XCOM 2
Spectrum: Yellow Enemies only
83 comentarios
Dęąth Viper 6 JUN 2019 a las 14:37 
pls update for wotc O_O
badassgrunt 12 AGO 2017 a las 6:48 
@boisegangpc Do you have any idea on how to do that. If you give me some pointers, I could attempt to do it.
Dęąth Viper 1 JUL 2017 a las 20:51 
lol
Boisegangpc 1 JUL 2017 a las 18:25 
For everyone asking for a "SPECTRUM Green" version, here's what the mod author said:

"You can request it, but I have no intention of doing that project myself. Any other modder is welcome to do so, though."
elaymana 1 JUL 2017 a las 8:14 
please update this one with green version....
Dęąth Viper 16 MAY 2017 a las 11:16 
I have yet to see any of these enemies spawn.. does it work with other mods that add aliens?
_ALuX_ 7 MAY 2017 a las 16:27 
I would love to see these in LW...
Dęąth Viper 3 MAY 2017 a las 18:30 
Can you make it so these spawn from reinforcements called too? Thanks in advance
Bullyhunter77 17 ABR 2017 a las 16:36 
I have no idea how compatibility works, so would someone kindly tell me whether aliens mods such as this and Long War Alien Pack work together in tandem? To bo honest it's been quite a while since I've seen LW alien's, that or I don't bother looking.
Yzaxtol - Mike  [autor] 30 MAR 2017 a las 3:31 
vageuly, no promsies though
hygorct 29 MAR 2017 a las 23:44 
compatible with LW2?
Boisegangpc 19 FEB 2017 a las 7:11 
How can I disable the "Call Reinforcements" ability for enemies?
Neko Fergie 18 FEB 2017 a las 1:02 
@Mild @james I currently use the mod along with all DLC and A Better Advent 2 and a bunch of other enemy mods and spectrum enemies are showing up for me just fine. If they aren't showing up for you I recommend the usual troubleshooting of verify game cache, un sub from all mods and resub bit by bit and/or just delete the user config files in your personal docs folder. Deleting my configs so the game recreates them has solved many of my mod related troubles.
Yzaxtol - Mike  [autor] 31 ENE 2017 a las 0:00 
No
ChaosMadeFlesh 30 ENE 2017 a las 16:14 
It would be awesome if this were made compatible with LW2... :)
Mild 6 ENE 2017 a las 19:41 
pls update this mode.
I cannot use this mode with DLC.
james.caron 31 AGO 2016 a las 13:05 
not getting any Spectrum enemies so far :(
Hillarus 25 AGO 2016 a las 6:00 
Oh, and just to note, it's called MEC Sentinel i think
Hillarus 25 AGO 2016 a las 3:53 
no
Yzaxtol - Mike  [autor] 25 AGO 2016 a las 2:16 
That unit shouldn't even be in this mod. Are you also running spectrum complete?
Hillarus 25 AGO 2016 a las 0:41 
Can you guys help? i keep getting an enemy with 40 health and 10 armor on my second mission and he keeps calling reinforcments?
Jabel 17 JUL 2016 a las 17:11 
Are you using the All The Enemies mod to make them spawn? It's working fine for me.
Mild 17 JUL 2016 a las 9:53 
pls fix this mod.
I did not even see the end of the campaign a new enemy
Xeraphale 16 JUL 2016 a las 5:57 
Thats great. It's always nice to pick n' mix!
Yzaxtol - Mike  [autor] 16 JUL 2016 a las 5:41 
Shouldn't be too hard. I'm planning on releasing the full roster of green release once I have them fully refurbished.
Xeraphale 16 JUL 2016 a las 4:00 
Hi Yzaxtol, if I ask nicely, could you separate out the MEC varients into a separate mod like you have done with your new \aegis Division mod?
Sentenryu 15 JUL 2016 a las 15:20 
Does the sniper have squadsight? I play with all pods active, so I think it's best if I do not have an enemy with squadsight on my list...
T4dd 7 JUL 2016 a las 9:26 
I haven't seen any of the mod-added enemies, either... before the last update they were ferocious and so fun, but now I miss them! Does anybody have any ideas on how to get them back?
