Left 4 Dead 2

Left 4 Dead 2

Innes Road Rash
96 Komentar
yuuw 29 Agu @ 7:45am 
有点过于空旷了说是,中规中矩
dw 29 Agu @ 7:44am 
★★S.W.A.T★★ 19 Agu @ 3:56pm 
Good map but it's too big you can easily get lost and there are a lot of unnecessary rooms and doors and dead ends , 6 /10 .
EdwardKing2001 16 Mei @ 5:19am 
地图太大太空旷容易迷路,摇滚乐倒是挺燃的,7/10
open求生2 10 Mar @ 12:00pm 
:steamthumbsup:
のあ 6 Jan @ 12:23am 
Happy New Year and Thanks for fixing Christmas Edition. Now it works well.
I found this normal version have one error.
Map 5
Floating an object
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3401777107
neonfox1222 14 Okt 2024 @ 1:48pm 
Masterpiece.
Mr. Bean 11 Agu 2024 @ 8:48am 
Good map. My gameplay: https://youtube.com/live/CISTP4Yb9jo
Z 31 Jul 2024 @ 10:00am 
Overall: Realistic and ultrawide as always/10. Difficulty: stroll in the hood with free M60 (ty btw)

bro recreated his hood in L4D2 lmao. super relaxing map without any challenges except for maybe finale.

some unoptimized areas, like that one road block that was an ambulance connected to a bus ?? :D ??
BECKBRU 28 Jul 2024 @ 9:04pm 
the map is poorly optimized in some parts and the tank bugs when it respawns sometimes. Apart from that the map is 10/10 gameplayer : https://www.youtube.com/watch?v=hsDC4-DMe3w&ab_channel=BECKBRU
Siti Isabella Wulansari 16 Jun 2024 @ 9:56am 
Here's my gameplay:
https://youtu.be/lPm6-ccNvRI

Score: 63 / 100
Jai Ninja 2 Jun 2024 @ 4:33pm 
Great map. First level ends at my house in Harwood Court. If that's not cool, I don't know what is.
10/10. Would let the creator have my baby.
A lot of blood and sweat went into this level. Great work!
President Penguin 2 Jun 2024 @ 3:25am 
its a good campaign..
but i like too add just a few suggestions.
one you can easily get lost so a few extra markers..
two, in the latter half its so dark so can you add more lighting?
and three i didnt see laser sights anywhere...
other then that 8/10
Pearl 🏳️‍🌈 12 Apr 2024 @ 11:59pm 
That was pretty good
MyoRi_(묘리)♥ 14 Feb 2024 @ 8:58am 
It was a good, not bad map..8/10 :steamthumbsup:
★★S.W.A.T★★ 12 Nov 2023 @ 9:37am 
So cool , good job :steamthumbsup:
cryo_pyro 4 Nov 2023 @ 6:17am 
Good map overall, however I'm really disappointed from the amount of blockades and obstacles that you've put around the map to the point where the A.I. cannot detect the path their going to take (Ex. the third map)
Kronx. G 4 Nov 2023 @ 12:48am 
Is that how huge our roads are 1/1 scale here in Canada? Lol. Definitely one of the longer campaigns I have played with lots of space to explore, somehow just seems a bit empty. Aside from that the ambience is really on point, the plazas on the second map look exactly like what I would see going home from work during those depressing fall/winter months, all dark out. Lastly, ain't nothing like a rock & metal enjoyer! Very good taste in music. 10/10 campaign, can't wait to play pt.2 and pt.3. Cheers.
星空下的小森林 17 Okt 2023 @ 5:55am 
7地图,挺好玩的,场景很大,8.5/10
幸存者 12 Agu 2023 @ 5:09am 
partner? When will the new map be released?:steamhappy:
Rene 5 Jul 2023 @ 2:48pm 
the more i play it love it more award for this game:steamthumbsup:
Rene 9 Mei 2023 @ 7:43am 
good map and game 10/10:steamhappy:
Jakiy 8 Apr 2023 @ 1:40am 
Not bad. You can get lost very easily in the forest and building area.
Murmkuma  [pembuat] 16 Agu 2022 @ 5:18pm 
@CaptPatrick01
Thanks for the feedback, appreciate it.
If you can give more specifics on any issues I can take a look at resolving them in any future updates, not planning much more development on this campaign but I will maintain it as much as possible. Bug reports always welcome.
CaptPatrick01 16 Agu 2022 @ 3:17pm 
A very good campaign. While there are a few issues with detail at times such as floating trees, a fence you have to walk through, and overblown audio with the bar and finale chopper, as far as maps with large areas go, this is one of the few that mechanically does it right. Exploration is often well rewarded, and despite the size, the landmark that indicates progression through the map is always well lit, with other surrounding lights and key details almost always pointing players in the right direction. There are plenty of cars for Tanks to punt around, (the first such occurrence seeing it bulldoze a bunch of cars in the distance as it approaches the starting apartment was really cool), and finale was well executed, defending from hordes atop two floors of a partially destructible footbridge. 4/5
Freddy The Flamingo 1 Jul 2022 @ 7:49pm 
Happy Canada Day
Murmkuma  [pembuat] 1 Jul 2022 @ 5:40pm 
v3.14 released - Happy Canada Day!
Updated nav's and some lighting, should solve spawning/finale issues.
Murmkuma  [pembuat] 26 Jun 2022 @ 3:18am 
ok, thanks for the feedback, I will look into these issues and see if I can make some improvements!
虾仁猪心 26 Jun 2022 @ 12:35am 
I enjoy this campaign, your maps are always big, big city, big memory, low frequency of infected spawns, they match well. But Chapter 2 is buggy, you could be born in a locked room under the stairs.
trojan.exe 8 Apr 2022 @ 6:48am 
Прикольная кампания, с большими и просторными картами, на которых нет чёткого пути следования, но проходятся они довольно быстро. Боты особо не тупят, оружия\патронов всегда в достатке. Единственное, что в концовке есть небольшой баг - не бегут зомбаки, если сидеть далеко от рации, т.е. когда нажимаем рацию, надо сидеть около неё, хотя бы до первого танка, иначе не будет ни зомбаков, ни вертолёта. Ну а в целом, всё отлично.

