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Make Inferno map of the KF1.
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.........,,-":.:.:.:."~-,;.;.;.|
........(_,,,,---,,_:.:.);.;.;..",,
......,-":.:.:.:.:.""-,,/;.;.;.;.;.",
.....(:.__,,,,,,,,,___);.;.;.;.;.;|
...../"":.:.:.:.:.:.:¯""\;.;.;.;.;.,"
....\",__,,,,,,,,,,,__/;;;;;;;;;/\
.....\.::.:.:.:.:.:.:.;.);;;;;;;;;/:\
.......\,,,,,---~~~~;;;;;;;;,"::::\
.........."""~~--,,,,,,,,,,-"::::::::::
D:\"username"\Documents\My Games\KillingFloor2\KFGame\Cache\664132838\0\Published\BrewedPC\Maps\ClassicBioticsLab\KF-ClassicBioticslab
Check the filesize if its exacly 100,215KB if its different you have to remove the 664132838 folder entirely
Also check other folders if there is anything with ClassicBioticslab in it, and make sure you remove it.
Because there are older versions of KF-ClassicBioticslab that have different file sizes, so make sure you are using the same one on your Server and client and Redirect server if you are using one.
Hope this helps.
Thanks for letting me know.
However nice map, i'll wait your updates
Thanks for your attention
well done
Here is a link for a guide for costumizing your ini files if you are interested in doing so:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=483499903
The fog is used in official Killing floor 2 maps so it shouldn't make a difference in this map.
PS: KF-Manor, KF-Farm, KF-Bedlam, KF-Westlondon would be the top choice for remakes if you ever decide to jump in and recreate kf1 maps again. Thank you so much again for remaking bioticslab.
Nice! Looking forward to see more of your content!
I have had allot of requests to remake other killing floor 1 maps, i would like to see some myself remade aswell, but currently i am working on a new one is all i can tell.
Not anything from Killing floor 1 yet,
but i might consider remaking a map from killing floor 1 in the future since people seem to really want these.
Alright. Keep up the good work! Planning to port over/make more KF1 maps?
Jumping from Unreal engine 2 and unreal engine 3 the scale might feel different i had this issue myself, but it for me it had to do with the FOV i was playing with, the way both engine's render the map or everything in general just feels different from my experience.