Source Filmmaker

Source Filmmaker

"Super Scout 64" Pack/Session
30 条留言
DeltaKnight 2019 年 12 月 16 日 下午 11:05 
I'm honestly livid that this isn't a real fangame.
Как дела?:0 2019 年 9 月 9 日 上午 11:42 
what the hell is this shit
Dead Tom 2018 年 12 月 7 日 下午 2:45 
oh my god
it's frickin scout


on a frickin n64
PyroSharkz 2018 年 7 月 28 日 下午 5:25 
That looks so cool! I'm subscribing to this
Florence 2018 年 7 月 13 日 上午 4:01 
HERE WE GO YA FAT BALD FATTY.....FAT FA
T
GigaPimp, The Nefarious 2018 年 1 月 16 日 上午 12:57 
its funny that a tf2 knock off model of super mario 64 got released onto the sfm workshop before a super mario model actually got released
ololo999 2017 年 8 月 15 日 上午 1:26 
Thx
Astute  [作者] 2017 年 8 月 14 日 上午 10:34 
CTRL + L loads a map, then just type in ss64_dustbowl into the filter, select the map, and hit load/open. Once it loads, the map might be completely black. Pull up the Console tab and type: mat_fullbright 1, then click Submit. The map will become visible.

If you don't have a Console tab, you can add one by going up to the Windows menu on the menu bar and selecting the Console window option.

Alternatively, you can hit F11, which will put you in game mode. Then hit ~ to bring up the dev console. Type mat_fullbright 1 and hit enter. Hit F11 to return to SFM mode.
ololo999 2017 年 8 月 14 日 上午 3:04 
How do i load it?
Astute  [作者] 2017 年 8 月 5 日 下午 8:51 
The shadows are just squares with a transparent texture on them, locked to the ground. I had to place each shadow manually. The coins were built once(coin particle, shadow, etc), and then copy and pasted around the level. There is more info in the description.

If I remember correctly, each S64 character has a shadow/root bone that you attach the shadow to, similar to attaching a hat to a TF2 character.
Davy Mastah 2017 年 8 月 5 日 下午 8:47 
How dafaq you did to put these SM64-styled shadows under each particles/props/entities ?
Astute  [作者] 2017 年 2 月 13 日 上午 1:14 
You load it from "usermod\sessions\superscout64\superscout64_dustbowl.dmx" to view the session.
Hazelnut Pancakes 2017 年 1 月 23 日 下午 12:07 
The power bar is australium.
Bloody genius.
A Metal Penguin 2016 年 11 月 4 日 上午 10:33 
THIS IS SO FREAKING ADORABLE!
Minova 2016 年 10 月 30 日 下午 8:51 
Awesome
Astute  [作者] 2016 年 10 月 30 日 下午 8:33 
Sure, I've currently made plans to port some of my assets from SFM to GMod. If I find time next month, I'll port this stuff over.
Minova 2016 年 10 月 30 日 下午 8:26 
port to gmod?
☆ Prince Ralsei ☆ 2016 年 9 月 4 日 上午 7:57 
make it so the music when you get the power bar is the end of every meet the video
Astute  [作者] 2016 年 5 月 10 日 下午 11:15 
This is the session I used to animate/render out the final video in SFM, provided to the community so they can reuse the assets or dissect how I constructed the video. I'm afraid this is not a playable demo, as cool as that would be.
kozz 2016 年 5 月 10 日 下午 6:02 
I'm confused here...
Is this used for animating? Or an actual playable thing?
getheth 2016 年 4 月 22 日 下午 9:01 
now i want to see all the mario 64 music to be remixed with scout saying bonk
That Guy 2016 年 4 月 11 日 上午 8:57 
@I5NAFISFM At Freddys_


Really unusual seeing someone type that with THAT name...
Tyr 2016 年 4 月 11 日 上午 7:41 
We already have alots of them. so please remove this SFM cancer
Paper Hat Society 🧩 [INFJ-T] 2016 年 4 月 9 日 下午 6:38 
In glorious N64 quality.
SpyroTheGuardian 2016 年 4 月 9 日 上午 10:17 
The Legend of Sniper: Piss Of Time - AVALIABLE NOW ON THE SAXTENDO 64.
SpyroTheGuardian 2016 年 4 月 9 日 上午 10:12 
Ocarina of Time? How about Piss of Time xD
Voodsood 2016 年 4 月 7 日 下午 2:21 
Sweet! Good luck!
Astute  [作者] 2016 年 4 月 7 日 下午 2:05 
@Delta 38, You have no idea how much I want to demake OOT for SFM.
Voodsood 2016 年 4 月 7 日 下午 12:38 
Pretty sweet! Now all we need is a Ocarina of Time Demake....
WildWester93 2016 年 4 月 6 日 下午 8:29 
This is really cool.