Sid Meier's Civilization V

Sid Meier's Civilization V

Units Wake When Upgradeable
28 条留言
calcul8or  [作者] 2016 年 8 月 5 日 下午 3:43 
You can go into the WakeUnits.lua file and change the settings to turn off units waking up. That's how I play myself. Clicking on the notification will show you the unit, so you can decide if you want to upgrade it or not.
Prof. Pardal | Chirp Mess 2016 年 8 月 5 日 下午 1:23 
@calcul8or the mod assumption is really good. Everybody wants to have an uptodate army. But I didn't like the way the mod do, waking everyunit that can be updated everyturn. This is really annoyng, sometimes I make my decision to wait for something else, have more money or a different social policy. And, theres a signal da pop ups in the right side for everyunit! Should be one for everyone.
EldoRhaan 2016 年 7 月 17 日 上午 7:19 
Hi finally it's because it works only on a new game, not for a game started without it. :)
calcul8or  [作者] 2016 年 7 月 13 日 下午 5:52 
@EldoRhaan☧ - it could be. I only have English text
EldoRhaan 2016 年 7 月 13 日 上午 3:07 
Hi, seems to be a great mod, but for my part, this is not working, I don't know why? Is this because I am in french language?
Hyllysakari 2016 年 7 月 4 日 下午 1:21 
Great time-saver :) Thank you!
Wraithinthenight 2016 年 7 月 1 日 下午 5:10 
one time i found one of my anchint era warriors with a x com squad
SiegeSquirrel61 2016 年 5 月 8 日 上午 7:09 
I have that upgrading problem SO much...
In Civ 3...
j.jamo5 2016 年 5 月 7 日 下午 1:13 
SwEeT
calcul8or  [作者] 2016 年 5 月 5 日 下午 6:39 
It is simple. Personally, I play with notifications only and not actually waking them.
weregamer 2016 年 5 月 1 日 下午 9:33 
Hmm, good idea but this straightforward implementation assumes you always want to upgrade everything.

What you really want to do is look for sleeping units that have just become upgradable. So if I put one back to sleep it won't keep waking up.

Alternatively, take a different approach entirely and add a UI button for "next upgradable unit".
AbledHalfling15 2016 年 4 月 15 日 下午 6:54 
good idea for a mod
struan233332 2016 年 4 月 15 日 上午 9:04 
@calcul8or i suppose, but when you play huge maps with hundreds of units it takes for ages to end a turn.
calcul8or  [作者] 2016 年 4 月 14 日 下午 4:39 
@Straun - I suppose so, but i don't quite see the value in that
struan233332 2016 年 4 月 14 日 上午 9:53 
Hey, would it be easy to make a mod like this but it automatically makes all units go to sleep at the start of a turn?
Wine 2016 年 4 月 13 日 下午 9:13 
Amazing mod man:d2axe:
NerdExtrodinare 2016 年 4 月 13 日 下午 4:24 
Good idea.
calcul8or  [作者] 2016 年 4 月 13 日 下午 4:09 
@Dankmeister - I have no idea, sorry.
Haftklamrar 2016 年 4 月 13 日 上午 11:31 
Does it work in multiplayer?
calcul8or  [作者] 2016 年 4 月 11 日 下午 5:45 
Thanks!
Eating Pancakes Right Now 2016 年 4 月 11 日 下午 2:43 
I love mods like this. They add or fix a tiny detail of the game that ends up having a huge impact on play. Thank you :D
evilcowboy 2016 年 4 月 10 日 下午 12:07 
amazing
Tsuruking 2016 年 4 月 10 日 上午 11:53 
I see. Thanks!
calcul8or  [作者] 2016 年 4 月 10 日 上午 10:27 
It will. That's why you can set for notification only if you'd rather not have it wake up. :steamhappy: Sometimes you don't want to spend the gold or resource on that unit. Open the WakeUnits.lua with a text editor such as Notepad++ to see how.
Tsuruking 2016 年 4 月 10 日 上午 9:30 
If unit is ready to upgrade but you set it back sleep etc will it wake again every turn?
calcul8or  [作者] 2016 年 4 月 10 日 上午 9:25 
lol, thanks
Lightningkeeper 2016 年 4 月 10 日 上午 9:00 
Good mod. You should fix the typo in the title, though.
Silverfishv9 2016 年 4 月 8 日 下午 8:58 
to answer a rhetorical question: many times. This'll be a helpful addition.