:46 
Can you upload this mod to Mod.io please? My ship that i'm making can't be completed without this.
★SkorpionVlad★ 2021 年 1 月 7 日 上午 9:40 
Good day, creator of the mod! I have no sound of first ammunition firing. They are the coolest visually. I really hope that you will pay attention to my comment and fix the problem. I wish you all the best in modding.
Nick The Duck King 2020 年 11 月 24 日 下午 5:29 
someone fix this pls
Ghost 2020 年 10 月 11 日 上午 10:10 
Random spawn on asteroids. Pretty sure it auto gens on start but if the area has been explored before activating the mod you will have to go to a new area to find it.
ATF_Coldblooded Carebear || 2020 年 10 月 10 日 下午 6:31 
Where the heck can i find or produce the tibana in survival???
Ghost 2020 年 8 月 4 日 上午 3:36 
Have you tried loading into a creative game with no other mods to check? It's possible it's a conflict but SE also has limited resources for sounds and sometimes they just don't play. Not sure if it's a memory issue or a program limitation.
$yndicate (Repository) 2020 年 8 月 4 日 上午 1:10 
there is no sound when they are fired, :(
Ghost 2020 年 7 月 3 日 下午 9:27 
It's probably a conflict between the 2 mods. Have you tried turning the other one off?
lord derp 2020 年 7 月 3 日 上午 8:12 
hey everytime i try to start a game with this mod and a different turbolaser mod it crashes anyone have some advice
Ghost 2020 年 6 月 24 日 下午 8:20 
You might need to spawn one and create a single gat turret nearby, see what it is trying to shoot to track down the offending block. Then remove it from the BP and try again. Some block, somewhere, isn't changing ownership correctly. This has been a known issue with Keen for a while. It's random and can happen with any BP. It's just a matter of checking to see what block is causing it and removing/replacing it.
LaVNDR 2020 年 6 月 24 日 下午 7:14 
I do that already, and the problem still occurs
Ghost 2020 年 6 月 24 日 下午 2:34 
Go to a control block on the ship and pull up the info screen. Make sure all blocks are visible.Use ctrl+a to select all blocks. Then transfer ownership.
LaVNDR 2020 年 6 月 24 日 上午 9:18 
Is there any way to resolve this?
Ghost 2020 年 6 月 20 日 下午 7:49 
The most likely problem is there is a block somewhere in the ships that are not transferring ownership. If it has pistons or rotors, those are the most likely culprit. Otherwise, programmable blocks and other 'input' type blocks could also be the issue.
LaVNDR 2020 年 6 月 20 日 下午 7:21 
I have a question/concern. Basically, I am trying to pit two or more ships against each other, specifically a pair of star destroyers using this mod and your other star wars weapons mod against my own rebel themed ships. However, when I transfer ownership of the ships to space pirates, so that they shoot at me and my ships, they rip each other to pieces, despite being in the same faction. I have tried this with different hostile factions and different ways of spawning them in, but always the same result. I was hoping there might be a fix to this, or some workaround to prevent the problem.
Dave The Builder 2020 年 4 月 19 日 下午 2:00 
Hello, I'm the creator of the Star Destroyer you used to showcase your mod. Thank you for using my build, would you like to take a gander at my current work at a 1:1 ISD?
Ghost 2020 年 3 月 17 日 下午 10:15 
Asteroids
Cipher 2020 年 3 月 17 日 下午 6:19 
Ok thank you. The question now is how do i locate tibanna gas
Ghost 2020 年 3 月 17 日 下午 3:39 
In the production tab. Just make sure the name you type in is the name of the turret you're trying to put it into. So the 11x11 Blue Octuple Full power Turret will need the 11x11 Blue Octuple full power ammo. They are named in convention with each turret and ammo so it's easy to match up.