Source Filmmaker

Source Filmmaker

[Particle] Rope
77 条留言
R-Dax 10 月 7 日 上午 11:44 
this is perfect
Kramirez 2024 年 11 月 10 日 下午 4:28 
I may be stupid...
But I dont know how to access this
KenDoStudios 2024 年 7 月 9 日 下午 1:34 
2.1 My rope is visible through other models!
you did not provide an extensive tutorial on how to fix this, please help
Рома 2024 年 2 月 17 日 下午 6:35 
Чуваки ниже не умеют работать с партиклями...
AzureNacho 2024 年 2 月 16 日 上午 9:54 
To whom it may concern, a good rope material to use is: cable\rope.vmt under the hl2 Mod Filter. It looks like a standard rope and isn't visible through other objects. It took a while for me to find it, and so I thought someone else would appreciate it.

Other than that, this is a super cool and helpful way to use a rope in SFM!
France Attacks 2024 年 2 月 7 日 上午 6:10 
ха ха, она не появляется sfm
король животов 2023 年 10 月 24 日 上午 1:12 
why i dont see rope?
Kylet 2023 年 10 月 1 日 上午 4:54 
amazing
Maselia 2023 年 8 月 16 日 下午 3:37 
rOPE DOES NOT APPEAR IN sfm? THIS WORKSHOP IS A SCAM DO NOT DOWNLOAD
thanks obama 2023 年 3 月 9 日 上午 12:19 
Should the rope be appearing from the moment I insert it into a shot? Or do I need to go to the Particle System Editor? I can navigate up until the moment I find that little white circle icon with the dots; from there, I don't know where to find the .psf file I need for the rope to actually appear visible.
Scrabby 2022 年 11 月 15 日 上午 3:39 
Where the hell am I going to get a model rope
YourFemboyAmber 2022 年 10 月 16 日 下午 2:57 
(How to change to Material of the rope)

1. Right click on the rope and press Instance Particle System
2. Press Edit Particle System Definition then press rope

Now you can change the Color of the Rope and the Material
1. You can change the Color by pressing the White box
2. You can change the Material by scrolling down until you see a white circle with 3 dots.
Click it and boom there you go.

Hope this help you! :steamthumbsup:
Anyar 2022 年 7 月 2 日 下午 8:06 
This is really useful, thank you!
mzov 2022 年 3 月 22 日 下午 6:26 
where is system properties my guy
Ken 2021 年 11 月 25 日 下午 3:01 
move controlpoint1 guys...
OscarknightSFM 2021 年 11 月 7 日 上午 12:35 
I can't see i think the rope is john cena or something idfk
OscarknightSFM 2021 年 11 月 7 日 上午 12:35 
where is the rope???
OscarknightSFM 2021 年 11 月 7 日 上午 12:29 
DO I LOOK LIKE I HAVE A BRAIN
OscarknightSFM 2021 年 11 月 6 日 下午 7:13 
where can i found it in my sfm???
J 2021 年 10 月 3 日 上午 7:59 
Nvm it disappeared.
J 2021 年 10 月 3 日 上午 7:52 
I was about to say it isnt working but when I turned my camera into an animation set it appeared.
King of gamers 2021 年 9 月 22 日 上午 4:52 
Whenever I spawn the rope its invisible same for all my particles
FROZEFIGHTER 2021 年 9 月 21 日 上午 6:39 
any tip for the rope model? i cant find either it doesnt exist, or im just dumb
Tritanium 2021 年 3 月 25 日 上午 9:52 
I can't see the rope for some reason.
Ponyboy 2020 年 12 月 3 日 下午 1:21 
oop never mind restarting sfm made it work for some reason.
Ponyboy 2020 年 12 月 3 日 下午 1:15 
nothing i do when following those instructions to make the rope actually curve or be affected by gravity works.

any value i put into bulge and bulge control 0=random 1=orientation of start pnt 2=orientation of end point does literally nothing, and neither does rotating the control points, or messing with the mid point position.

pls help all i have with this rope particle is a solid stick that doesnt do anything.
Brookie 2020 年 1 月 21 日 上午 5:17 
Bro why do I see it infront of my models? How to fix it?
. 2020 年 1 月 3 日 上午 1:44 
Why is it not appearing in sfm?
Ron Ducats 2019 年 3 月 4 日 上午 6:27 
Sorry, I forgot to thank you! Thanks a lot, very useful addon!! :)
Rayko  [作者] 2019 年 1 月 30 日 上午 6:39 
@Ron Ducats, read my previous comment.

