XCOM 2
SEAL Class
65 条留言
Conefed 2019 年 1 月 21 日 下午 6:59 
I think removing the ability of Gremlin concealing others in favor of a self only conceal was a mistake. There used to be cool tactical interactions that are now removed.
Smoke  [作者] 2017 年 9 月 10 日 上午 11:17 
I didn't have any plans for it sadly. Sorry about that.
Rex705 2017 年 9 月 6 日 下午 10:25 
Will we get update for WOTC?
Rex705 2017 年 8 月 24 日 下午 9:31 
uhhhhhg you people and your junky broken LW2. The new DLC will make LW2 obsolete anyway so forget that junk I just hope this class get's updated with the DLC for the new skill tree system.
killiankrieger 2017 年 8 月 18 日 上午 6:50 
Is there chance for LW2 update?
Soldier that was target of GhostProtocol become stealth but he triggers enemy pods. They don't see him but they become active and execute something like patrol moving action. Sometimes it can destroy everything.
reinhartalvaro 2017 年 7 月 8 日 上午 5:23 
Does this work with LW 2?
Dęąth Viper 2017 年 5 月 16 日 上午 11:34 
hey bro, some of the unique skills arent working with "a better AWC" more specifically the skill that increases armor, health, and will. My soldiers have the extra skill but they dont recieve the extra armor or health!
bonner.johnt 2017 年 3 月 31 日 下午 2:55 
Hey man. I just gotta tell you. That HOLDTHELINE skill is off the chain. I love that skill. I use it for other classes as well. Big-ups to you.
Lehemoth 2016 年 9 月 19 日 上午 3:36 
Hey there, thanks for the mod. Is there anyway to configure how much damage harrasment protocol does? It does too much damage once u get upgraded gremlins esp with grimy's loot mod upgrades, also it bypasses armour
Smoke  [作者] 2016 年 7 月 27 日 下午 1:37 
Hrmm not sure I have the time to add in another line. Sorry folks :(
hazekel 2016 年 7 月 17 日 上午 10:50 
I am with MadShock. Now that the Long War mod has expanded the Perks and added a Brigadier rank, I would love to see this class updated to work with it. One of my favorite classes.
MadShock 2016 年 7 月 16 日 上午 6:01 
Hey Smoke: How are the chances you expand the Class with a third skill tree?
Lanford 2016 年 7 月 9 日 上午 12:52 
@Smoke: With the annoucement of LWS perk pack and regarding any new update to incorporate LWS perk pack, would you mind to seperate your mod into two version, one with need LWS perk pack and one without? After I take a look at LWS perk pack, I don't really think I'm going to use it at all. Most of the perks just basic +stats based on circumstance and not really offer much creative design and there even joke perk on it (looking at you, Commissar). Moreover, it seems to conflict with a lot of good mods that author of those mods seems to move on already, so, can't really expect update for compatibility.

So, if your future update need LWS perk pack, would you please make it seperate mod. Thank in advance.
robojumper 2016 年 7 月 4 日 上午 5:58 
@Smoke
Hey Smoke. Users report issues with Shield Protocol on non-vanilla Gremlins. Can you rewrite this ability to not check the Gremlin Template Name but rather the Tech level? Cheers, robojumper
Smoke  [作者] 2016 年 6 月 24 日 下午 6:42 
Glad you folks like it!
Syntax 2016 年 6 月 24 日 上午 8:35 
I've been enjoying this class a lot, thank you!
Nyyttisäkki 2016 年 6 月 21 日 上午 7:54 
Cool and very useful class! But when I updated armor to Warden, I cannot equip my seals with any any armor anymore. Any help, please?
Nyyttisäkki 2016 年 6 月 21 日 上午 7:54 
Cool and very useful class! But when I updated armor to Warden, I cannot equip my seals with any any armor anymore. Any help, please?
pierre.fagnan 2016 年 6 月 11 日 下午 11:19 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.
dmc32 2016 年 6 月 5 日 上午 7:34 
I got the problem corrected with the missing "locfriendlynamefornone". The problem, for me at least, was the late updating of the DLC for mac's once that was done I'm back to using one of my favorites, SEAL class. Great class really like "hold the line" and "team leader" don't take them out, again great class!
Smoke  [作者] 2016 年 5 月 26 日 下午 6:35 
Not sure, but I'd suspect something AWC related.
SuBing 2016 年 5 月 26 日 上午 9:08 
i haven't deleted anything but i did add a few mods do you have any idea which ones might conflict with it
Smoke  [作者] 2016 年 5 月 25 日 下午 10:21 
I'm unable to recreate it on my end. I looked around and seems like it was a problem people were reporting for the Trooper class, but also sounds like it was more some other mods not playing with it nicely. Here's the link if you want to check it out:

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/618090572/412446292776541757/
dmc32 2016 年 5 月 25 日 下午 9:26 
yeah, i'm having the same problem the rest of the skill are missing? "locfriendlynamefornone".
Smoke  [作者] 2016 年 5 月 25 日 下午 8:12 
@proheat2004 Seems to be working on my end. Did you try deleting the ~\Documents\My Games\XCOM2\XComGame\Config folder?
SuBing 2016 年 5 月 24 日 下午 11:10 
it was working great bfore the dlc now the skills says missing "locfriendlyname" for "none" i can only use the first skill then the rest are missing
irishmafia2020 2016 年 5 月 20 日 下午 10:35 
This is just a quick comment to let the author know that this is an awesome class! This is definately one of my favorites - the SEALs are high quality jack of all trades support troops. I can use them for recon, hacking, attack, defense - and their still not an OP class! Nice work, and thank you!
Mr.Shafto 2016 年 5 月 17 日 下午 3:55 
thanks, good to know
Smoke  [作者] 2016 年 5 月 17 日 下午 3:49 
Yup - there is.
Mr.Shafto 2016 年 5 月 16 日 上午 9:43 
Is there still an .ini to edit?
MadShock 2016 年 5 月 15 日 上午 9:05 
Thx for the update. Loving the balance changes you made btw. Liked the old Harassment protocol animation tho - it was unique.

