Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Slower Corpse Decay and Bigger Armies
29 kommentarer
WarMaster GoreHowl 1 jul, 2023 @ 22:30 
wow man thank you so much!
Ben  [skapare] 1 jul, 2023 @ 21:52 
Sure, Done!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2997666515
This version has the pop changes and it should work in campaigns
WarMaster GoreHowl 1 jul, 2023 @ 18:20 
would you by any chance be willing to upload a mod that JUST inceases the pop limit ( especially for campaign ) and not the corpse decay part? I'd really appreciate it.
Vaskonios 3 20 dec, 2016 @ 4:58 
Me 2 the towers limits stops at 20
Hacknerds 24 jun, 2016 @ 20:03 
This doesn't seem to be able to remove the tower build limit. The population and the corpse decay changes worked fine, but I couldn't build more than 20 watch towers.
wiMsE 9 jun, 2016 @ 11:42 
Thanks so much for uppdating it, saved my and my friends AoM experience!
rdunk 6 jun, 2016 @ 16:21 
Will you ever get around to fixing it, because I refuse to play it again until it is fixed.
rdunk 4 jun, 2016 @ 7:46 
It is not working for me so please fix it so it will work again,
Der dicke Kontrolleur 1 jun, 2016 @ 5:22 
Thx alot for this awesome Mod @Ben :)
Ben  [skapare] 31 maj, 2016 @ 16:27 
If you apply the fix that Papaco suggests below, that will work as a temporary fix. The proto2.2 file is located in the mods folder of the Age of Mythology folder.
Der dicke Kontrolleur 31 maj, 2016 @ 9:12 
Does it work now ? together with friends

posted: 31.05.2016
Ben  [skapare] 29 maj, 2016 @ 19:45 
I'll try and make a proper update sometime soon.
Dollynho your little friend 27 maj, 2016 @ 10:49 
it works now
Dollynho your little friend 27 maj, 2016 @ 10:49 
Quick fix: just rename the proto2.2 to 2.4
Sir Cheese 27 mar, 2016 @ 1:20 
alright thank you
Ben  [skapare] 26 mar, 2016 @ 18:02 
If every player in the game has the mod installed, then yes it should work.
Sir Cheese 26 mar, 2016 @ 8:08 
can i use this mod in multiplayer?
Rockwool 25 mar, 2016 @ 9:30 
Have no others mods installed yet, but really like this one and works great:steamhappy:
rdunk 23 mar, 2016 @ 20:36 
Did you fix it yet, because it just stopped working for me today?
Ben  [skapare] 20 mar, 2016 @ 18:03 
I figured out the problem and I hope I can make a fix for it soon.
Ben  [skapare] 20 mar, 2016 @ 16:52 
Really, Ill look into it more
madgamer5 20 mar, 2016 @ 16:45 
it worked befor last patch and it still works for the xpacks
Ben  [skapare] 20 mar, 2016 @ 16:42 
The campaign works a bit diffently than the random maps so the population and build limits of the mod wont work on the campaign but the corpses should stay on the ground
madgamer5 20 mar, 2016 @ 12:54 
zero population still not working after restarting fall of the trident as well as uninstalling all other mods but this one. any ideas?
Ben  [skapare] 19 mar, 2016 @ 21:35 
I was unable to replicate the issue with the atlantians you describe Vikie the only things I can think of is a mod conflict or the tale of the dragon expansion may cause an issue if you dont own it. As for the Fall of the Trident starting a mission again ot moving on to the next misssion should fix it, but if there are any map specific build limit this mod should not override them.
Ben  [skapare] 19 mar, 2016 @ 18:30 
I'll check out those problems
Harmsway 19 mar, 2016 @ 16:03 
It works!
But I wish you could remove the slow decay. Makes it very hard to see what the heck is going on...
跟你讲我超爱学习 19 mar, 2016 @ 9:11 
Play a random map , Atlantis can not upgrade to hero age even you biuld a temple and have 400 food
madgamer5 19 mar, 2016 @ 9:02 
not working for fall of the trident