武装突袭3

武装突袭3

Send Curator Units to Server
10 条留言
PFC Ryan Calvin 2023 年 10 月 10 日 下午 12:31 
Does this mod still work?
gpgpgpgp1234  [作者] 2018 年 3 月 22 日 上午 9:33 
Both Zeus and server must have the mod. And last week it still seems to work,
Jakes 2018 年 3 月 22 日 上午 9:09 
can this be run aoptional mod for Zeus player?
SycHolic 2018 年 3 月 22 日 上午 8:22 
coolies I take it even though you havent posted updates in awhile it still works? (not that zeus really has changed much in the past few years either but... rather ask)
gpgpgpgp1234  [作者] 2018 年 3 月 22 日 上午 6:53 
@Sycholic Server takes over AI units running on a player's computer once he/she disconncets. The same goes for Zeus placed units (by vanilla default, running on Zeus's computer until he disconnects).
SycHolic 2018 年 3 月 22 日 上午 1:02 
This is a old mod does Zeus still work like this? and if it does what happens when a zeus disconnects or gets kicked from BE timeouts? Ive noticed AI seem to freeze for a bit but then get active again.. is that cuz the server choking on moving all the AI control to the server side since the zeus isnt connected anymore?
Jakes 2017 年 2 月 7 日 下午 11:55 
oo ok i always assumed remove from zeus is like giving the units to the server.... but i hear you.

Ok so for the feed back is it text that pops up or a audible sound?
gpgpgpgp1234  [作者] 2017 年 2 月 7 日 下午 5:10 
Sending units to zeus is different from removing items to zeus.
By default, zeus sapwned units are "local to zeus's client", which means all these units' AI and damage calculations are handled on spawner's PC. Upon on every performance lag / unstable network connection between zeus's computer & the server, those units flash back and forth or temporarily become static and invincible. To improve the situation, sending zeus spawned units to sever makes them "local to the server", which means calculation is handled by server, which is faster and saves unnecessary network comms. This is especially helpful when you're using a good dedicated server, which can then handle hundreds of zeus spawned AIs fighting, with no clients feel lagging.
Upon a successful sending, the mod will give zeus a feedback.
Jakes 2017 年 2 月 7 日 上午 2:53 
hi gp, thx for this...does this work similar to remove items from zeus. also how do i know it has worked as in it has send the units to the server

Is there some visual que
FeuerGolem® 2016 年 11 月 21 日 上午 9:50 
for me thats not gonna be a problem im zeus and server xD