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+1
Thank you
here is what i did:
http://prntscr.com/bhvm6y
http://prntscr.com/bhvmbk
http://prntscr.com/bhvmg2
from here
http://prntscr.com/bhvmlv
then i tried like you said created mod folder, with .mod with description, localisation/development_text before that i tried localisation/replace/eu4_i_english didnt work, and all of that still doesnt work, mod is loaded in the launcher and path is fine in the .mod
http://prntscr.com/bhvnbv
creat new text file and copy the lines of code you want to change
save with the name of your liking but as a .yml file
put your mod folder to mod directory Documents/Paradox Interactive/Europa Universalis IV/mod
now you have to create a new text file which will inform the game of existence of your mod
it looks something like this
name="Name wich will appear in launher"
path="mod/name of your mod folder"
tags={
"Graphics" (what your mod does)
}
picture="Logo.png" (optional logo)
supported_version="1.15.*.*" (which version of game does your mod support)
save file as .mod file and you are all set
So i found it at localization, IMP_BASE_TAX:0 "Improve Base Tax"
I will try to rename it to my liking, although this is the eu files, do you know how to make a mod that will substitute this localization? (rename vanilla text)
Can it be renamed to:
-"Invest in the construction of more houses"
-"Invest in workshops and expand the merchant's district"
-"Invest in recruitment and expand the military camp"
Sounds much better for a player yes? Instead of looking at these programmer's terms. I hope modding has access to that, and if possible to be made as a new mod because i play in EU. xD
Make no sence that as a tribe you get these buildings