XCOM 2
WA'sCustomGear
147 条留言
Mizuki 水城 泰士 2020 年 9 月 2 日 下午 3:56 
Thanks for this! just what I needed for my Ghost Operataive, looks great with Power Armor!
Conefed 2019 年 5 月 11 日 下午 10:19 
The helmets are cool. I wish there were less fancy ones because I like to level up the looks of my characters and currently these would all be high ranking options. Looking for half-helms basically.
[UA]Dron z Furi #12 2018 年 8 月 2 日 上午 1:40 
I got problem, old (anarchy)version at least in barracks don't have textures. Means I got white-purple not ended helm/armor. But shiny version works well.
Brakkey Gurdy I 2017 年 10 月 3 日 上午 6:11 
Whoops, wrong area.
WastedAlmond  [作者] 2017 年 10 月 3 日 上午 1:01 
The neckpart should be a part of the torso, as the vanilla powered helmets disable lower faceprops, and I have made a lower faceprop neck cover. I'm in the process of creating a full set armor with a covered neck.

Since War of the chosen has launched I will update this version a little less frequently, focusing on the newer pack (WotC version). This is mainly due to a very busy RL schedule, I wont be abandoning this version though. So as a result the lower face prop I've been working on, on the side isn't up yet as I'm implementing some suggested improvements.
Brakkey Gurdy I 2017 年 10 月 2 日 下午 7:16 
You've been working on a neck parts thing for this - If you finally made one that fitted onto the powered helmets, you'd earn immortality in the community.
Jmf blw.tf 2017 年 9 月 23 日 上午 8:37 
oh boy exactly what the doctor recommend!!!
WastedAlmond  [作者] 2017 年 9 月 4 日 上午 6:58 
I am, just kinda slowly. Working on a full set of T3 armor at the moment (Helmet might be released earlier), but it's still a ways off, due to studies and my university game project taking up most of my time.

Also doing job applications and stuff so I'm really busy, but this mod is important to me so I will keep it updated as well as I can.
Drenamow 2017 年 9 月 4 日 上午 6:05 
You should keep making addons. This is sick!
WastedAlmond  [作者] 2017 年 8 月 31 日 下午 12:50 
Released the WotC version link on the top
Swords 2017 年 8 月 31 日 上午 8:04 
Good to hear, love this mod!
Reduviid 2017 年 8 月 30 日 下午 9:51 
looking forward to the update :) I love this mod!
José 2017 年 8 月 30 日 上午 3:40 
Noticed the update. All the armor that's close to vanilla textures work now. The armor that has the worn, Anarchy's Children textures are still not displaying them.
WastedAlmond  [作者] 2017 年 8 月 30 日 上午 2:18 
I little update. I'm currently downloading the SDK assets for WotC, so I can see what exactly they've changed up in the asset department. I tried hacking together a small fix by eliminating vanilla dependencies, but seems like they changed up the assets enough to still cause issues with my stuff.

Having to branch things off is starting to seem like a likely outcome.
José 2017 年 8 月 29 日 下午 1:29 
Oof. Fortunately, the models are still around, if the textures aren't. Might want to look into Claus' WGear. None of this happened to any of his textures, and it seems that he was the only modder that wasn't hit by WotC. Stenchfury's models were hit pretty hard, as well as most of Capnbub's stuff. I suspect that this affects models with in-game textures, as the Too Fancy mod was mostly intact, as it was mostly custom models, but I can't tell for sure.
WastedAlmond  [作者] 2017 年 8 月 29 日 下午 1:22 
I'll have to figure out a compatibility patch in the near future. Might even have to split it off into a separate mod, honestly don't know yet. I'll update once I figure it out.
José 2017 年 8 月 29 日 下午 12:35 
It's not compatible with WotC. The models are there, but no textures are being read.
Shadow of Epsilon 2017 年 8 月 29 日 上午 9:02 
Anyone know if this works with WotC yet? I'm still downloading it and can't tell.
José 2017 年 8 月 16 日 下午 8:41 
Another suggestion I have is to make the Psi Armor parts as options for helmet, upper, and lower face parts, and let the players deal with clipping with the armor that they use. While not as cool, it is a lot easier than figuring out how the gauntlet works as being a seperate part of the suit other than a decoration... tho' I think that this has to do as thinking of the armor as an item rather than deco. I'll get back to you on that.
José 2017 年 8 月 16 日 下午 8:37 
I see what you mean. It's a huge pain to figure things out, and I'm getting a headache just trying to imagine it. I'm thinking that the secret to figuring out something like that could end up being in Long War 2's Tactical. As for avoiding clipping... at least for the arm portion, I could suggest mirroring a tier 2/3 gauntlet and kitbashing it with a psi amp. Instead, of a barrel to shoot rockets, it would have a psi amp tip. The work had already been done on that.
WastedAlmond  [作者] 2017 年 8 月 16 日 上午 7:57 
I am not sure about how they execute the WAR suit gauntlet thing, it isn't a part of the "armor" as you stated already. But utilizing a similar technique could work, but do remember that the gauntlet is way simpler than both what you just suggested and to what I had in mind. I'd imagine loads of work going into working around clipping issues and whatnot.