Yzaxtol - Mike  [autor] 5 JUL 2016 a las 6:06 
Shouldn't, there are no overrides so shouldn't affect lag in any significant way.
El Tiqui-Tiqui 5 JUL 2016 a las 3:48 
Is any one else geting massive lag from this mod? It seems to stop as soon I remove this mod.
🫘🫘🫘🫘 29 JUN 2016 a las 15:08 
Does this add new stuff or replace the old units?
Spinecone 22 JUN 2016 a las 5:14 
Hello, I seem to be having the same issue as StuballZ here, I'm using this enemies only mod and I'm just not seeing them. I'm not seeing anything about any mod conflicts either, the new enemies just don't seem to ever show up. Is there anything at all known about why this might be happening?
[RQ] StuballZ 15 JUN 2016 a las 19:41 
This isn't working for me. I see the new enemies when trying the yellow release of the main mod (got smashed by MEC Titans on the first dropship level tho) but no new enemies at all when using this Enemies Only standalone. I'm assuming it's DLC-related; the DLC caused issues for some of my mods too.
Lugaru 12 JUN 2016 a las 12:05 
Short version: The difficulty curve is broken, I'm encountering the toughest enemies at the start of the game.

I'm having a problem with this mod... every first drop ship I encounter has an Advent Commander (20 hp, 4 armor) and what I think are a couple of Mec Titans (10 hp, 5 armor). While I would love to face these enemies... I'm encountering them at the start of the game, where they are close to impossible to beat given that you are usually facing other enemies at the same time.
rush_83 11 JUN 2016 a las 17:11 
satyr32, i have the same problem. only pyrosoldiers and officers spawn (with every loot mod activated-but this pyrosoldiers get loot as usual)
satyr32 7 JUN 2016 a las 16:28 
Strange, most of the time only the Pyro Heavy spawn, but maybe it is just coincidence.
Yzaxtol - Mike  [autor] 1 JUN 2016 a las 11:03 
Should have fixed the missing textures issue. Please let me know if the Heavy Troopers still look Jet Black.
DerBK 28 MAY 2016 a las 9:39 
Oh. My. God.
That Scout MEC is the cutest thing ever.
Yzaxtol - Mike  [autor] 27 MAY 2016 a las 15:40 
Please let me know if anyone is still experiencing difficulties. With these changes and with DerBK planning on adding this mod to his All The Enemies plug in, every thing should be sorted.
Yzaxtol - Mike  [autor] 27 MAY 2016 a las 15:35 
Re-uploaded after DLC update, confirmed the new enemies are spawning and removed loot so is conflict free with any mod that alters vanilla loot rolls like Grimy's
JDizzle 22 MAY 2016 a las 22:29 
If it aids in your fixes at all, I installed complete edition(Uninstalled due to lots of conflicts particularly with classes and grimy's loot mod) and the enemies you have started spawning. Which is confusing why this one doesn't.
Yzaxtol - Mike  [autor] 22 MAY 2016 a las 1:54 
They use new textures, so it could be those that are damaged.
Yzaxtol - Mike  [autor] 22 MAY 2016 a las 1:52 
Not that I know of, I'll investigate that issue along with the Dlc debugging.
Beagle 21 MAY 2016 a las 20:49 
I really like these models, but all your units that use the Shieldbearer as their base model show up as black and untextured for me. Any idea why?
JDizzle 20 MAY 2016 a las 12:16 
Any idea why only vanilla enemies spawn since Alien Hunters?
rush_83 20 MAY 2016 a las 10:31 
this would be great!
Yzaxtol - Mike  [autor] 20 MAY 2016 a las 9:36 
Its loot does, I am considering releasing a version without loot for zero conflicts.
JDizzle 20 MAY 2016 a las 8:21 
I too cannot seem to get this mod to work since the Alien Hunters DLC. On a side note does this mod conflict with grimy's loot mod?
rush_83 16 MAY 2016 a las 2:19 
i think, that the new dlc has broken your extremly great mod. i love your new enemies! but since i`ve installed the dlc, there are only the "vanilla" enemies on the battlefield :( Your other mods (laser+plasma weaponary) work great
Quazimanthias 5 MAY 2016 a las 18:25 
Is there a drop name for these