Europa Universalis IV

Europa Universalis IV

Disable Development Buildings
51 条留言
DUCATISLO 6 月 5 日 上午 11:07 
works still?
Wi-Fi Mero 3 月 15 日 上午 8:09 
They were so ugly i uninstaalled and reinstalled eu4 multiple times because i thought they were bugged from extended timeline
Meki 2022 年 11 月 14 日 上午 2:29 
nice it's still work in the latest patch
Lugarpo 2022 年 9 月 19 日 上午 3:04 
please update
Deep 2022 年 7 月 15 日 上午 8:08 
It sltill works with 1.33 if not just change version of game in .mod file
Sesadre 2022 年 6 月 29 日 下午 9:13 
:( it suddenly stopped working for me
CovenantKillerJ 2022 年 1 月 9 日 上午 11:30 
Thank you for updating this mod
Seósaidh MacEanruig 2020 年 7 月 17 日 上午 12:33 
please update this mod, it suddenly stopped working for me and I cannot play without it!
Deckard 2020 年 5 月 6 日 上午 6:22 
please make a separate version that keeps manufactories.
+1
Mississippi_Pippi 2019 年 10 月 11 日 上午 6:45 
Hello there, I have a request...please can you upgrade this mod? It really helps to the immersion. The lazy Paradox devs just can not remove these buildings...they stay in every fucking update....:(
YAN HUA 2019 年 1 月 3 日 下午 11:59 
Update please
King Zog 2018 年 12 月 11 日 下午 8:00 
i agree argacyan, please make a separate version that keeps manufactories.
Argakyan 2018 年 9 月 3 日 上午 3:44 
I liked the old version more tbh, albeit manufactories weren't "localized" either in a sense. If you feel like it I would rerelease the old version as a separate workshop item.
Deckard 2018 年 6 月 13 日 上午 4:08 
Make the old version,please) manufactories are needed!
WhatsALad 2018 年 4 月 4 日 下午 6:32 
Can you make the old version, in which still has the manufacturies
Thank you
thornado86 2018 年 1 月 14 日 下午 12:16 
Nice, thanks a lot!
Inferna 2018 年 1 月 14 日 上午 9:11 
yay!
Acornzzz  [作者] 2018 年 1 月 14 日 上午 8:11 
After all this time, it happened! Mod is updated!!! *fireworks*
thornado86 2018 年 1 月 9 日 下午 12:44 
Could you update this mod please? New version of the game has new types of buildings that you need to disable, they're showing in our provinces. Thanks <3
Inferna 2017 年 10 月 4 日 下午 4:06 
update?
Mississippi_Pippi 2017 年 9 月 30 日 上午 5:51 
It works! THANK YOU! Btw can u update the mod? (writen on: 30 of Setember 2017) :)
liamse 2016 年 12 月 19 日 上午 12:38 
Update the mod, please.
Acornzzz  [作者] 2016 年 10 月 14 日 下午 3:30 
Dude it works XD I'll fix the version number tommorow
Унылый Клирик 2016 年 10 月 14 日 下午 12:57 
dude, would you please update your mode? i cant play without.
Acornzzz  [作者] 2016 年 7 月 13 日 下午 8:28 
duzo na tym nie zaoszczedzisz XD obawiam sie ze jezeli teraz gra ci sie przycina to po zainstalowaniu tego moda nadal Ci się będzie :P niestety
zxc.christian- 2016 年 7 月 13 日 下午 4:28 
to pomoże mi z fps?
Deep 2016 年 7 月 12 日 上午 7:50 
this is great mod. Thank you!
Sanguiin 2016 年 7 月 7 日 上午 11:07 
do you plan to update this?
Acornzzz  [作者] 2016 年 6 月 18 日 上午 4:46 
Good Job x3 if you want to share it with others mod must be created in the folder not archive XP after that you just open EU4 and from there you have the option to upload mod to workshop. when you upload the mod Steam changes it to archive and changes path="" line in your .mod file to archive="". Sometimes steam messes up and does not do that so I suggest putting copy of your .mod file already with archive="" line directly to your mod folder x3 Good Luck with your modding! @Miros
Tsvetomir 2016 年 6 月 18 日 上午 4:30 
checked how other mods do it, checked reddit, googled, i give up, i guess i wont share this with other people but enjoy it for myself xD, thank you for helping anyway peanut.
Tsvetomir 2016 年 6 月 18 日 上午 4:00 
@peanut1994 [PL]
here is what i did:
http://prntscr.com/bhvm6y
http://prntscr.com/bhvmbk
http://prntscr.com/bhvmg2
from here
http://prntscr.com/bhvmlv
then i tried like you said created mod folder, with .mod with description, localisation/development_text before that i tried localisation/replace/eu4_i_english didnt work, and all of that still doesnt work, mod is loaded in the launcher and path is fine in the .mod
http://prntscr.com/bhvnbv
Acornzzz  [作者] 2016 年 6 月 18 日 上午 3:25 
forgot to call you XD @Miros
Acornzzz  [作者] 2016 年 6 月 18 日 上午 3:25 
create your mod folder and another folder in it called localization
creat new text file and copy the lines of code you want to change
save with the name of your liking but as a .yml file
put your mod folder to mod directory Documents/Paradox Interactive/Europa Universalis IV/mod
now you have to create a new text file which will inform the game of existence of your mod

