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Could you tell us if it works for wotc or if your're planning of upgrading it
I just want to say that with all your work, and many other modders, we don't need an updated lw2 adaptation.But, we NEEDS this one.Thxs. Have a nice day or night. :)
https://imgur.com/cXOHufG
http://imgur.com/yGreldP
;And this value governs whether alien facility missions bump up the force level whenever you destroy one. Have fun playing the balancing act of deciding when to destroy them if you turn this on!
+BlacksitesAffectForceLevel=true
So you want to lower the number if want max difficulty to be reached sooner, and raise the number if you want to decrease the maximum the game can add, if you're using a higher base difficulty.
if i raise the doom divider,
+DoomDivider=3
means the difficulty raises exponentially whenever my doom meter increases right??
You might need to up the pips removed from facility and story progressions otherwise the player might feel bum rushed to the finale.
thank you for opening the path.
In recommendation of some people's suggestions though (both on here and other places) I've basically re-jiggered it so destroying blacksites will decrease it by 1 with the default settings and setting back the alert level for a couple weeks before it resumes normal function.
(The previous behaviour can be turned back on with some editing of the .ini though.)
So your mod overrides the vanilla alert level mechanic, right?