XCOM 2
Global Memorial
31 条留言
Rune 2017 年 11 月 30 日 上午 3:20 
Awesome! Looking forward to it!
-bg-  [作者] 2017 年 11 月 29 日 上午 11:58 
OK there's an issue with WOTC update changing some underlying code that makes me have to release a new version for it.
Rune 2017 年 11 月 29 日 上午 11:29 
Same issue here. Causes crash, with no other mods in. I miss this one. It's time consuming to memorialize your dead manually LOL
Dragon32 2017 年 9 月 23 日 下午 12:55 
Thanks man, I'm sure you've got enough on your plate at the moment :) Whenever you feel like taking a look at this is cool.
-bg-  [作者] 2017 年 9 月 23 日 下午 12:54 
this mod uses a reference to a screen in screen listener and have a higher chance to cause crash, I can update it to not do that and reduce chance to crash
Dragon32 2017 年 9 月 23 日 下午 12:35 
Hi -bg- I was having a CTD on returning to the Avenger which I've been able to fix by disabling this mod.

There was nothing obvious in launch.log, the last line before the "crash detected" entry was -
[0103.71] Log: Activated Avenger_Cap 1 1 1

The mission was one to rescue Mox after he was captured by the Chosen and one of my grenadiers died as ADVENT priests are little gits.

I tried clearing out the My Games directory but did not Verify Files. This mod worked fine for three campaigns in the base game.

Maybe it's a weird interaction with one of my other mods, I don't know.
-bg-  [作者] 2017 年 1 月 19 日 下午 8:00 
what is not working
asdf0716 2017 年 1 月 19 日 下午 5:52 
not working w/ LW2 =(
Dragon32 2016 年 12 月 18 日 下午 2:38 
Thanks for the update, it's great that the reminder of my terminal incompetence as a commander is back!
-bg-  [作者] 2016 年 12 月 18 日 下午 12:29 
ok I just investigated and noticed that the new patch hides the whole navigation bar entirely now. Pushing a patch soon
-bg-  [作者] 2016 年 12 月 17 日 下午 4:54 
More likely to be a conflict, I used a new method for screen listener that has better compability but will not be caught by mod launcher conflict checkers, so if said screens are completely replaced with a different class that is not a child class (LW mods do this a lot), it will stop working silently.
Dragon32 2016 年 12 月 17 日 上午 7:08 
Been meaning to mention this for a while, since either the November controller update or its hotfix this has stopped working for me. Not sure if it's a mod conflict (nothing shown in Alternate Mod Launcher) and it's working fine for other people.
naschkokthe3rd 2016 年 10 月 23 日 上午 11:13 
@asdf0716, I had the same bee in my bonnet, and digging around in the SRC folder, I found the fix: you can edit the offending title in UISL_HookCharacterPool, just do a search with matching case (easy to find, in quotes)
asdf0716 2016 年 6 月 28 日 下午 5:49 
love the mod- tiny, tiny thing that is bugging the crap out of me, so, I understand if you don't, but, can you please capitalize the "M" in "memorial" right now it's Open memorial instead of Open Memorial.
Dragon32 2016 年 6 月 17 日 下午 12:29 
That's fixed it! Thanks -bg-!
-bg-  [作者] 2016 年 6 月 16 日 下午 9:18 
fix uploaded
-bg-  [作者] 2016 年 6 月 16 日 上午 11:10 
ok I found the issue (there's one more stuff I need to change), I'll push another update tonight.
Dragon32 2016 年 6 月 16 日 上午 5:35 
Hrm, guess I should have tried it first. There's still no Global Memorial Button when running this with Extended Character Pool, tried to load this mod after that one (using the Alterate Mod Launcher), but I've no idea how effective that is and hasn't had any effect.
Dragon32 2016 年 6 月 16 日 上午 2:57 
Wow, thanks for the fix, -bg-. Unexpected but very appreciated.
-bg-  [作者] 2016 年 6 月 15 日 下午 8:26 
updated pushed
-bg-  [作者] 2016 年 6 月 15 日 下午 5:37 
that should cause the issue because of how screenlisteners and class overwrites work, I can push out a fix.
Dragon32 2016 年 6 月 15 日 下午 3:06 
There seems to be a conflict between this and Extended Character Pool, in that the Global Memorial button wasn't showing until I disabled Extended Character Pool. That mod overrides UICharacterPool.

Not expecting a fix but if anyone reports a missing button and they're running both mods that's a possible cause.

Thanks for the mod, btw. It's really cool.
asdf0716 2016 年 3 月 29 日 下午 2:05 
This is such an awesome mod!
Farlston 2016 年 3 月 29 日 下午 12:12 
Great work, thanks for you fast response to my thread!
Pequod 2016 年 3 月 29 日 上午 4:49 
That was a pretty quick turnaround! Nice work man
Loel Lyons 2016 年 3 月 28 日 下午 10:44 
oh absolutely yes
AzteQ 2016 年 3 月 28 日 下午 10:03 
oh where does it do that? OHH nvm I see. Amazing
-bg-  [作者] 2016 年 3 月 28 日 下午 10:00 
@Qarisma it did show which campaign they are from
AzteQ 2016 年 3 月 28 日 下午 9:50 
I would suggest that there be a display what campaign they were in.
Beagle 2016 年 3 月 28 日 下午 9:50 
Really great.
AzteQ 2016 年 3 月 28 日 下午 9:48 
cool!