it looks something like this

name="Name wich will appear in launher"
path="mod/name of your mod folder"
tags={
"Graphics" (what your mod does)
}
picture="Logo.png" (optional logo)
supported_version="1.15.*.*" (which version of game does your mod support)

save file as .mod file and you are all set

Tsvetomir 2016 年 6 月 18 日 上午 3:06 
No no peanot, i was talking about a new mod without changing this one. i actually went and checked to see if i can mod, used notepad++ to find in all documents the term "improve production".
So i found it at localization, IMP_BASE_TAX:0 "Improve Base Tax"
I will try to rename it to my liking, although this is the eu files, do you know how to make a mod that will substitute this localization? (rename vanilla text)
Acornzzz  [作者] 2016 年 6 月 18 日 上午 3:00 
oh and this mod is Global so sadly it disables those buildings in eu nations as well :/ currently there is no way to specify how each nation reacts to development buildings. When I'll have more time I'll try to find solution for that, and I will continue my work on other bigger mods ;)
Acornzzz  [作者] 2016 年 6 月 18 日 上午 3:00 
I'll look into it ;) @Miros
Tsvetomir 2016 年 6 月 18 日 上午 2:13 
Forgot to call you: @peanut1994 [PL]
Tsvetomir 2016 年 6 月 18 日 上午 2:12 
About fixing. When i saw the "raise base tax", "raise base production", "rase base manpower". It was breaking the immersion for me like i am some kind of a modder,
Can it be renamed to:
-"Invest in the construction of more houses"
-"Invest in workshops and expand the merchant's district"
-"Invest in recruitment and expand the military camp"

Sounds much better for a player yes? Instead of looking at these programmer's terms. I hope modding has access to that, and if possible to be made as a new mod because i play in EU. xD
陌然 2016 年 5 月 7 日 上午 7:54 
Good!:steamhappy:
Acornzzz  [作者] 2016 年 4 月 20 日 上午 10:57 
Yup, Fully compatible.
HAMMERMAN 2016 年 4 月 20 日 上午 6:57 
Did you ever test and figure out if it was Ironman Compatible?
Acornzzz  [作者] 2016 年 4 月 11 日 上午 4:37 
Thank you for your support ^^ right now I'm working on a unit fixes (for example, game not using all Mapuche models and figuring out how to swap european sabres, from tribal units, to clubs)
Fellini 2016 年 4 月 11 日 上午 4:29 
Greatly appreciate this mod. Thanks for making it peanut!
E 2016 年 4 月 9 日 上午 2:43 
Also, what were Paradox thinking when they implemented those huge 1980s nuclear reactor buildings anyway?
E 2016 年 4 月 9 日 上午 2:41 
This is amazing. Those buildings were too large compared to rest of the models, and didn't fit in my Indian and Asian buildings at all. I hated them. Thank you for this mod!
Acornzzz  [作者] 2016 年 4 月 7 日 上午 2:38 
:steamhappy: Thank you
Pearl Fountain 2016 年 4 月 6 日 下午 5:53 
YOU ARE A SAINT! THANK YOU!
Tom.025 2016 年 4 月 6 日 上午 7:17 
Subscribed...
Make no sence that as a tribe you get these buildings
StringQuartettOp5 2016 年 4 月 5 日 上午 10:00 
I never understood the admin 20 building, it's just very ugly.
Acornzzz  [作者] 2016 年 3 月 30 日 上午 8:23 
Should be xD I'm 99% sure it is. I haven't tested it yet cuz i have to reinstall eu4