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ONE。
I displayed it by reading the data. This MOD has a bug.
The current maximum speed of ammunition in the game is 2000.
The speed exceeds 1500.
There will be a noticeable phenomenon of ammunition passing through the entity.
This effect is very noticeable within a range of 10000 meters.
Speeds exceeding 2000 are only suitable for orbital bombardment.
The range is between 40.0000 and 80.000. The bug effect will weaken.
TWO。
I want to ask. How to contact the original author. To obtain authorization.
I also created a new version of this MOD by fixing bugs.
He will work with all other versions of finance. I only used 5 turret models.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=785762364
I have encountered a bud, the large grid canons don't target pirate npc ships (and stations). They do target ships that i change ownership on, but not the ones the game spawns.
If anyone knows a fix for this please tell me
it appears to intirely ignore the modded shields, causing block damage while there is still around 30 million shield points left
wich would mean that the shell litterly phases trough the shields, wich is just not how its ment to work
i need a turret that can point sky high and shoot down low orbit targets
ranges?