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Nice dark and surreal atmosphere, though in my opinion the "blood everywhere" is overdone. Sometimes less is more. I can tell you've been thinking a lot ouside of the box and not shy of exprimenting. Awesome.
Not a fan of most of the destructibles. The bleeding and burning walls look quite lame, and the flashy material on broken windows is annoying. Some actors simply vanish into thin air when broken. The bleeding lamps and rupturing pipes are cool.
Biggest issue: Map performance is atrocious. There is little to no performance optimization, and it really makes the map stutter. Even without Zeds some areas drop into the 40 FPS range on my GTX 970. That's a deal breaker.
Overall a cool first attempt. You've got a good eye for detail and once you get some more SDK experience you'll be putting out some funky stuff