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Fantastic, Great, Superb and a bunch of other superlatives!
My only nit is some of the jumps to platforms required a bit too much finesse - kept under or over shooting the mark.
Back for more!
The open-air test is a really strong start, even though the puzzle itself isn't that tough. It avoids the problem of making portal placements hard to spot, because
I blame it on the crane. Depth perception is hard.
I couldn't shake the feeling there was a better way to wrap up that last test. Noticing the panel that would actually let me lazer the turrets was a breakthrough.
If this map was still in the suggestion phase, I'd say try not to make me think I can laser the second turret group from outside.
Overall quite good fun.
Can't wait to read your comment there :)
Test 3. This one's the largest of the testing enviroments, and there's a real conscience effort to make sure that every test elements is clearly visible. I like the sense of progression that the turrets introduce, so that the giant enviroment has some more order to it. I feel like the laser could have perhaps been more clearly visible, as the player tends to want to avoid the area full of turrets. Maybe that was just me though. Occasionally there's also some problems of having a portable surface obscured by a wall or a ledge. For example, in the final turret section I thought I had to use the redirection cube to fry them, but there was simply a portable wall
Overall though, these suggestions trend towards nitpicks in a very, very interesting map. Looking forward to seeing where the series goes!