XCOM 2
Spectrum: Yellow Enemies only
83 Comments
Dęąth Viper Jun 6, 2019 @ 2:37pm 
pls update for wotc O_O
badassgrunt Aug 12, 2017 @ 6:48am 
@boisegangpc Do you have any idea on how to do that. If you give me some pointers, I could attempt to do it.
Dęąth Viper Jul 1, 2017 @ 8:51pm 
lol
Boisegangpc Jul 1, 2017 @ 6:25pm 
For everyone asking for a "SPECTRUM Green" version, here's what the mod author said:

"You can request it, but I have no intention of doing that project myself. Any other modder is welcome to do so, though."
elaymana Jul 1, 2017 @ 8:14am 
please update this one with green version....
Dęąth Viper May 16, 2017 @ 11:16am 
I have yet to see any of these enemies spawn.. does it work with other mods that add aliens?
_ALuX_ May 7, 2017 @ 4:27pm 
I would love to see these in LW...
Dęąth Viper May 3, 2017 @ 6:30pm 
Can you make it so these spawn from reinforcements called too? Thanks in advance
Bullyhunter77 Apr 17, 2017 @ 4:36pm 
I have no idea how compatibility works, so would someone kindly tell me whether aliens mods such as this and Long War Alien Pack work together in tandem? To bo honest it's been quite a while since I've seen LW alien's, that or I don't bother looking.
Yzaxtol - Mike  [author] Mar 30, 2017 @ 3:31am 
vageuly, no promsies though
hygorct Mar 29, 2017 @ 11:44pm 
compatible with LW2?
Boisegangpc Feb 19, 2017 @ 7:11am 
How can I disable the "Call Reinforcements" ability for enemies?
Neko Fergie Feb 18, 2017 @ 1:02am 
@Mild @james I currently use the mod along with all DLC and A Better Advent 2 and a bunch of other enemy mods and spectrum enemies are showing up for me just fine. If they aren't showing up for you I recommend the usual troubleshooting of verify game cache, un sub from all mods and resub bit by bit and/or just delete the user config files in your personal docs folder. Deleting my configs so the game recreates them has solved many of my mod related troubles.
Yzaxtol - Mike  [author] Jan 31, 2017 @ 12:00am 
No
ChaosMadeFlesh Jan 30, 2017 @ 4:14pm 
It would be awesome if this were made compatible with LW2... :)
Mild Jan 6, 2017 @ 7:41pm 
pls update this mode.
I cannot use this mode with DLC.
james.caron Aug 31, 2016 @ 1:05pm 
not getting any Spectrum enemies so far :(
Hillarus Aug 25, 2016 @ 6:00am 
Oh, and just to note, it's called MEC Sentinel i think
Hillarus Aug 25, 2016 @ 3:53am 
no
Yzaxtol - Mike  [author] Aug 25, 2016 @ 2:16am 
That unit shouldn't even be in this mod. Are you also running spectrum complete?
Hillarus Aug 25, 2016 @ 12:41am 
Can you guys help? i keep getting an enemy with 40 health and 10 armor on my second mission and he keeps calling reinforcments?
Jabel Jul 17, 2016 @ 5:11pm 
Are you using the All The Enemies mod to make them spawn? It's working fine for me.
Mild Jul 17, 2016 @ 9:53am 
pls fix this mod.
I did not even see the end of the campaign a new enemy
Xeraphale Jul 16, 2016 @ 5:57am 
Thats great. It's always nice to pick n' mix!
Yzaxtol - Mike  [author] Jul 16, 2016 @ 5:41am 
Shouldn't be too hard. I'm planning on releasing the full roster of green release once I have them fully refurbished.
Xeraphale Jul 16, 2016 @ 4:00am 
Hi Yzaxtol, if I ask nicely, could you separate out the MEC varients into a separate mod like you have done with your new \aegis Division mod?
Sentenryu Jul 15, 2016 @ 3:20pm 
Does the sniper have squadsight? I play with all pods active, so I think it's best if I do not have an enemy with squadsight on my list...
T4dd Jul 7, 2016 @ 9:26am 
I haven't seen any of the mod-added enemies, either... before the last update they were ferocious and so fun, but now I miss them! Does anybody have any ideas on how to get them back?
