Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Slower Corpse Decay and Bigger Armies
29 kommentarer
WarMaster GoreHowl 1. juli 2023 kl. 22:30 
wow man thank you so much!
Ben  [ophavsmand] 1. juli 2023 kl. 21:52 
Sure, Done!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2997666515
This version has the pop changes and it should work in campaigns
WarMaster GoreHowl 1. juli 2023 kl. 18:20 
would you by any chance be willing to upload a mod that JUST inceases the pop limit ( especially for campaign ) and not the corpse decay part? I'd really appreciate it.
Vaskonios 3 20. dec. 2016 kl. 4:58 
Me 2 the towers limits stops at 20
Hacknerds 24. juni 2016 kl. 20:03 
This doesn't seem to be able to remove the tower build limit. The population and the corpse decay changes worked fine, but I couldn't build more than 20 watch towers.
wiMsE 9. juni 2016 kl. 11:42 
Thanks so much for uppdating it, saved my and my friends AoM experience!
rdunk 6. juni 2016 kl. 16:21 
Will you ever get around to fixing it, because I refuse to play it again until it is fixed.
rdunk 4. juni 2016 kl. 7:46 
It is not working for me so please fix it so it will work again,
Der dicke Kontrolleur 1. juni 2016 kl. 5:22 
Thx alot for this awesome Mod @Ben :)
Ben  [ophavsmand] 31. maj 2016 kl. 16:27 
If you apply the fix that Papaco suggests below, that will work as a temporary fix. The proto2.2 file is located in the mods folder of the Age of Mythology folder.
Der dicke Kontrolleur 31. maj 2016 kl. 9:12 
Does it work now ? together with friends

posted: 31.05.2016
Ben  [ophavsmand] 29. maj 2016 kl. 19:45 
I'll try and make a proper update sometime soon.
Dollynho your little friend 27. maj 2016 kl. 10:49 
it works now
Dollynho your little friend 27. maj 2016 kl. 10:49 
Quick fix: just rename the proto2.2 to 2.4
Sir Cheese 27. mar. 2016 kl. 1:20 
alright thank you
Ben  [ophavsmand] 26. mar. 2016 kl. 18:02 
If every player in the game has the mod installed, then yes it should work.
Sir Cheese 26. mar. 2016 kl. 8:08 
can i use this mod in multiplayer?
Rockwool 25. mar. 2016 kl. 9:30 
Have no others mods installed yet, but really like this one and works great:steamhappy:
rdunk 23. mar. 2016 kl. 20:36 
Did you fix it yet, because it just stopped working for me today?
Ben  [ophavsmand] 20. mar. 2016 kl. 18:03 
I figured out the problem and I hope I can make a fix for it soon.
Ben  [ophavsmand] 20. mar. 2016 kl. 16:52 
Really, Ill look into it more
madgamer5 20. mar. 2016 kl. 16:45 
it worked befor last patch and it still works for the xpacks
Ben  [ophavsmand] 20. mar. 2016 kl. 16:42 
The campaign works a bit diffently than the random maps so the population and build limits of the mod wont work on the campaign but the corpses should stay on the ground
madgamer5 20. mar. 2016 kl. 12:54 
zero population still not working after restarting fall of the trident as well as uninstalling all other mods but this one. any ideas?
Ben  [ophavsmand] 19. mar. 2016 kl. 21:35 
I was unable to replicate the issue with the atlantians you describe Vikie the only things I can think of is a mod conflict or the tale of the dragon expansion may cause an issue if you dont own it. As for the Fall of the Trident starting a mission again ot moving on to the next misssion should fix it, but if there are any map specific build limit this mod should not override them.
Ben  [ophavsmand] 19. mar. 2016 kl. 18:30 
I'll check out those problems
Harmsway 19. mar. 2016 kl. 16:03 
It works!
But I wish you could remove the slow decay. Makes it very hard to see what the heck is going on...
跟你讲我超爱学习 19. mar. 2016 kl. 9:11 
Play a random map , Atlantis can not upgrade to hero age even you biuld a temple and have 400 food
madgamer5 19. mar. 2016 kl. 9:02 
not working for fall of the trident