8\10
StevAna 26 Jan 2022 @ 8:47pm 
8/10, maps are huge
Pearl 🏳️‍🌈 3 Sep 2021 @ 10:34pm 
How long would the campaign and how easy is it? like such as getting lost?
_tensor 19 Jul 2021 @ 9:34pm 
the campaign is really good....but the optimisation of finale map is really bad.... my fps dropped from 400 to 90
Murmkuma  [pembuat] 26 Apr 2021 @ 1:08am 
My Baby by Black Market Candy
I've made the music used in my campaigns available here:
https://www.infinitytheoryproductions.com/soundtracks
RoyDJ 25 Apr 2021 @ 8:27pm 
there was a custom song in a bar or restaurant, i think it was chap 3?
does anyone know the song name
Murmkuma  [pembuat] 20 Feb 2021 @ 7:05am 
Re-compiled and repackaged the campaign.
Murmkuma  [pembuat] 18 Feb 2021 @ 7:52pm 
This should be a quick fix, should just have to recompile in HDR mode, should have an update soon
76561198193229874 18 Feb 2021 @ 7:45pm 
I just uploaded their screenshot, i'll send one of their screenshot. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2400424826
Murmkuma  [pembuat] 18 Feb 2021 @ 7:44pm 
I'll take a look at this campaign this weekend, where is the broken glass in ch 3?
76561198193229874 18 Feb 2021 @ 5:18pm 
And one more thing, fix the broken glass texture in chapter 3
76561198193229874 18 Feb 2021 @ 5:11pm 
can you at least update this campaign to disable the fullbright?
krit9122 18 Jan 2021 @ 6:38pm 
after map 2 all maps played afterword go fullbright until the game is restarted.
Sraigius 9 Des 2020 @ 4:05am 
Yesterday playtested maps 4 and 5. Navmesh is pretty good, though I did noticed some serious fps drops in finale area.
Murmkuma  [pembuat] 5 Des 2020 @ 7:20pm 
v 3.12 Update released with some modifications to maps and nav meshes, added models, re-worked lev 5 nav's slightly.
Murmkuma  [pembuat] 29 Nov 2020 @ 5:27am 
@All Dwighty Then
Thanks, this is helpfull feedback, I'll take a look
solpaca 28 Nov 2020 @ 8:35pm 
The building under where the heli waits seems to be off the nav mesh. So we could just cheese it by sitting there and waiting for tanks to despawn.
Murmkuma  [pembuat] 30 Agu 2020 @ 7:33am 
Any Nav issues?
Murmkuma  [pembuat] 22 Agu 2020 @ 4:55pm 
The updates have been uploaded, let me know if you guys are still having issues, most importantly the nav meshes on chapter 5 rescue vehicle should be fixed.
Murmkuma  [pembuat] 21 Agu 2020 @ 7:08pm 
I've updated the nav mesh, the issues around the rescue should be resolved, increased the area, cleaned up the nav meshes a bit. I'll work on a few other updates/fixes and release an update with the fixes soon
Murmkuma  [pembuat] 20 Agu 2020 @ 7:15pm 
OK, Thanks for the feedback guys, I will make some time to take a look at and fix the nav meshes