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Hi everyone,
Further updates/balance for the War Bot.
Map Changes
Hill Tops - Act5
Chill Fang Boss - Reduced run speed slightly.
Class Changes
Warbot
Raised base health pool slightly.
Reduced delay of base heat/charge reduction from 1S to 0.5S
New skill: Thermal Recirculation
Scorching Barrage: Improved targeting of skill
Rocket Salvo: Rearranged Tier Bonus
Freezing Barrage: modified cast sound effect.
Sulphur Launcher: heat generation is now instant(it was gradual over time before)
Fists of Steel: Small changes to Tier 2/3 bonus(improved melee attack speed)
Glacial Strike: Small changes to Tier 2/3 bonus(improved melee attack speed)
Much feedback testing has been gathered from various players and ourselves over the years. It has been quite a challenge at times to build this mod to where it stands today yet the solutions have been just as intriguing. Thanks again for your time playing and consideration for our work.
@ HiFive : Huge thanks for logging those bug reports. Next update may help to solve those issues.
@ Awkward : 'Twas a pre-release test to ensure that the big update today was successful.
Hi everyone,
Please find latest update and patch notes below. we have largly focused on the warbot and doing additonal balance/development to skills this time.
Class Changes
War Bot
General: Tidied up several skills that have a small mana cost.
Fists of Steel:
Attack Speed increased +10%
Reduced cooldown 10%
Reduced heat generation from 3% to 2% to support early game
Glacial strike:
Attack Speed increased +10%
Reduced cooldown 10%
Tier 1 and 2 bonus swapped
Magma Slam: Attack Speed increased +10%
Ice Nova: Reduced cast skill sound volume!
Salvo Shot: Fully reworked into "Scorching Barrage".
Freezing Barrage: Reduced casting speed noise
Running Hot: Skill moved to 4th skill tree
Rocket Salvo: moved to skill tier 4, instead of 6
Glacial Spike: Tier4 bonus now in place
New Experimental skill added: "Fire Punch" added
Bug Fix
War Bot, Warning Flare level 3 issue corrected
Descriptions across the sites shall be updated to match the latest changes.
Good work finding and fixing the issue so fast.
Hi everyone,
This is a small but important update, Multiplayer should be working again now!
Bug Fix
Fixed Multiplayer crash issue
We are a patient and resolute mod team; we have faced big issues in the past and the mod continues to walk forward faithfully - through it all.
Y'all extended feedback is most welcome. The TL2-Ace Team thanks you incredibly for your support during this time of need.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/654068491/596287304339920226/
We keep this (here, the original) version untouched "as Single Player" temporarily; to reduce any complications on the matter.
Prevents further issues trying to purposely break the features (searching for the issue) currently present; for those enjoying the current state of the mod.
Protecting forward progress on several months worth of work while offering another version that "plays it safer" for Multiplayer.
Challenge Dungeons would be largely untouched naturally; ensuring that both versions are still as compelling as each other minus some newer class updates for Multiplayer.
Y'all feedback is most welcome; glad to open a Discussion on this if required.
And I thank y'all very much for all your offers and info to help on the matter. Most Welcome.
I would suggest keep the updates going like it goes and provide a link to ealier versions around februari 2025 or so.
To find back the cause it would help to check what part of the game was worked on around Jan/March 2025 that could have broken it. Since it does crash immidiatly it might have something to things getting out of the borders like maybe the warbot that doesn't go well in multiplayer.
Searching into the code is frequently hell of a workaround, what can help is getting big chunks out of the mod like keeping a whole added new class out and see if the crash still persist.
If the game is on sale I might give you guys an extra gift account. That can help multiplayer testing!
@Torchlight2 Plus - that is also our thinking, we have backup versions and we could roll back to a different older version. The problem is we are not 100% sure when the multupleayter issue occured. We would have to do alot of experimenting and my overall concern is that we "break" the mod or make things worse.
@𝔭 𝔞 𝔭 𝔦 - it is 98% complete, 1 more skill remains to be added, we were hoping to finish this off and final balancing in one of the next updates.
Overall me and Steffire are discussing next steps and if we try to recover multiplayer but at the risk of the overall mod. We may start a discussion on this and get everyone else thoughts before we do anything major
I am also interested to know if my 26 pet slots mod work fine in multiplayer setups. Couldn't test that myself... (I think it does since it affects only the players local files and the torchlight inspect each others inventory doesn't work on each other pets?)
"Critical hits removed from all enemies - no more random one shot deaths"
They also nerved the lethal blade floor traps in act 2.
I would have opt-in for mob still can crit but for like 10-20% bonus damage.
So yes they implemented a no random one shot death. On hardcore I still work with extra local saves. I had once a insane damage instant kill shot from the werewolf boss. Code can be silly at times ;)
Hi everyone,
Please find latest update and patch notes below.
Class Changes
New Character Icons
Soldier Icon Updated
Vampire Icon Updated
War Bot
Fists of Steel: Updated Icon
Rocket Jump: Updated Icon
Rocket Coptor: Updated Icon
Steam Launcher: renamed to Sulphur Launcher
Eye Laser: Now has a 16th skill point
Deep Wounds: Description updated to clarify that HP/MP steal effects work with this skill.
The Hunger: Further rescaled skill to be stronger at lower levels.
Blood Bath: Reduced cooldown to 3 seconds.
Death Scythe: Improved skill animation
Blood Scythe: Tier Bonus added
Blood Eruption: Tier Bonus added
Bat Swarm: Updated Icon
Slow Aura: Skill completed
Bat Form: Reduced speed when skill active, modified Skill icon
Gargoyle Form: Tier Bonus added
Blood Line(Tab 4 skill page) Tier2 completed, minor tweaks/balances to tier 1
Bug Fix
Fixed an issue with one of the corrupted lightning gems not triggering correctly.
Berserker Battle rage duration correctly stated as 5 minutes
Berserker Storm Claw duration correctly stated as 5 minutes
Duration increased from 60 seconds to 5 minutes
Stormclaw
Increased duration to 5 minutes
Neither of the changes has been changed in the skill tab. Is that a bug?
I have yet to test Grand Larceny mod with Essentials however the mod that goes on top will take priority (all features will be available) while the mod below will have overlapping features overridden (not available in-game). Has to be tested to know for certain.
Essentials makes it's own changes to the game as accessibility feels more complete with both.
If in need of a work-around to get the Stash functional - there's a trick where adding certain Inventory mods above Ace can solve that issue:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/654068491/4353365446950849460/
Shot in the dark musings about the multiplayer issues:
1) Sometimes other devices hooked up to a rig can interfere with a game. Perhaps this can also affect multiplayer?
2) Sometimes 3rd party software that is supposed to improve gameplay performance (such as MSI Afterburner) can do the opposite on games - especially older games. Perhaps this kind of software can also affect multiplayer.
https://youtu.be/sXwDpNdH3_g?si=KA-Tn3TC7LpUF1dY&t=98
We know that Internet Service Provider methods can cause connection issues however as to why a mod affects players separately to join multiplayer is somewhat beyond what the TL2 community has been able to discover through the years of report gathering.
My apologies for the inconvenience.
For you information, the issue we have is by using ACE only, we have no other mods active at the moment.
I know Torchlight 2 multiplayer is a bit janky with mods but I was trying to find a video or even an image of people playing together. Nothing for the moment. I almost thought this mod was for single player only.
Here's one example:
https://psteamcommunity.yuanyoumao.com/groups/TLM2H/discussions/5/3184614124776722217/