Ghost protocol "triggering groups" bug still seems to be a thing from time to time. Found my way around it by concealing my rogue. Apparently there is no problem with constant concealing the rogue, only other classes?! Still strange to me. Seems like not many other people encounter this.
Smoke  [作者] 2016 年 5 月 12 日 下午 6:04 
Should be fixed. Let me know if you have any problems still.
Smoke  [作者] 2016 年 5 月 12 日 下午 5:34 
Thanks for the head's up. I'll take a look.
darkzero 2016 年 5 月 12 日 下午 12:47 
Any chance of a patch for the ruler DLC? As it stands, the seal can't equip armor at all now. Everything says it unavailable to that class. :(
dmc32 2016 年 4 月 29 日 上午 12:13 
This is an excellent class!!
Smoke  [作者] 2016 年 4 月 22 日 下午 4:03 
Glad you enjoy it!
空.明 2016 年 4 月 22 日 上午 6:18 
Such a great class mod! The Seal mod serves the exact same function in the game as in real life! This guy/girl is who I send forward to take down strategic objectives such as the EMP pulse tower or a terminal hack under cloaking. Taking strategic objectives by stealth is what real SEALS do and this mod does it perfectly. Even though most of the time my SEAL operator dies after achieving the objective, most of these objectives won't have been achieved without him/her and more soldiers would have died trying and still fail. Salute to all the fallen SEALS in my squad... my GTS continues to train more...
DabHand 2016 年 4 月 10 日 上午 4:25 
yeah am enjoying this, have upvoted.
morganjbrown 2016 年 4 月 9 日 下午 6:23 
I really like the idea of your class. I have been waiting for a class that still uses Gremlin but offers other skills. I look forward to putting the Seal into action!
DabHand 2016 年 4 月 8 日 下午 6:14 
That's fookin wierd, that song is on right now on the radio as l read this.
chungledown bim 2016 年 4 月 7 日 下午 11:31 
Baby, I compare you to a kiss from a rose on the grave
Smoke  [作者] 2016 年 4 月 6 日 下午 8:45 
@The Dealer™ Thanks! Enjoy :)
Missile 2016 年 4 月 5 日 上午 5:22 
I noticed that too @Mediumvillain. I'll re-download the mod today. I wonder if there's a more appropriate name to use? But definitely an awesome mod. Good work!:steammocking:
Smoke  [作者] 2016 年 4 月 3 日 上午 10:13 
@mediumvillain Should be fixed. Let me know if there's a problem still.
Invizigoth 2016 年 4 月 3 日 上午 8:58 
Very Nice! :ccknight:
mediumvillain 2016 年 4 月 2 日 下午 11:28 
Ugh. Stick and Move is the exact same skill name as one of the Infantry class skills, so whichever one comes last replaces the other. If you make new skills and the name in the engine is the same as the skill, instead of adding a prefix or something to differentiate them (i.e. "SEAL_" or something) then any other instance of the skill using the same name is overwritten. Can you do something about that?
Smoke  [作者] 2016 年 4 月 2 日 下午 7:27 
@Mad$hock - thanks for the input. I'll get that bug fixed up and do some tweaking tomorrow.
MadShock 2016 年 4 月 2 日 下午 7:05 
So i played a bit around with the class. Harassment Protocol does end the turn despite saying otherwise - learned that the hard way.

Also had this crazy Concealment Group trigger/thing happen. In fact it did not matter who had the ghost protocol. It happend to the Seal as well as another soldier class, im not sure what is the cause for that. Other times it seemed to work fine?! <- definetly strange.

Gas and Shield are a nice addition. Still need to try out the rest. Especially hold the line, still sounds super underwhelming in my head.

Balance input for Battle Hardened: 1 Armor ,3 Hp, 10 Will and 10 Defense. Seems fair stat wise.

I think the crit % for Pin Point would be ok with 5 or 10. That would still mean a coinflip for the basic weapons. The crit chance also increases with weapon tiers.

Flanking already grants 40% i think + the 15% for Mag Weapon or 20 for Beam. So with Superior Laser Sight (15%) and Talon Ammo u would get close to 100%. Even more with Beam weapons.

Smoke  [作者] 2016 年 4 月 2 日 下午 12:25 
@Good Ol' Sans @AnnoyingOn3 Thanks for the feedback! So far seems like Team Leader needs a scrap re-work, but I guess they can't all be winners.
Not an FBI Agent 2016 年 4 月 2 日 上午 11:54 
I can give a little help saying that PinPoinAcc should probably be dropped to 1 armor piercing and 1 damage as I think 2 extra perminent damage is a bit too much, and the crit chance I think should stay at 10, since rifles dont have any crit to begin with, but 5 would be fine if necessary.

I'm not too sure what to do with Team Leader, as half of my mind thinks that it's a good skill for anyone who might not be using the leader mod, and the other half thinks it doesn't matter too much but it possibly has a tad too much power, even though the situation is usually bad to keep all your units close together, so it might already be some form of balanced in that way, but it could still be changed. Not too sure to what, though, sorry, I'm a bit of a rambler.

Hope I was some form of helpful and good luck on your journey of making this class awesome. I'll keep my hopes up for you!