My idea was highly similar to yours with add on cabling and whatnot, but it would be custom fitted to the warden, instead of a "armor" that would be placed on any cosmetic armor available.
José 2017 年 8 月 14 日 上午 11:44 
Don't fret about the meshes. Your stuff looks significantly better than vanilla.
José 2017 年 8 月 14 日 上午 11:42 
Actually, I have a more elegant solution for Psi Armor. Instead of making an entire armor set, it would be much, much easier to simply make parts of it. For example, the W.A.R. suit is always a W.A.R. suit due to the gauntlet that remains, regardless of the customization, this would make the mod compatible with other customizations but not only that, make things easier to have tier 1 and 2 variants.

I suggest that the true armor consists of 2-3 parts. One piece of armor on the right arm, one on he back, and/or one on the head. In the arm, we have what appears to be smaller end portions of the Psi amp running down the forearm to the hand, ending with a full-sized one at the back of the hand, held like a katar. Particle effects only come on if a Psi Amp is used, or remain on if the unit is otherwise psi inclined. The back portion is a simple battery pack underneath or replacing the unit's nationality flag, and the head portion could be some sort of circlet-looking item.
WastedAlmond  [作者] 2017 年 8 月 14 日 上午 11:32 
Yeah sure, I'll prolly release the simple psi armor mod of mine (warden with "Psi addon bits") once I get the meshes done (honestly not sure if it'll look good or not).

If I get around to making an actual fully custom psi armor, then sure I'd be open to giving permission to have it in a separate psi armor mod.
José 2017 年 8 月 14 日 上午 11:05 
I think it's best to wait for the custom meshes. Lol. Let's see what we could do. I kinda wanna build something cool. Gonna ask around, so if something does come of it, would it be fine to have some of your designs as the default presets?
WastedAlmond  [作者] 2017 年 8 月 14 日 上午 2:03 
It is nothing elaborate, in function it would be the XCOM EU psi armor, with a few augments. If I remember correctly (Been too busy to play around with that mod much as I'd like :/) it boosted will, psi offence and gave the mindshield perk. It had less HP and required a ready built mindshield as well to balance off the buffs.

I would have liked to study how I could make the armor give a sort of psionic detonation punch attack using the skulljack start animation (the uppercut), but again time restraints. And I don't think it would even be a matter of time sort of issue for my skillset :P

I could try to release the psi armor without the custom meshes, in which case it would be Warden with purple emissives.
José 2017 年 8 月 13 日 下午 3:32 
What do you mean by the stats? Are you adding in the Psi Armor type, just like the Wraith and the W.A.R.? A friend and I were fiddling around with the idea, but since I can't code for crap, and he's lazy, we gave up. Plus War of the Chosen is coming out, so for me, who prefers psionics from the Enemy Within/Unknown, I would have to wait for the Templars' animation set for the psi blades to have that as a replacer for the Amp... in other words, stuff I have no idea how to do.

Actually, that gives me an idea: if you're creating an altogether new armor type, could you make its abilities/use compatible with soldiers using Reality Machina's Partially Gifted? You could use the idea I wanted to use, if you're also waiting for WotC. I hope it doesn't sound like I'm telling you to do anything, it's just that I'm excited with the idea.
WastedAlmond  [作者] 2017 年 8 月 13 日 下午 3:10 
Aaactually, I've been cooking up a psi armor thingie as a mod scripting experiment. Though the idea with that was to make it Warden with added psi amp bits, the meshes are super WIP but the stats and whatnot are "done". It would be a separate mod though, once finished.

