安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






However it is a little too saturated asnd so some obstacles are near impossible to see. The first tunnel section is unfair in the spinning laser grids can sometimes knock you about and slice too many times to continue. maybe also speed up the falling shards a little? I found to be hit directly by them so many times with no way to dodge or see them coming (due to the saturated colours). Oh and the medal system is currently impossible to achieve (misplaced decimal point makes even the bronze medal at 4.5 seconds. I assumed you meant 4.5 minutes lol)
So all in all, a good quality map, but turning town the colour saturation (of course turning of bloom helps but some like the flare) and reduce the speed of the laser grids and make the shards hit ealier. This shouldn't be too much of a hassle to fix I believe