>>@BFS, if you can see the particle through the map, it is the chosen material's fault. Change it.
Ron Ducats 2019 年 1 月 30 日 上午 6:33 
Thanks! I noticed it kind of just appears even behind models and walls, any way to fix that?
Rayko  [作者] 2019 年 1 月 28 日 上午 5:46 
@Ron Ducats, yes. Animate control points to do that.
Ron Ducats 2019 年 1 月 28 日 上午 5:10 
Can you animate this? (Have it in an a live moving scene, not just a pose?
Ron Ducats 2019 年 1 月 11 日 下午 6:15 
THANK YOU!
❋Pfc. BFS 2018 年 8 月 19 日 上午 5:19 
ok thanks
Rayko  [作者] 2018 年 8 月 19 日 上午 3:53 
@BFS, if you can see the particle through the map, it is the chosen material's fault. Change it.
❋Pfc. BFS 2018 年 8 月 18 日 下午 5:50 
Is it normal that I see the particle through the map? Like I have X-ray.
Inspironing 2018 年 7 月 1 日 下午 7:42 
@stal you can find a noose on the workshop
Goofball Luca 2017 年 12 月 27 日 下午 8:06 
I need to see it to learn how it works.
cozy 2017 年 10 月 18 日 上午 7:10 
and where is the tutorial?
cozy 2017 年 10 月 18 日 上午 6:56 
hey pls tell me agn
how to use it
~ Foxx_FIlms ~ 2017 年 9 月 16 日 下午 2:04 
wha
dobbins 2017 年 5 月 6 日 下午 3:11 
Thanks, Rayko! I found it just fine and it looks great
Rayko  [作者] 2017 年 5 月 5 日 上午 2:51 
@Sir. Doffins, you can do it in Particle Editor, actually. Now sorry as I won't give you the exact names since I don't have access to SFM, but if you go to the 'render_rope' renderer, you should be able to find a parameter that determines the scale of an applied material, so it will be more stretchy or more repeatable.
dobbins 2017 年 5 月 5 日 上午 12:33 
This particle is awesome, but if you dont mind me asking how would I loop a certain material rather than just having it stretch over the length?
Trashcan't 2016 年 12 月 16 日 下午 2:32 
i wish this was a model not a particle:steamsad:
Machelix 2016 年 9 月 12 日 上午 9:45 
Thank you kindly. :) I had already altered the color to suit my needs, but I just couldn't find the proper material to hold the color. ^^;
Rayko  [作者] 2016 年 9 月 12 日 上午 2:06 
@Machelix, you can try using 'swamp\cable\rope_vine.vmt' material in tf mode. You can adjust it's tint in System Properties -> color.
Machelix 2016 年 9 月 11 日 下午 7:28 
I'm having a problem similar to Calderwood with the default rope material displaying only a solid color and bleeding through the world and props. I'm unable to find the one you used for your examples with all the clutter occupying the available materials. Could you tell me which material you used and whether it's actually a part of SFM, or whether it's a simple tweaking of the current material's parameters?
Rayko  [作者] 2016 年 6 月 24 日 下午 12:46 
Your question is unclear. What do you want when you write 'toggle render_animated_sprites'? It toggles on/off easily during editing particle system, but I guess it's not what you really want.
Also, there are no sliders in particle system. I guess it would be wise to recommend you to watch a basic tutorial on how to work with particles.