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Redid entire addon with new, shinier textures. Have fun.
Currently more worried about codwaw maps since the decompiler seems to have finally worked.
If you mean usable sweps, I will not make them since I do not have the skills for it.
Completely redid textures and recompiled models with sfm compiler.
Improved general texture quality.
Added heat vent texture option for hammerburst.
That being said, if someone does want to make swepps out of these, contact me for the sound files.
Added shotgun shell model
Improved Lancer textures
added torquebow open model for ease of posing, and added bolt and no bolt bodygroups to both torquebows
However source 2 removes most of the limitations that source 1 possessed, making the porting of maps far easier.
Finished the locust grunts and grenadiers. Gotta do therons, boomers, berserkers, wretches and RAAM before I can release the locust ragdolls.
I am planning on getting each game's version of a model, even if said models are identical.
Furthermore the original game has mod tools, which gives me a means to easily obtain the maps.
I am planning on doing UE after judgement.
Once we get a source 2 sandbox I am also porting the GoW maps, campaing and mp.
Afterwards I will release the COG ragdolls and work on the Locust and stranded ones. After that it's the neutral vehicles. I am leaving the Locust vehicles for last, since they have the most annoying collision meshes to work with.
After that I will do all this again for Gears 2, then 3, then Judgement.
More. MUCH more.