XCOM 2
Mission Award Variety
228 条留言
Zeonista 2020 年 1 月 9 日 下午 4:49 
This is a fun mod, makes me smile a lot.
tiktaalik 2019 年 2 月 14 日 下午 12:41 
It appears that "Most kills in a turn" erroneously counts fan fire kills as 3 kills.
tiktaalik 2019 年 1 月 16 日 下午 2:15 
Awesome mod! I added some important (I think) information to the LW2 discussion. I believe that the way it is now, the mod does not account for all damage dealt in LW2. And perhaps for damage dealt by custom classes.
atamize  [作者] 2017 年 10 月 2 日 下午 3:39 
Hey guys, WOTC Nice Mission Debriefing is now available. Have fun :)
Pirnie 2017 年 9 月 16 日 下午 3:51 
Great news, I love this mod
DiscoDragon 2017 年 9 月 11 日 下午 4:37 
Fantastic!
Dragon32 2017 年 9 月 11 日 下午 12:32 
@atamize:
Fantastic news, this is one of my favourite mods.
pmsgamer 2017 年 9 月 11 日 上午 11:52 
Much appreciated :steamhappy:
atamize  [作者] 2017 年 9 月 11 日 上午 10:22 
@DiscoDragon: I'm working on a brand new mod for WOTC, rather than trying to update this one. I'll post here when it's ready.
DiscoDragon 2017 年 9 月 11 日 上午 5:55 
My game seems to crash when I use your mod with WotC, including when it's the only mod used.
It crashes when I try to move a soldier, more specifically.

I really like your mod, I hope yoou can make it work again :)
jaredjeya 2017 年 9 月 3 日 上午 11:53 
Same here, I'm excited to see what you do! The standard awards screen is so unbearably dull after using this mod :)
pmsgamer 2017 年 9 月 3 日 上午 10:10 
Looking forward to the WotC, thanks for letting us know!
Arkhangel 2017 年 9 月 1 日 下午 11:06 
Well, you kinda need the mod to allow for the new After-action poster, after all ;)
Queeny Ren [λROR] 2017 年 9 月 1 日 上午 4:45 
Thanks so much for being willing to make a WotC mod, I love this mod and hated the idea of playing without it <3
Nasarog 2017 年 8 月 31 日 下午 4:02 
Looking forward to it.
atamize  [作者] 2017 年 8 月 31 日 下午 3:50 
Yeah, so this mod is definitely not compatible with War of the Chosen. However, I will make a mod specifically for WotC that incorporates elements from this mod. Should be really cool!
Dragon32 2017 年 8 月 31 日 下午 1:29 
@atamize:
Rather than two columns of stats the debriefing in WoTC (played one mission unmodded) is a Photo Booth poster in the left column and the right swaps between the two original sets of stats.
DOX 2017 年 8 月 31 日 下午 12:30 
Yeh can confirm also crashes in wotc atm when clicking a movement
Nasarog 2017 年 8 月 29 日 下午 2:02 
Thank you, it was a real fun mod. Great job!
atamize  [作者] 2017 年 8 月 29 日 下午 1:45 
I haven't had a chance to check out War of the Chosen yet, but I'll let you know if anything needs to be updated.
Nasarog 2017 年 8 月 29 日 下午 12:00 
Willl this be updated for War of the Chosen?
dukedom 2017 年 8 月 29 日 上午 10:35 
Not wotc compatible for me. Crashes the game once I try to move a soldier. No blame here just wanted to let others know.
macelharen 2017 年 8 月 20 日 下午 9:44 
what i'd been hoping for is more details to help encourage spontaneous roleplayed backstory of certain characters heading for the 'pool'...kind of like inspiration for why characters are memorable.
macelharen 2017 年 8 月 20 日 下午 9:42 
*sad panda* nah. don't bother. his mod was soulless, mindnumbingly unaesthetic and immersion breaking - Just emphasized the RNG - Nobody likes being reminded of how purely rng this game is...i mean, i like playing Darkest Dungeon just for the pure pain, but i'm not exactly in love with it.
atamize  [作者] 2017 年 8 月 20 日 下午 7:06 
@macelharen: this mod isn't officially compatible with Nice Dropship since that mod overrides UIDropShipBriefing_MissionEnd. Theoretically, if that mod were implemented in another way as I suggested in the thread on the mod's forum, you could use these settings so that my mission awards screen could be timed to show up somewhere in the rotation. But unfortunately that hasn't happened. Maybe I'll ping the other modder to see if I can contribute or something.
Dragon32 2017 年 8 月 20 日 下午 3:37 
@macelharen:
I thought all that jiggery-pokery was for compatibility with Nice Dropship Debriefing, which never included the compatibility bits to make it work with this mod.
; Only set this if you have the Nice DropShip (De)Briefing mod
NDScreenIndex=-1

