安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Well the maps I got from steam workshop, they had a space in the file name and you have it in your mapvote menu as well!
Yeah well anyways, update this map to have a victory condition once you reach the end or have the zed counter be paused until you reach the end in which case you start a normal wave match just like the previous two KF-RUN! maps you made.
Otherwise, waiting and unable to kill the zeds(once you reach the end - the peep hole is not enough to kill the zeds hiding behind the walls) to speed up is kinda off-putting.....just to let you know.
Yes I was writing very quick and forgot this word
I reside in Australia and I guess that's the kind of ping I am getting when connecting from AUS. I have like an average net connection according to other people....
Well there is space in the name, just before the number 2 and 3, if you took a look at the screenshot of the mapvote menu showing the KF-RUN! maps grouped together....
So, I finished it in under 7 mintues and 30 seconds and with over 300 ping I might add: http://psteamcommunity.yuanyoumao.com/id/Boltte/screenshot/191794882254648388 but still no victory condition once you reached the end. So now I have to wait till the boss dies for the condition to take effect: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=794505359 .
Also I find it interesting that you managed to get those maps working without having an underscore instead of a *space* there...http://psteamcommunity.yuanyoumao.com/id/Boltte/screenshot/191794882254648800
Yep, other than managing to run it without an underscore inbetween the numbers and the the exclamation mark, it pretty much behaves what I had experienced before.
I might have to try your server to see how you've got it configured for all three maps.
subscribe me on YouTube: https://www.youtube.com/channel/UCx_CTbbuJECvaOiGFehGZzQ
Two questions:
1) Why does the Blue-ish tint stay after jumping into *water*?
2) Nothing happens once you reach the end, perhaps make a win function or something so it says "you have survived" once you reach at the end of the map? Otherwise you'll have to wait till wait till the boss kills itself in the *room*......and what if you reached the end of the map by wave 4/5 on a long game as I just did it in 5 waves? Well that's 5 more waves to wait and then the boss wave too.
I have fix this problem
I know what on your picture stand and i thnow what this mean: Zombies will killed
automatically
Restart the map on another (highter) difficult
Also at the end when patty comes, I crash with this error: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=694498967