Yzaxtol - Mike  [author] Jul 5, 2016 @ 6:06am 
Shouldn't, there are no overrides so shouldn't affect lag in any significant way.
El Tiqui-Tiqui Jul 5, 2016 @ 3:48am 
Is any one else geting massive lag from this mod? It seems to stop as soon I remove this mod.
🫘🫘🫘🫘 Jun 29, 2016 @ 3:08pm 
Does this add new stuff or replace the old units?
Spinecone Jun 22, 2016 @ 5:14am 
Hello, I seem to be having the same issue as StuballZ here, I'm using this enemies only mod and I'm just not seeing them. I'm not seeing anything about any mod conflicts either, the new enemies just don't seem to ever show up. Is there anything at all known about why this might be happening?
[RQ] StuballZ Jun 15, 2016 @ 7:41pm 
This isn't working for me. I see the new enemies when trying the yellow release of the main mod (got smashed by MEC Titans on the first dropship level tho) but no new enemies at all when using this Enemies Only standalone. I'm assuming it's DLC-related; the DLC caused issues for some of my mods too.
Lugaru Jun 12, 2016 @ 12:05pm 
Short version: The difficulty curve is broken, I'm encountering the toughest enemies at the start of the game.

I'm having a problem with this mod... every first drop ship I encounter has an Advent Commander (20 hp, 4 armor) and what I think are a couple of Mec Titans (10 hp, 5 armor). While I would love to face these enemies... I'm encountering them at the start of the game, where they are close to impossible to beat given that you are usually facing other enemies at the same time.
rush_83 Jun 11, 2016 @ 5:11pm 
satyr32, i have the same problem. only pyrosoldiers and officers spawn (with every loot mod activated-but this pyrosoldiers get loot as usual)
satyr32 Jun 7, 2016 @ 4:28pm 
Strange, most of the time only the Pyro Heavy spawn, but maybe it is just coincidence.
Yzaxtol - Mike  [author] Jun 1, 2016 @ 11:03am 
Should have fixed the missing textures issue. Please let me know if the Heavy Troopers still look Jet Black.
DerBK May 28, 2016 @ 9:39am 
Oh. My. God.
That Scout MEC is the cutest thing ever.
Yzaxtol - Mike  [author] May 27, 2016 @ 3:40pm 
Please let me know if anyone is still experiencing difficulties. With these changes and with DerBK planning on adding this mod to his All The Enemies plug in, every thing should be sorted.
Yzaxtol - Mike  [author] May 27, 2016 @ 3:35pm 
Re-uploaded after DLC update, confirmed the new enemies are spawning and removed loot so is conflict free with any mod that alters vanilla loot rolls like Grimy's
JDizzle May 22, 2016 @ 10:29pm 
If it aids in your fixes at all, I installed complete edition(Uninstalled due to lots of conflicts particularly with classes and grimy's loot mod) and the enemies you have started spawning. Which is confusing why this one doesn't.
Yzaxtol - Mike  [author] May 22, 2016 @ 1:54am 
They use new textures, so it could be those that are damaged.
Yzaxtol - Mike  [author] May 22, 2016 @ 1:52am 
Not that I know of, I'll investigate that issue along with the Dlc debugging.
Beagle May 21, 2016 @ 8:49pm 
I really like these models, but all your units that use the Shieldbearer as their base model show up as black and untextured for me. Any idea why?
JDizzle May 20, 2016 @ 12:16pm 
Any idea why only vanilla enemies spawn since Alien Hunters?
rush_83 May 20, 2016 @ 10:31am 
this would be great!
Yzaxtol - Mike  [author] May 20, 2016 @ 9:36am 
Its loot does, I am considering releasing a version without loot for zero conflicts.
JDizzle May 20, 2016 @ 8:21am 
I too cannot seem to get this mod to work since the Alien Hunters DLC. On a side note does this mod conflict with grimy's loot mod?
rush_83 May 16, 2016 @ 2:19am 
i think, that the new dlc has broken your extremly great mod. i love your new enemies! but since i`ve installed the dlc, there are only the "vanilla" enemies on the battlefield :( Your other mods (laser+plasma weaponary) work great
Quazimanthias May 5, 2016 @ 6:25pm 
Is there a drop name for these