Prison Architect

Prison Architect

Colour Sec Texture Pack
39 条留言
faralsimbor 10 月 16 日 上午 9:43 
can you make this mod "Sunset" compatible ? i`m missing the textures for the new floors.
Blunder Bro 2017 年 12 月 1 日 下午 12:12 
3D pic??
slightlysweaty 2016 年 11 月 12 日 上午 11:40 
Where can we get the prison used in the video?
Omnia par 2016 年 9 月 2 日 上午 11:33 
No, it would appear not.
Nenito 2016 年 9 月 1 日 下午 1:46 
Is this working with the latest PA?
Gnolam 2016 年 6 月 4 日 上午 6:39 
Looks good with colourable walls and doors
Lazarus 2016 年 6 月 3 日 下午 8:28 
My only complaint is that it adds those diagonal lines to everything. Otherwise 10/10
Seitheach 2016 年 6 月 1 日 上午 8:55 
I am so using this
BTM Hidden 2016 年 4 月 28 日 上午 11:20 
thx
FLiP  [作者] 2016 年 4 月 28 日 上午 10:23 
Its the 3D mode that is hidden within the game.Youtube search will show you how to activate it. :)
BTM Hidden 2016 年 4 月 22 日 下午 2:35 
Hey dude in the second pic how did you make it look like that
Syndicake ☠ 2016 年 3 月 20 日 上午 7:38 
The UI is a mess in prison architect anyway. Don't worry about it. The game got out of alpha but menus didn't survive the journey.
FLiP  [作者] 2016 年 3 月 19 日 下午 12:57 
Its certainly possible, But would clog up the materials tab a bit to have 3 of each tile in each of the speeds.
lissa_981 2016 年 3 月 16 日 下午 12:55 
Have you considered making a fast, normal and slow speed tile in each color? I find the different floor speeds are helpful in routing traffic in large areas like yards and cafaterias. I also prefre to use a slow tile in cells to diferenciate between them and te halls.
Penguaro 2016 年 3 月 14 日 下午 2:18 
Is your prison shared? I would love to see how your regime works with the one way flow.
Syndicake ☠ 2016 年 3 月 12 日 下午 12:58 
It would be really useful to be able to designate hallways as one way, or set up a one way barrier/checkpoint. I'm not sure how you're achieving that but it seems useful for checking for contraband. I prefer two tile hallways myself because it allows more traffic throughput in both ways. Means less hassle with positioning rooms. I let the prisoners sort out their routes.
FLiP  [作者] 2016 年 3 月 12 日 下午 12:39 
@Syndicake By using the regime and clever layouts.

@sdestromp I have no idea what you mean
sdestromp 2016 年 3 月 12 日 上午 10:46 
and i can't play every time i go in everything gos in squares #helpmefixsquares:steamsad: #needtofix:steamsad: #FIXNOW:steamfacepalm:
sdestromp 2016 年 3 月 12 日 上午 10:43 
DID YOU KNOW THAT YOU CAN MAKE THE GAME 3D ALREADY!?!?! :steamhappy:
Syndicake ☠ 2016 年 3 月 12 日 上午 2:18 
How do you make them move in one single direction down the lane though? Are they one way corridors? Don't they get stuck against each other all the time?
FLiP  [作者] 2016 年 3 月 11 日 下午 3:42 
Can filter the prisoners exactly how I want through a single lan plus uses less space. Working on a prison idea at the moment on filtering prisoners through the prison based on the regime. Added some screens with the texture pack added to give a basic idea.
Syndicake ☠ 2016 年 3 月 11 日 上午 11:35 
Why do you prefer 1 lane system?
FLiP  [作者] 2016 年 3 月 11 日 上午 11:29 
Texture pack has been updated :) Feedback welcome!
FLiP  [作者] 2016 年 3 月 11 日 上午 11:26 
@Syndicake I generally prefer to have a one lane system in most of the prisons I create.
Syndicake ☠ 2016 年 3 月 11 日 上午 3:30 
Super claustrophobic. All those 1 tile corridors. Truly terrible.
FLiP  [作者] 2016 年 3 月 10 日 下午 4:36 
@wantingblob Currently this replaces a couple of other textures such as metal floors. However, the latest version will change this and the other floors will be returned. It should be ready over the next few days. @ColonelSawyer No, these do not apply if you mark an area under deployment. You apply them through materials as you normally do, to place other flooring such as white tiles.
wantingblob 2016 年 3 月 10 日 下午 4:01 
Having a slight issue, I've tried taking off all my mods but that one, and tried it with most of my mods on, and every surface (floor) except for the walls and fences have the lines with them. Is this intended? Am I doing something wrong? I've tried starting a new prison to, no hope.
robochef 2016 年 3 月 10 日 上午 11:09 
AWESOME GRAPHIC !!! :steamhappy::steamhappy:
Btw.: Good Job !
Honly 2016 年 3 月 10 日 上午 8:20 
This looks like a thing that should just be in the game. It's way too handy for organizing. Nice job on this! :D
Blunder Bro 2016 年 3 月 10 日 上午 7:24 
.................. i have got to try this
(Chaos) Jester 2016 年 3 月 10 日 上午 3:58 
Wait scratch the last question I know its in there...
(Chaos) Jester 2016 年 3 月 10 日 上午 3:57 
Oh wow, thats awesome! I'm glad you took on my suggestion, this makes it a lot easier to see how the colours work, especially like how you added a prison to show them off :D
Whats the 3D renderer you used?
ColonelSawyer 2016 年 3 月 10 日 上午 3:50 
To prevent misunderstanding from my side: Do we place these active to mark areas as "staff only" etc. or are these just colours that are automatically placed to show the type of the area?
FLiP  [作者] 2016 年 3 月 10 日 上午 2:33 
As requested. Some screenshots added. I'm working on adding these as new floors rather than re-texturised current floors as it currently is. Also coming is a protected prisoner floor.
(Chaos) Jester 2016 年 3 月 10 日 上午 12:09 
Would like to suggest adding a few extra images to show how it all fits together and everything, but I love the idea!
Froggy 2016 年 3 月 9 日 下午 2:26 
This is fantastic, good work!
Bosh 2016 年 3 月 9 日 下午 12:39 
Could use some more screenshots.
felix34ever1 2016 年 3 月 9 日 上午 11:33 
I like the idea... Keep it up!
TheLaw 2016 年 3 月 8 日 上午 12:49 
Very good