A clearly different looking psi armor cosmetic would be cool, but that would have to wait until I'm done with what I got in the pipes now. I remember people requesting tier 1 body cosmetics as well, so I'll have to see what I end up picking up after this.
José 2017 年 8 月 13 日 下午 2:16 
Yeah, it was me, waaaaaayyyyy back when you released the first helmet for compatibility for Jsleezy's neck protector and that muffler thing from Capnbub's mod. Glad you're still supporting your mod; I really love your armor design. Two things, tho': first, are you familliar with Claus' Warden Gear (WGear) mod? It adds tactiCOOL rigging to the tier 3 armor that would go really well with your designs. I think you should take some assets (with their permission) for your next armor design, or parts of it as right/left shoulder deco, a la Anarchy's Children. Speaking of which, two, how about some psionically inspired armor? I miss Aurora/Vortex Psi armor, and the Psi Operative doesn't get any love...

Anywho, good luck on your coursework. Hang in there 'til graduation!
WastedAlmond  [作者] 2017 年 7 月 30 日 上午 9:39 
Yeah, it is possible. I remember somebody suggesting enabling it before, actually, even though it would lead to clipping in some cases. I'll do my best to remember to put that in for the next version, along with the "Part Names" mod compatibility.

As for the next version, it will take a bit of time as I am currently busy dealing with some courses.
wolff_laarcen 2017 年 7 月 28 日 上午 3:46 
Any way to allow lower face props to show with these awesome helmets?
Shepard 2017 年 7 月 9 日 上午 7:25 
Those are really good looking !
The only things I can suggest right now are neck covers, laser designators/headlamps and high-tech HUD writings in the glass visors of the helmets that have one. Everything else in pretty sweet
Cornelian 2017 年 6 月 17 日 上午 10:56 
Excellent, thank you for this!
johann.berjot 2017 年 2 月 26 日 下午 3:37 
You made a must have !
K1ngPring1e 2017 年 2 月 1 日 下午 2:11 
dude nice job on this mod
Bantichai 2017 年 1 月 24 日 上午 6:45 
I think it should be fine, I normally use his Balaclava which is in the lower props and that's skin tight.
WastedAlmond  [作者] 2017 年 1 月 24 日 上午 6:43 
Hmm, I'll think about adding neck covers. The problem I see with adding them as options for existing helmets is clutter, I don't want to create a mass of variants that don't really change things up a lot.

That being said, I'd say that it's a safe bet that I'll think of some sort of neck cover for my next helmet. I'll also check and see if I can enable lower face props for some helmets, just gotta make sure that theres no massive clipping happening (With the capn's props).
Bantichai 2017 年 1 月 24 日 上午 1:20 
Or perhaps allow lower face props to show, that way the neck covers from Capnbubs would work :)
Elentári 2017 年 1 月 20 日 下午 7:20 
Maybe a version for the helmets including a neck cover?
So you don't see bare skin between helmet and heavy armor?
I thought of something like a tac mask or a bacalava.
PRPE7UAL 2017 年 1 月 20 日 下午 3:21 
IMHO this is by far the best cosmetic mod for xcom 2, keep up the great work mate!
Bantichai 2017 年 1 月 19 日 下午 4:01 
Keep up the great work!
TeK DeLorean 2016 年 12 月 16 日 上午 9:43 
awesome work!
Reduviid 2016 年 12 月 14 日 下午 4:12 
:OOOOOOOOO looks awesome!!!
Dragon32 2016 年 12 月 14 日 下午 2:33 
Wow. I know who's going to be gettng that in my current campaign. Looks like a great design, can't wait to check it out in game.
WastedAlmond  [作者] 2016 年 12 月 14 日 下午 1:44 
Everything should be up now.
WastedAlmond  [作者] 2016 年 12 月 14 日 下午 12:49 
Uuh sorry, I hit some RL stuff while updating the mod, so the page contents didn't get updated as the update went live. Doing it now =P
Dragon32 2016 年 12 月 14 日 下午 12:37 
An update to one of my favourite customisation mods? Woo-hoo!

Any chance on letting us know what the update is? Doesn't look like any new shinies from the modified files...
Boshty 2016 年 8 月 29 日 下午 7:27 
i want to hug you for this :)
Reduviid 2016 年 8 月 27 日 上午 1:05 
All this new content ... amazing stuff! Keep up the great work!!!
Imperator 2016 年 8 月 26 日 下午 8:06 
Looks very nice! Excellent job! :steamhappy::vahlen: