安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://1drv.ms/u/s!AhsgsaRGBhyZgY0GiYzeqfaJaYlxTg?e=IB2hcd
It has the following changes:
Draw button works for White
PlayerToken bags auto shuffle
Visible numbers for goods/tokens/hourglasses
Turn Skipper tokens that get reset when next hourglass is drawn
Turn order set to Start Player token holder when hourglass is drawn
function onSearchEnd()
self.shuffle()
end
function onObjectLeaveContainer(container, enter_object)
if container == self then
self.shuffle()
end
end
function onObjectEnterContainer(container, enter_object)
if container == self then
self.shuffle()
end
end
I did have a few questions/observations.
We noticed that using r to shuffle the bag only worked some of the time (used right click instead).
We had several players that when using the draw workers button, drew to thier hand (not the board). It seems like setup does not shuffle the event deck? I would recommend mentioning that in the tip display. We were also wondering if the end turn button had any scripting other than changing active player in the HUD. Thanks again!!
its just telling me to start and pick a color and players.
Do you plan to involve scripting in the setup? Endeavor has a very similar setup and the randomized layout saves lots of time.