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报告翻译问题






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~ | (Key/Legend, *- Negative points, *+ Positive points) | ~
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- Overlarge, Sparsely detailed level, could do with being made smaller &having mroe clutter in the room as opposed to 'views' into unaccessible locations for detail
-/+ N/A
+ Good level Complexity (lots of up's, down's invidual rooms)
+ Good light levels
+ Okay Zed spawns
+ Frequent Weapon spawns & Okay Ammo spawns
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Overall review -
- it's an okay map, with decent complexity, weapon & ammo spawns + collectibles in anticipation of being added to the map pool, too large & sparse for my liking though, Description needs more info + more screenshots required.
+1 Would Recommend
-but no Bobbing...
Anyways, thank you for playing and enjoying my map, I invested a lot of time into this and its great to hear that some people appreciate it. Maybe we can play together at some point so that you can point out problems directly on the map.
Love the spacing and size of it and the many escape routes you have are perfect for kiting on higher difficulties!
Although, as @ThePrisoner said, the submarine bay could definitely use more spawn points. It's incredibly boring to hold up and if you or your teammates are able to find it every wave, it could make for a very boring map as there would be no point in holding up anywhere else and no chance of really getting too overrun to kite.
So thank you for your feedback, it is appreciated!
It is big. Many hate that. I actually like it. It's just big enough to do two things.
1. Challenging to get to the trader and do your shopping between waves (but not ridiculous). As long as you head for the trader at the end of each wave you'll make it just fine, with enough time to spare to feed your medic.
2. Challenging to return to the one part of the map that is reasonably (if not somewhat boring) to defend... the submarine bay. Once you learn how to return to this spot, the map is no problem. If anyone gets lost on their way back, just wait until the wave ends so you can go find their dogtags to send home to their mother.
I would like to see more zed spawns in and around the sub bay. This would keep it more interesting.
1 issue I found is twice a bloat (its always the bloats) spawned and just stood in a room, which required a few minutes to hunt him down to end a wave.