Space Engineers

Space Engineers

Warship Manager
17 条留言
DomDiaemus 2021 年 9 月 4 日 上午 10:46 
"assembly not found, please compile the script"... that is soon after recompile ... also check the script list a few errors so I suppose this script is no longer working? Thanks
SevenofThr4wn 2021 年 1 月 18 日 下午 9:39 
I love this
ZerothAngel  [作者] 2018 年 2 月 4 日 上午 9:37 
If you didn't set up any groups for it, it should ignore hangar doors already.

Otherwise you can tag the doors with "[Excluded]"

Or you can create a group around the doors you only care about.

See the auto-door-closer docs on my Ship Manager script .
[DUFF] gogeto 2018 年 2 月 4 日 上午 9:04 
i need your help pls!
can i use auto-door-closer only for doors except the big hangar-door?
ZerothAngel  [作者] 2017 年 10 月 4 日 上午 11:11 
Still makes no sense to me, but ok.
ZerothAngel  [作者] 2017 年 10 月 4 日 上午 9:18 
What, exactly, are you saying?
ZerothAngel  [作者] 2017 年 2 月 27 日 上午 7:28 
I haven't checked the game lately, but that means you're probably using the development version of the game.

I'm not going to bother updating the workshop version of the script until those changes hit stable, but here are dev versions of my script that were good as of a few weeks ago:

https://tyrannyofheaven.org/ZerothAngel/development-se-scripts.html
hellhound 2017 年 2 月 26 日 下午 6:57 
what does
cannot convert from 'VRageMath.Vector3D' to 'VRageMath.Vector3I'
mean? cause i got that error when attempting to compile this script
TheKingBEE 2016 年 9 月 22 日 上午 6:19 
Ignore me and keep up the good work, I've mixed your script up with another i use. Yours works great.
ZerothAngel  [作者] 2016 年 9 月 21 日 下午 8:46 
Wait... what changed recently? I know they added being able to read planet stuff (center, altitude). Was there anything else?
TheKingBEE 2016 年 9 月 21 日 下午 7:31 
I love your script, will you be updating it to the new API? Thank you for your work either way.
ZerothAngel  [作者] 2016 年 6 月 18 日 上午 1:54 
I guess I'll eventually add flags to enable/disable features like my Ship Manager script, but for now, look for this line:

oxygenManager.Init(commons, eventDriver);

And delete it or comment it out.
FPC 2016 年 6 月 17 日 下午 11:49 
How do I disable the o2 feature? Disrupting nanites
FPC 2016 年 6 月 3 日 上午 11:09 
This has become one of my favorite scripts. So useful in so many ways. The only thing I had difficulty with was complex airlocks.
FPC 2016 年 5 月 25 日 下午 7:48 
The inventory movement ability is just what I needed to move stone into my 3d printed torps. Will try tomorrow. Thanks!
ZerothAngel  [作者] 2016 年 4 月 13 日 上午 9:57 
The problem with controlling multiple ships is communication between them. There's a trick you can do, but it requires the ships to be connected or merged at some point. And then you have connect/merge them again every time the world reloads.

But someone is working on a fleet-command type script, see this reddit post [redd.it].
venator2070 2016 年 4 月 13 日 上午 9:23 
Very nice script especially that redundance thingie;) . Also a question for you as scripter: is ther a way to synchronize ship movement? like cooamnding a fleet you control one ship and teh others coppy your exact movement (rolling your ship rolls plain or cluster of ship) or to synchronize thruster/ gyro control (you roll and everybody else rolls (plain or cluster doesn't move) you thrust sideways and whole fleet thrusts sideways) or the last option roll is coppied without using thrusters but changeing cours will rotate the whole plain / cluster that much degrees. Keep up the good work;)