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12:23:23 Ref to nonnetwork object 1818130: <no shape> #particlesource
12:23:27 Ref to nonnetwork object 1818132: <no shape> #particlesource
12:23:30 Client: Remote object 4:0 not found
i can't find anything about it
After reading alot of comments here, i often find a hint to a "destructiblelist.cpp".
But where do i find the list, where do i put it, how does it look like?
Anyone here can help, maybe with an List :)
Reaching out to potentially spark your interest in a partnership deal with BisectHosting! Us at Bisect have noticed your workshop project and think you’d fit in well with the rest of our creators. We offer a variety of awesome perks for our creators. Things like free servers, full access to our artists, and a personal promo code! If interested, let me know and we can discuss more details.
Can’t wait to hear from you!
Thanks,
Martin
BH Partnership Manager
Discord: bhmartin
This is a Key signed Mod."
learn to read the description dude
If this "Exile" mod is needed to play why i don't see any "REQUIRED" mods?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762995666
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762995713
Classname:
[code]Land_i_House_Big_01_V1_F
Land_i_House_Big_01_V2_F
Land_i_House_Big_01_V3_F[/code]
Land_i_House_Big_01_V1_F [community.bistudio.com]
Land_i_House_Big_01_V2_F [community.bistudio.com]
Land_i_House_Big_01_V3_F [community.bistudio.com]
Is there a Solution?
We already try to replace this buildings with the malden ones but dont work.
https://www.youtube.com/watch?v=oK8nFvIdIUM
[code]18:41:50 Land_i_House_Big_01_V2_F: door_1_rot - unknown animation source door_1_sound_source
18:41:50 Land_i_House_Big_01_V2_F: door_1_handle_rot_1 - unknown animation source door_1_nosound_source
[/code]
the link to the mod in French no longer works can you update the link please thank you very much
I just asking :)
I will return to work on the extended_base_mod. At the Moment i am working on a localization file to bring up all the names in Your languages.
Planned: german, english and french.
I would be happy if someone of the community would Help me translate into other languages. Feel free to write me.
In addition i will add a few New buildings and want to change sth of those stuff you guys already mentioned.
Just Look for the Tab in "Diskussions" to comment what you would love to See in the future.
Best regards
Freakylein
For instance, If I spawn the Huge Container, Land Container Green, Small Container or Bunker. I can place them, but once they're placed, I can only pack them. If I click on inventory I have "Cargo is locked", as if it wasn't my container. There isn't a unlock option. However if I choose to pack, The keypad comes up to unlock with default 0000, and then it despawns to a little wooden crate.
all of the items are inside the traderlists.
the items you mentioned down below will not be available in the next version.
//"Land_Target_Oval_F",
"Land_Airport_01_hangar_F_Kit",//V0.2.8 // Big Airport Hanger Apex
//"Land_Shed_01_F", // Yellow Toilet Hut
"Land_i_shed_ind_F_Kit", // Big white warehouse Apex
"Land_i_Shop_01_V2_F_Kit", // Shop
//"Land_Hotel_02_F", // Hotel
//"Land_LampDecor_F", // Nice Street Lights
//"Land_TTowerBig_1_F", // Big Radio Tower
//"Land_Barracks_01_camo_F", // Baracks Camo Version
//"Land_Obstacle_Climb_F", // Obstacle Climb
//"Land_Shed_02_F",