(Code tags work in Discussions but not here in Comments, annoyingly)
macelharen 2017 年 8 月 20 日 下午 1:43 
i'm assuming all i do is change: NDScreenIndex=1
macelharen 2017 年 8 月 20 日 下午 1:41 
heya...do i still have to put this into your config file still?
[code];Reworked Standard Screen
+Screens[0]=( L1 = "Team_SuccessfullShotPercentage",L2 = "Team_AverageDamagePerAttack", L3 = "Team_AverageEnemiesKilledPerTurn", L4 = "Team_AverageCoverBonus", R1 = "GetUnit_DealtMostDamage", R2 = "GetUnit_TookMostShots", R3 = "GetUnit_MostUnderFire", R4 = "GetUnit_MovedFurthest", DisplayTime = 15)
; Hit Luck Screen (Previously just Luck Screen)
+Screens[1]=( StartLeft=0, L1 = "Team_HitLuck_V01", L2 = "Team_HitLuckRating", L3 = "ForUnit_HitLuck_Next_V01", L4 = "ForUnit_HitLuck_Next_V01", R1 = "ForUnit_HitLuck_Reset_V01", R2 = "ForUnit_HitLuck_Next_V01", R3 = "ForUnit_HitLuck_Next_V01", R4 = "ForUnit_HitLuck_Next_V01", DisplayTime = 15)
blah blah blah
[/code]
Retsu 2017 年 7 月 20 日 上午 5:25 
Add in a "First blood" award
Jens Viking 2017 年 7 月 18 日 下午 1:30 
Tis is a fun mod ^_^
Dragon32 2017 年 7 月 6 日 上午 11:37 
Thanks, atamize. Always good to have someone who knows what they're talking about confirm my, often shaky, thinking
atamize  [作者] 2017 年 7 月 5 日 下午 4:10 
@Dragon32: Yes, the vanilla awards use the base game calculation. What the game considers an 'attack' for this award is up to Firaxis; any special attacks modders have come up with probably need to be counted manually.
Dragon32 2017 年 7 月 5 日 上午 11:51 
I've got the IncludeVanillaAwards option enabled.

I think that those awards use the base game's calculations rather than those added by this mod.

Reason I say that is I completed a mission and my Shinobi (who'd only fired the last shot of the mission to give him a kill) got the Made Most Attacks award. All the Rangers (LW Perk Pack) who had been using Light 'Em Up for many kills didn't.

