Killing Floor 2

Killing Floor 2

KF-OilRigSubstation
17 条留言
QIYU 2022 年 4 月 4 日 下午 7:16 
god
Drunkenstein 2019 年 2 月 25 日 下午 1:24 
Will there ever be a KF2 port for this?
Riesenwald 2018 年 6 月 8 日 下午 12:03 
no pic, no click
SneakyAngels 2018 年 2 月 26 日 上午 9:16 
I like the map, it's a good one. ZED spawns do seem a bit slow though in the extremely big area, they have to walk far. You should definitely put in more pictures of the map, gives people a better idea of it.
Comprehensive Review :-
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~ | (Key/Legend, *- Negative points, *+ Positive points) | ~
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- Overlarge, Sparsely detailed level, could do with being made smaller &having mroe clutter in the room as opposed to 'views' into unaccessible locations for detail

-/+ N/A

+ Good level Complexity (lots of up's, down's invidual rooms)
+ Good light levels
+ Okay Zed spawns
+ Frequent Weapon spawns & Okay Ammo spawns

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Overall review -
- it's an okay map, with decent complexity, weapon & ammo spawns + collectibles in anticipation of being added to the map pool, too large & sparse for my liking though, Description needs more info + more screenshots required.

+1 Would Recommend
exilextremis 2017 年 12 月 22 日 下午 11:15 
Request: could you vary the gravity to simulate choppy seas? Heard the Water
-but no Bobbing...
infntnub 2017 年 10 月 8 日 上午 8:33 
Great map man. :)
Sander_Cohen  [作者] 2017 年 7 月 10 日 下午 3:34 
I played a long game on hard today and started to find ammo boxes at level 5. They are rare for sure, I will try to find some time and add more. I did not run into this issue before, I wonder what caused the extremly low drop rate.
Sander_Cohen  [作者] 2017 年 7 月 9 日 上午 9:23 
Ammo Boxes should work, I can check that tomorrow. Thanks for playing and commenting!
Storm_at_Sea 2017 年 7 月 9 日 上午 8:39 
I don't think I've ran into "any" ammo boxes in this map, it's like you just forgot to add them. I'd like to play it more to explore the large map more, but something like this is a deterent.
Sander_Cohen  [作者] 2017 年 1 月 13 日 上午 5:23 
I´m glad to hear that you like the map. At some point I did increase the spawns in the submarine area but probably it was not enough. Its almost a year now that I build this map (originaly for the Grindhouse contest) and I never really got into it again. I will try to look into it again in the next couple of weeks and make improvements in the submarine area. I always wanted to add more detail as well, some areas still are pretty much empty.
Anyways, thank you for playing and enjoying my map, I invested a lot of time into this and its great to hear that some people appreciate it. Maybe we can play together at some point so that you can point out problems directly on the map.
MrRogersBestNeighbor 2017 年 1 月 13 日 上午 3:59 
It's definitely one of my favorites on the workshop atm. I just don't think a lot of people know about it yet, which is why it never gets voted for.
MrRogersBestNeighbor 2017 年 1 月 13 日 上午 3:58 
Finally got to play this map. I always vote for it because I've wanted to try it out with a group, but no one ever comes in with me on the vote. Probably because the name sounds boring :P

Love the spacing and size of it and the many escape routes you have are perfect for kiting on higher difficulties!
Although, as @ThePrisoner said, the submarine bay could definitely use more spawn points. It's incredibly boring to hold up and if you or your teammates are able to find it every wave, it could make for a very boring map as there would be no point in holding up anywhere else and no chance of really getting too overrun to kite.
Sander_Cohen  [作者] 2016 年 9 月 15 日 下午 1:31 
Hey there, Thanks for playing my map. The distance between the traders was intentional because of the reasons you named. I wanted to make the players plan on how to get to the trader before the end of a wave. The spawning overall could be better, currently I simply dont have the time to go back into this map and make changes. Eventually I will look into it.
So thank you for your feedback, it is appreciated!
B3@$t13 2016 年 9 月 8 日 下午 1:22 
I am going to be in the minority here, but this is my favorite workshop map at the moment.

It is big. Many hate that. I actually like it. It's just big enough to do two things.

1. Challenging to get to the trader and do your shopping between waves (but not ridiculous). As long as you head for the trader at the end of each wave you'll make it just fine, with enough time to spare to feed your medic.

2. Challenging to return to the one part of the map that is reasonably (if not somewhat boring) to defend... the submarine bay. Once you learn how to return to this spot, the map is no problem. If anyone gets lost on their way back, just wait until the wave ends so you can go find their dogtags to send home to their mother.

I would like to see more zed spawns in and around the sub bay. This would keep it more interesting.

1 issue I found is twice a bloat (its always the bloats) spawned and just stood in a room, which required a few minutes to hunt him down to end a wave.
Sander_Cohen  [作者] 2016 年 3 月 13 日 上午 4:15 
Well maybe its a good map for the upcoming PvP then ?
HexiaT 2016 年 3 月 13 日 上午 1:40 
32 players map :steamfacepalm: