XCOM 2
Deadly Turret AI
15 条留言
Juravis  [作者] 2016 年 7 月 6 日 下午 1:10 
I was going to update this for DLC3, but they already did partially.

Also since they're not top notch turrets, i didn't want them to have all the full perks a Turret has.
Juravis  [作者] 2016 年 7 月 2 日 下午 12:46 
Noooooo use that instead
Jabel 2016 年 7 月 2 日 下午 12:23 
Is this compatible with the AI changes in A Better Advent? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=628891110
ProvokingPerch 2016 年 4 月 14 日 上午 2:51 
I remember when one of my favourite soldiers were mind-controlled, they had one health and were ruthlessly cut down from behind as they were advancing on my non-mind controlled guys with murderous intent.

Hopefully this mod fixes that. Thanks!
Juravis  [作者] 2016 年 3 月 24 日 上午 10:33 
The turret does overwatch at the end of its turn, 50% of the time.
Mr. Someguy 2016 年 3 月 24 日 上午 1:31 
Nice mod, attacking the same unit twice is questionable though. Is there any way to have Overwatch proc at the end of it's turn like the EU Sectopod?
Larania 2016 年 3 月 24 日 上午 1:00 
meh it just doesnt miss on my end.. coz you know xcom YOU MISS A LOT, but ur enemy doesn't miss sh*t... but anyway.. turrent doesn't stop attacking, like has unlimited turn on anyone it sees..
but at least it doesn't attack mind controlled ones
Juravis  [作者] 2016 年 3 月 24 日 上午 12:51 
@unikornus Thanks chief, means a lot.
Juravis  [作者] 2016 年 3 月 24 日 上午 12:51 
@One Fap Pikachu I haven't made any changes to accuracy, you'll want to refresh your XCOM installation in Steam and return it to its pristine state then try again.
unikornus 2016 年 3 月 24 日 上午 12:31 
Thanks, ADVENT! After I made that comment, I noticed it's your work. I've been collecting your mods so I figured something happened. :)
Larania 2016 年 3 月 24 日 上午 12:20 
bugged on my side.. turret NEVER stops attacking.... does not even miss.... and takes too long to make an attack
Juravis  [作者] 2016 年 3 月 23 日 下午 11:55 
@Anomaly Of Awesome : I wouldn't know how it compares, I just saw holes in the code and patched it to what seems reasonable to me, to what you see in the description. The Turret Squadsight is independent.

All I can say about the changes is that with this and Squadsight, you'll really be on your toes for positioning if you encounter a group of aliens and a turret behind them high above.

Also I think my "Orange Alert" code is unique. I really like it.
Zigg Price 2016 年 3 月 23 日 下午 11:35 
So is this an AI change to take advantage of the Turret Squadsight, or is it meant to help turrets in general. If the latter, how does it compare/contrast with other Turret AI mods?
Juravis  [作者] 2016 年 3 月 23 日 下午 10:54 
♥♥♥♥♥♥♥♥ it keeps removing the desc everytime i update i hate ModBuggy, fixed description.
unikornus 2016 年 3 月 23 日 下午 10:45 
And?