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VALVE
! All Fire Damage Delt from the Primary Weapon Adds Rage to the "Overheat" Meter, When the "Overheat" Meter is Completely Full, (150 Damage Total) The weapon Becomes Locked and You cannot Use your Flamethrower's Primary Fire Attack While Holding the weapon, and the Meter Will Enter "Cool-down" And the meter will decrease Over a Period of 5 Seconds
+ Airblast Removes All Rage from the "Overheat" meter
+ 70% Less Airblast cost
+ When the weapon is not Fired the "Overheat" meter Will slowly Decrease over a Period of 5 Seconds, (I.E. Assuming The meter is at 90% It will Decrease 10% Than it would if the Meter was full and the weapon was locked)
-Airblast has 25% Less Knockback
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- 25% faster ammo consumption
+10% Afterburn damage when not in water.
Normal.
+10% Primary Ammo.
When in water:
-No Afterburn damage.
UPLOADER ROCKS!
-60% airblas cost
75% on getting minicrits on enemies you have airblasted who is still in the air
-15% dammage delt
no random crits