So I guess that that reward hasn't been re-defined to include the ability types in the INI?
Dragon32 2017 年 4 月 22 日 上午 10:56 
@atamize:
Oh. My. God. What an amazing bug!
atamize  [作者] 2017 年 4 月 22 日 上午 10:37 
@Dragon32: If the soldier's name contains the word 'right' it will be right-aligned. It's a bug with the UI system; you can also see it with the Center Mass perk being center-aligned.
Dragon32 2017 年 4 月 21 日 上午 10:41 
@atamaize:
Just got my first "Greediest" award, the soldier's name text is right-aligned though, unlike the rest which are left-aligned.
Dragon32 2017 年 4 月 17 日 下午 2:37 
@Daryl DIxon:
I'm 99.9% sure this mod isn't your problem. Sounds like a problem with ABA 2. Think if you're using Additional Mission Types (and maybe you got one of those missions) you need to edit some INIs. Have a read of the AMT Description.
Daryl Dixon 2017 年 4 月 17 日 下午 2:13 
Before you updated, i had reinforcement pods working correctly, but after you're recent update, the reinforcement pod was not spawning.(empty ship) this is the only mod that was updated from yesterday to today.
Zloth 2017 年 4 月 16 日 下午 2:17 
LOL @ Acid Dropper
Cato 2017 年 4 月 16 日 下午 12:21 
Thank you for the update! Appreciated.
atamize  [作者] 2017 年 4 月 16 日 上午 8:13 
1.3.1
- Added awards: 'Greediest', 'Pyromaniac', 'Toxic Personality', 'Acid Dropper', 'Parting Gift'
- Fix using swords counting towards 'Running on Empty' award
- Fix 'Home Wrecker' award winner name being empty when won by Gremlin
Bullyhunter77 2017 年 4 月 3 日 下午 2:23 
For the most stealth kills idea -- Straight Outta Nowhere, From the Shadows, Unseen Force, And Arcalane's Silent but Deadly.
For most overkill damage dealt to an enemy, basically, damage that went over an enemy's remaining health -- Calm Down It's Dead, You Can Stop Shooting Now, Okay Okay Stop, Unnecessary Use of Violence, With Extreme Prejudice
Most bullets fired, as in the blue bars under your weapon, not counting burst fire from ARs -- Hot Lead, Bullet Rain, Smoking Hot Barrel, Laying It Down, Can't Stop Won't Stop, Brass Barrage
Killing the most civies, either civies from retaliation missions or just any urban mission -- Proud of It, Dirty Hands, Peculiar Choice of Target, Not the Heroic Type, Heroes Much.
As a more extreme level of luck than just Luckiest -- Promoted Effective Immediately, Godlike Abilities, Someone's On A Good Day, Jesus How, External Forces.
atamize  [作者] 2017 年 2 月 18 日 上午 11:36 
@Arcalane: I like the fire and poison ones as those items can be equipped by any soldier.
Killian 2017 年 2 月 17 日 上午 3:21 
Bunch more, maybe --
¤ Mindbender: Most effective psi attacks made (combination of damage/disorients/stuns/etc. inflicted).
¤ Brain Drain: Least effective psi attacks made.
¤ No Psi Zone: Most psi attacks/effects successfully resisted.
¤ Needs Ibuprofen: Most psi attacks/effects unsuccessfully taken.
¤ Puppetmaster: Haywired, Dominated, and/or Reanimated the most enemies.
¤ Ironhide: Most incoming damage mitigated by armour and/or ablative HP.
¤ Pyromaniac: Most enemies set on fire and/or most incendiary weapons used.
¤ Toxic Personality: Most enemies poisoned and/or most poison weapons used.
¤ Silent But Deadly: Most kills whilst concealed.
¤ What Action Economy?/Multitasker: Most AP spent/actions taken in a single turn (via Reaper, Serial, Lightning Hands, Light 'Em Up, Implacable, etc.).

A few of these are probably impractical but hey, some of them should be doable?
Dragon32 2017 年 2 月 14 日 上午 10:38 
You know how sometimes you have to hack an objective and haven't brought a Specialist? And how those non-Specialists have really low chances to get the one of the bonuses?

So...

What about a Natural Born Hacker award? Someone with less than, say, 20 hacking skill (really can't remember what a Corporal Specialist's Hack stat is in the base game; anyone with a score less than that) who manages to succesfully hack and get one of the two bonuses.
Zloth 2017 年 2 月 13 日 下午 4:23 
"Pickup Artist", "Good Housekeeping Award", "Grabbiest", "Brought Home the Bacon", "Swiper"... so many possibilities! Personally, I would count auto-collects.
Dragon32 2017 年 2 月 13 日 上午 11:48 
"Loot the bodies!" award.
atamize  [作者] 2017 年 2 月 13 日 上午 5:23 
@Zloth: That makes sense for LW2; I can even make the minimum amount of pickups configurable. Or maybe it only counts if you have to move onto the loot rather than auto-collecting over the corpse you just blasted.
Zloth 2017 年 2 月 12 日 下午 6:50 
Got an urge for another stat today but it would really only work with Long War 2: most loot pickups. If I remember right, the vanilla game only has two drops per map so it wouldn't be real interesting there but I had a soldier make 4 pickups today in LW. Maybe if the soldier were required to make at least 3 pickups to get the stat?
HoltKezed 2017 年 2 月 12 日 下午 6:37 
This is by far the coolest post mission recaps, thanks for the great mod, even if some calculations are wonky, it is very amusing to see these stats, thanks for the great mod, Atamize!!