Killing Floor 2

Killing Floor 2

Mountain Arena
16 条留言
Foxire 2021 年 6 月 2 日 下午 4:12 
A very well made map with a lot going on and even more to mess with, really love all the spacing and movement options, plenty of places to go, hardly any real choke points. This kind of map would be insanely fun on a 16 player + kind of servers.

Only a few things I'd love to see for this map, Objs like Stand Your Ground, Collectiables (cuz all the good maps gottem and this should be one of em), and maybe some fun interaction stuff like traps or even just goofy easter eggs.

5/5
Phil 2018 年 8 月 10 日 上午 7:03 
Hello ,
I recently played your map -- Great work!
Unfortunately, a zed got stuck and we weren't able to kill him unless he decided to run after us after a considerably long time.
Simultaneously we noticed that we can walk through an elevator door, which is not intended for that.

https://steamuserimages-a.akamaihd.net/ugc/972101581448986586/51B76BD3AB28D07DCF41BCA38DB64FAB1579BB6E/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984009/B25153CD86A22458E93E459732DBEC77BA52ADF7/

https://steamuserimages-a.akamaihd.net/ugc/972101581448984545/FADAD4FECD65E4F8E8534E844ED623EDD968DD16/
Good arena, nicely detailed, could use Stand Your Ground functionality.
ChemSiR 2017 年 5 月 5 日 上午 8:34 
Please fix the collision of the elevator door, everyone can get inside and exploit the game.
https://steamuserimages-a.akamaihd.net/ugc/834699937927247684/9E3ED0236C6B70B2D15627EB95441F688D9B661F/
ChemSiR 2017 年 3 月 19 日 下午 4:11 
Hope no more zeds getting stuck, so I can put it on my server. Waiting for the fix, appreciate for the hard works.
Pokerman 2017 年 2 月 28 日 下午 7:02 
I am sorry to bump the bug report again, because there is one bug slip through the net.

http://i.imgur.com/bvZFbyj.png

The yellow square has no pathnode near it, the siren will stuck here after spawn inside it.
Lunacinda  [作者] 2017 年 2 月 20 日 上午 7:01 
Version 2.1

* Collision on the large main floor should now be working more properly

* Numerous "out of map" areas that were previously accessible by means of clever movement have been blocked off and can no longer be reached (sorry jumpers!)

* Several Zed spawn areas have been fixed, preventing them from getting stuck (hopefully)

* Lightmap resolutions that were previously way too high have been greatly lowered on many background elements that don't benefit from them. This is a minor optimization that has reduced the map file size considerably.

Discuss this update in the discussions section.
Sean Sindahl  [作者] 2017 年 2 月 19 日 上午 9:46 
Damn Pokerman, that is some A quality feedback mate, really appreciate the effort you put into it! I'll fire the map up and have a look at it again. It's an old map from back when we were still learning the SDK, so it suffers from a lot of noobie issues.

I'm not keen on spending much time on it but so I'll just do some quick fixes that should hopefully solve the points you've brought up. Again thanks a ton for the report!
Pokerman 2017 年 2 月 19 日 上午 12:01 
Summary of Map Flaws :

http://imgur.com/a/NJNTm
Bbeast 2016 年 12 月 10 日 上午 4:01 
I had a Siren spawn outside of the map. We had to suicide just to be able to find her.
DarkDarkington 2016 年 12 月 3 日 下午 5:53 
Had an issue with a siren spawning in a car, otherwise great map.

http://i.imgur.com/K0sv73d.png
{StayGold} HotShot 2016 年 11 月 11 日 上午 1:15 
Vamp you are amazing! this map is gorgeous! great team!
{StayGold} HotShot 2016 年 11 月 11 日 上午 1:09 
♥♥♥♥♥♥♥ Beautifull! rising to only Seans standards!
brick 2016 年 10 月 28 日 上午 12:06 
-Trader Arrow doesn't work sometimes
-Last Zed doesn't spawn
-Zeds glitch walk around
Neoky 2016 年 5 月 2 日 下午 1:27 
I ended up camping out on the top of the warehouse burning down waves of zeds. Besides for husks, I was pretty safe up there. Still had a great time.
Atlaimond 2016 年 3 月 17 日 上午 1:57 
This map enough good for up-vote.

I’ve found only one bug. The trader arrow didn’t worked two times.
When I was on the roof and the trader was on the floor.
When I was on the floor and the trader on the first floor.

Up-Voted. :upgr: