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MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Got an interesting scenario, maybe a bug: I cant place trap door above light armor slope or sloped window, but I can place it on light armor full cube. However, if I place a trapdoor (lets call this trapdoor 2) adjacent to the position I originally want to place my trapdoor at, then I can place the initial trapdoor, too. The problem is that when I delete (grind off) trapdoor 2 then the other trapdoor becomes inoperational, disappears from the terminal and any attempt interacting with it does nothing, except giving the default button sound. Is this a bug? Any ideas?
I tried placing the full cube, then trapdoor on top of it then grinding off the cube, no luck - trapdoor becomes inoperational. Maybe I am going to try in a simple world with no other mods loaded.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=583415747
Planning on using for Dedi, so wanna make sure! :)
Would also love versions that look like UncleSte's Armor Panels when closed.
Anyway, awesome work as allways! :)
Please.
Also useful with ladder mod (for descend just down).
You mention ladders in the description. Could you work with Digi to make a catwalk block with ladder?
http://images.akamai.steamusercontent.com/ugc/263834439536224376/347CACB8D1F492AFD179A0B797C0B83AC344C1CC/
As for the tree, there is a mod for trees and bushes
(hopefully nobody will mind when there's a lot of somewhat darker trees).